I love the idea, unfortunate the way this site is presented is such a incredibly busy and noisy way, it makes it so uncomfortable to look at I couldn't use this. I think hacker news aced it with the clean look, although sometimes I wish for a dark theme.
Hacker News for Gamedev
141–150 of 229 posts
Re: Hacker News for Gamedev
#142To clarify : I'm not the author/host of the site. Saint11 [0], who worked on the recent "Celeste" platformer, is. [0]: https://saint11.art/
The storytelling, the accessibility options, chef's kiss
Requested.
Re: Hacker News for Gamedev
#143Earlier quoted context omitted.
For me, "HN for X" sounds like a "Reddit channel with a sense of grandeur". Starting one is easy, but maintaining both quality and popularity is hard - here, HN is a rare exception.
Also I thank that moderating a popular forum is dang hard.
Re: Hacker News for Gamedev
#144I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing. Feebdack: agree with the other comments that the background image is a bit hard on the eyes. Nice work!
The problem I find with the gamedev subreddit is it seems like it’s 90% beginners And the focus is like all on 1-person indie projects with very little content from professional/AAA devs
Re: Hacker News for Gamedev
#145Earlier quoted context omitted.
Gamedev is discussed here but honestly not very often if you enjoy it more then the more popular HN topics.
The thing is HN doesn't even have a tag system so you can't "see gamedev posts only". So far the most active community seems to be gamedev.net, but I feel it's in a long decline.
Re: Hacker News for Gamedev
#146I love the idea, unfortunate the way this site is presented is such a incredibly busy and noisy way, it makes it so uncomfortable to look at I couldn't use this. I think hacker news aced it with the clean look, although sometimes I wish for a dark theme.
As a sibling commenter said, I think the background texture is the most distracting. Other than that, I also think the tag density is higher than on Lobsters, where they seem to be using mostly one, or at most two, tags, whereas this website's front-page is using around three for each post. Maybe the color scheme as well. And perhaps more negative space can be removed by making the column wider, like it is on HN.
Re: Hacker News for Gamedev
#147Earlier quoted context omitted.
I feel like it's not just instances, but also the groups. I've carefully selected a bunch of well-moderated groups that bring me content I care about, and I interact regularly. But I know what you're talking about, because every time I go there, I'm logged out and I have to see the front page. If I make the mistake of reading it, I'm horrified every time. Then, I refresh the page and I'm logged in, and it's basically…
Yeah, the default view is absolute horrendous (to me) after I got a couple of customers who seem to love 196 stuff. There has been some discussion to allow admins to make a selection of communities that should be visible/hidden for non-logged users, let's hope this lands soon. Regarding the login bug: what version of Lemmy is your instance on? After I upgraded my instance to 0.19.8 this issue has mostly gone away.
So I guess I just have to wait for them to update. Thanks for that!
Re: Hacker News for Gamedev
#148When you've only got 3 comments on your whole front page, not sure invite-only is the best idea.
This is the main problem of the "Hacker News for [x]" type sites. Lobsters got lots of people interested, but it is itself mostly not interesting to read, because there is very little discussion. Sure, you keep out some noise, but you also keep out what makes hacker news great, and that is the comments from all sorts of people. All these kind of sites serve is a curated link list, which can be nice, but they don't fe…
Re: Hacker News for Gamedev
#149Earlier quoted context omitted.
> might have more to do with your vantage point It has everything to do with the simple fact that HN was launched in '07, when Reddit wasn't that mainstream.
And it hasn't really changed since '07 (and I say this in a very positive way).
Re: Hacker News for Gamedev
#150I'm exploring zero-budget marketing approaches. Currently experimenting with daily news posts for SEO[2] and converting them to podcasts too.
Would appreciate any suggestions on effective no-budget marketing strategies, or feedbacks!