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FLUX1.1 [pro] – New SotA text-to-image model from Black Forest Labs

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Re: FLUX1.1 [pro] – New SotA text-to-image model from Black Forest Labs

#141

Earlier quoted context omitted.

DiffusionBee will let you do this quite easily. edit: nevermind, it's a macos app

Is DiffusionBee still in development? I had stopped using it because it seemed like the dev interest had stalled.

It gets periodic releases, but the source isn't typically updated at the same time.

Re: FLUX1.1 [pro] – New SotA text-to-image model from Black Forest Labs

#142

Earlier quoted context omitted.

what they really mean is that it's not useful for generating lewd imagery of women. It was likely nerfed in this regard on purpose because BFL didn't want to be associated with that (however legal it may be).

I'm not sure why you're being downvoted because I think this is a misconception that's worth clearing up. There is no aspect of what I'm doing that is lewd or lewd adjacent. I just want control of a character's face for making art for an open source game. While I do not totally understand what specific decisions Flux made that would make their model weak in the regard of specifying the appearance of someone's face, o…

I appreciate that you think downvotes shouldn't be used so liberally on this site (i.e. purely for disagreement). I _have_ checked this comment somewhat rigorously since I posted it and it's only ever hovered at around 1-2 points, but never below 0. So not sure what you're referring to.

In any case, I believe that you're not generating lewd photos (I hope you don't blame me too much for being surprised though, it's _incredibly_ common). I still imagine the reason you're having trouble though is _because_ such descriptions are relatively adjacent enough for whatever censoring measures they used to nerf lewd outputs.

Censorship is kinda bullshit. But, it's a very expensive toy that they have given away for free (the lesser models, anyway). You can use a LORA (or hell, train your own presumably million-dollar model) to remove these restrictions.

It's more frustrating when you're paying for it and it's behind an API you have no control over. Which, I realize BFL is doing for their pro model - but this isn't anywhere near as egregious as, say, the level of censoring done behind the API for the DALL-E models. And, at the very least it is understandable from a _company_ perspective. They have both legal and public relations concerns to manage. To say that they should just ignore those facets of running a company feels a little entitled to me.

Re: FLUX1.1 [pro] – New SotA text-to-image model from Black Forest Labs

#144

Earlier quoted context omitted.

>However it seems to have had no training on art-art. I can't get it to generate even something that looks like Degas, for instance It feels like they just removed names from the datasets to make it worse at recreating famous people and artists.

No, they absolutely did not just do that in this case, although that was the SD plan. If you prompt for "painterly, oil painting, thick brush strokes, impressionistic oil painting style" to flux, you will get ... anime-ish renderings.

That's not what I'm talking about, SDXL you can literally prompt a famous artists entire style and mix and match them, even conceptual artists and sculptors.

Re: FLUX1.1 [pro] – New SotA text-to-image model from Black Forest Labs

#145

Earlier quoted context omitted.

Yea thanks. That’s why I said I run Flux Dev.

Flux dev is also closed _source_ but at least weights available. Schnell is open weight.

Your info is terrible and outdated.

OpenFlux son

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