Earlier quoted context omitted.
Why would that add fingerprint bits if everybody uses the same algorithm to render this?
The correct subpixel rendering depends on your monitor's pixel layout.
Egui – An immediate mode GUI written in Rust
141–143 of 143 posts
Re: Egui – An immediate mode GUI written in Rust
#142Earlier quoted context omitted.
I use it in Sharpview. It's really for GUI programs, not web pages. It redraws everything on every frame, so it's most useful for 2D overlays on 3D game-type programs. For that, it's pretty good. It's one pass. As a result, layouts which are ordered left to right and top to bottom work well, but ones which displace or resize items above or to the left don't work well. Egui tries to fix things up on the next frame, th…
> It redraws everything on every frame, so it's most useful for 2D overlays on 3D game-type programs. So it's not a GUI. In my book a GUI only redraws when something changes, to save the user's power.
"egui is not a framework. egui is a library you call into, not an environment you program for."
So I suspect it gives you control on when to redraw and you might eg call it only when user input happens in your app or there's a some other state change that changes what is shown.