Earlier quoted context omitted.
Is there anything in C# which ensures what Rust does statically, that you must acquire a lock to access data protected by a mutex? Rust also has MutexGuard not be sendable i.e the mutex won't be released on a different thread from which it is acquired. With traditional mutex APIs it's just far too easy to get it wrong. I think you just have to structure your thread-related APIs to be misuse resistant. As humans we're…
> I think you just have to structure your thread-related APIs to be misuse resistant The premise of this stays. C# approaches this in a more traditional way, with exposing the set of synchronization primitives. It's a step above C and, usually, C++ still because you don't need to e.g. have an atomic reference counting for objects shared by multiple threads. Concurrent access itself can be protected as easily as doing…
I do think Rust's mutexes handle almost every use case that can be thrown at them, though, and in a way where it's next to impossible to get it wrong. I think if you're writing a browser engine in the 21st century you should bake in parallelism and concurrency from the start, and Rust is the most suitable language to do that in.