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Hacker News for Gamedev

gamedev.city

141–150 of 229 posts

Re: Hacker News for Gamedev

#141

I love the idea, unfortunate the way this site is presented is such a incredibly busy and noisy way, it makes it so uncomfortable to look at I couldn't use this. I think hacker news aced it with the clean look, although sometimes I wish for a dark theme.

I immediately backed out, because it literally gave me a headache within about 5 seconds.

Re: Hacker News for Gamedev

#142
post #132

To clarify : I'm not the author/host of the site. Saint11 [0], who worked on the recent "Celeste" platformer, is. [0]: https://saint11.art/

Oh man Celeste was FANTASTIC. I've been active in /r/gamedev for forever (because I used to teach high school kids how to make video games), so I was already interested but this seals the deal.

The storytelling, the accessibility options, chef's kiss

Requested.

Re: Hacker News for Gamedev

#143
post #55
post #53

Earlier quoted context omitted.

For me, "HN for X" sounds like a "Reddit channel with a sense of grandeur". Starting one is easy, but maintaining both quality and popularity is hard - here, HN is a rare exception.

Also I thank that moderating a popular forum is dang hard.

Idk if dang was in charge back in the day, but I remember HN used to shut off sign-ups whenever Reddit went down (very frequently like 10 years ago) so they didn’t get a flood of users looking for a low-effort Reddit like experience. Those are the kinds of things I’d never think about but are also what has kept HN so great. Genuinely glad this bit of internet has been so well maintained over the years.

Re: Hacker News for Gamedev

#144

I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing. Feebdack: agree with the other comments that the background image is a bit hard on the eyes. Nice work!

The problem I find with the gamedev subreddit is it seems like it’s 90% beginners And the focus is like all on 1-person indie projects with very little content from professional/AAA devs

This is less a problem with the subreddit and forums, and more that AAA game devs seems to be very reserved about discussing their industry or keep discussion internal to private channels (possibly for IP reasons). Whenever I see a AAA developer pop up on Reddit they're always vague and mysterious; "I work for an unnamed AAA developer.." You don't see people doing that on HN very often, they usually announce unabashedly they work at a well known company, like Google.

Re: Hacker News for Gamedev

#145

Earlier quoted context omitted.

Gamedev is discussed here but honestly not very often if you enjoy it more then the more popular HN topics.

The thing is HN doesn't even have a tag system so you can't "see gamedev posts only". So far the most active community seems to be gamedev.net, but I feel it's in a long decline.

+1 for tags. As HN has grown, the topics here have become so broad that it might be months before a particular topic you are interested in like gamedev makes it to the front page. It would be awesome to click a tag and only see submissions about that topic. Or better yet, unclick a tag and filter out submissions about that topic. I'm so sick of AI this and LLM that and DeepFoo and ChatBar, it would be so nice to just delete that noise in my own view of HN's front page.

Re: Hacker News for Gamedev

#146
post #45

I love the idea, unfortunate the way this site is presented is such a incredibly busy and noisy way, it makes it so uncomfortable to look at I couldn't use this. I think hacker news aced it with the clean look, although sometimes I wish for a dark theme.

As a sibling commenter said, I think the background texture is the most distracting. Other than that, I also think the tag density is higher than on Lobsters, where they seem to be using mostly one, or at most two, tags, whereas this website's front-page is using around three for each post. Maybe the color scheme as well. And perhaps more negative space can be removed by making the column wider, like it is on HN.

They've also gone with the sadly-ubiquitous "tiny fixed width column of content with heaps of whitespace on either side" pattern. Real HN does have whitespace borders after a certain width, but it mostly allows the content to scale to fit your browser window. Nothing worse than having a nice gigantic monitor and then having web content constrained to a 5" vertical strip down the middle of it.

Re: Hacker News for Gamedev

#147

Earlier quoted context omitted.

I feel like it's not just instances, but also the groups. I've carefully selected a bunch of well-moderated groups that bring me content I care about, and I interact regularly. But I know what you're talking about, because every time I go there, I'm logged out and I have to see the front page. If I make the mistake of reading it, I'm horrified every time. Then, I refresh the page and I'm logged in, and it's basically…

Yeah, the default view is absolute horrendous (to me) after I got a couple of customers who seem to love 196 stuff. There has been some discussion to allow admins to make a selection of communities that should be visible/hidden for non-logged users, let's hope this lands soon. Regarding the login bug: what version of Lemmy is your instance on? After I upgraded my instance to 0.19.8 this issue has mostly gone away.

At the bottom it says: UI: 0.19.3 BE: 0.19.3-7-g527ab90b7

So I guess I just have to wait for them to update. Thanks for that!

Re: Hacker News for Gamedev

#148

When you've only got 3 comments on your whole front page, not sure invite-only is the best idea.

This is the main problem of the "Hacker News for [x]" type sites. Lobsters got lots of people interested, but it is itself mostly not interesting to read, because there is very little discussion. Sure, you keep out some noise, but you also keep out what makes hacker news great, and that is the comments from all sorts of people. All these kind of sites serve is a curated link list, which can be nice, but they don't fe…

Perhaps "interesting to read" does not correlate directly to "healthy discussion". It's a feature that Lobste.rs has low volume commentary, it leads to more authentic response less ad-hominem or passive-aggressive commentary like HN is constantly flooded with.

Re: Hacker News for Gamedev

#149

Earlier quoted context omitted.

> might have more to do with your vantage point It has everything to do with the simple fact that HN was launched in '07, when Reddit wasn't that mainstream.

And it hasn't really changed since '07 (and I say this in a very positive way).

Yes, honestly i think this is the largest contribution to HNs successful place in its niche. Every other website turned from articles to images to infinite scroll politics and gifs. They all did that because it sells more ads. HN has never made a design change that prioritizes anything over articles. And even when it does conform to the greater trends of most people reading comments over articles (increasing bubblifiation of popular beliefs) the comments are much huge quality here because we're all the kind of people who like a site with articles, and thus more people actually read the articles, and the feedback does not include the internet ubiquitous "social credit score" seen on numerical stats around every comment on nearly every other website.

Re: Hacker News for Gamedev

#150
Currently building my own game engine for my games[1], but I'm facing the classic indie game marketing challenge. While platforms like CrazyGames, Poki, grab most of web players.

I'm exploring zero-budget marketing approaches. Currently experimenting with daily news posts for SEO[2] and converting them to podcasts too.

Would appreciate any suggestions on effective no-budget marketing strategies, or feedbacks!

[1] https://pixelbrawlgames.com/game/blast/

[2] https://pixelbrawlgames.com/dailynews

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