Earlier quoted context omitted.
> Let me tell you a secret: it's because the gamers are demanding that. Citation needed. Whose these gamers ? I surely didn't ask for this neither any of the gamers I know, nor seen any demand about that in gaming forums. > The game companies couldn't care less if there are cheaters in the game, but it's the players which put huge pressure on the game companies to detect and ban cheaters. The jump from this to "requi…
Cheating in online games (especially ones that are free) is so absurdly rampant and disruptive that you can sell gamers just about anything if it can meaningfully deter cheaters. Every now and then a Youtuber will say “kernel level anti-cheat is bad for [reasons]” and gamers will pretend to care about it until the video leaves the “For You” page.
Keyhole – Forge own Windows Store licenses
141–150 of 319 posts
Re: Keyhole – Forge own Windows Store licenses
#142The double irony is that, even if it works, I may not be able to read my own game-saves since the Console's own public key is on the revocation list. I could sidestep this by resigning the CON files with the default value, 0.
The triple irony may be forthcoming yet. this all looks very familiar indeed.
fuckin brilliant
Re: Keyhole – Forge own Windows Store licenses
#143Earlier quoted context omitted.
Let me tell you a secret: it's because the gamers are demanding that. The game companies couldn't care less if there are cheaters in the game, but it's the players which put huge pressure on the game companies to detect and ban cheaters.
There's cheaters even on consoles which are vastly more locked-down than a PC. Those technical shenanigans clearly aren't working, be ready to be disappointed if you thought that a TPM would help against cheaters. Cheaters always find a way, what those game needs is proper moderation. Yes that does cost money but that's the only known thing that works in the long run.
Re: Keyhole – Forge own Windows Store licenses
#144Earlier quoted context omitted.
Exactly why you should never, ever, enable auto update, for anything. Too often it ends up breaking something or patching something you don't want patched. It allows a profit seeking company to enable or disable software functionality on your device, regardless if it's in your interest.
It should be noted that unless you've modified an Xbox One, from what I understand you cannot stop it from auto updating unless you permanently disconnect it from the internet (which will cause your licenses to eventually expire, in the year timespan or so), new launch games won't run (they're tied to a minimum version of the OS).
Re: Keyhole – Forge own Windows Store licenses
#145Earlier quoted context omitted.
Does not apply to most other software.
Yes, but I think it works exceptionally for other software, like games! One example that stands out was the hacking/modding scene of the GTA Vice City with Multi Theft Auto, and even GTA SA, which gained a massive player base that would have never experienced the game and created emotional bonds with it. I can't prove this of course, but I bet a huge portion of the GTA V success was from users who played a moded vers…
This is what demos, student licenses, etc. are for. I don't care what your justification is, property theft is wrong.
Re: Keyhole – Forge own Windows Store licenses
#146Earlier quoted context omitted.
Back in my day we all played on private, community ran servers where you could easily vote to kick/ban folks, the server owner was your buddy, or you played with people you trust. Now everything is matchmaking, private servers, live service and that sense of community is gone.
Why isn't it still like that? Don't players want small communities?
Re: Keyhole – Forge own Windows Store licenses
#147Earlier quoted context omitted.
If it's software your job requires, that's one thing. But games? Just play different games, or get a different hobby. You have a choice so exercise it.
First they came for the socialists, and I did not speak out— Because I was not a socialist. Then they came for the trade unionists, and I did not speak out— Because I was not a trade unionist. Then they came for the Jews, and I did not speak out— Because I was not a Jew. Then they came for me—and there was no one left to speak for me.
Re: Keyhole – Forge own Windows Store licenses
#148Earlier quoted context omitted.
> Let me tell you a secret: it's because the gamers are demanding that. Citation needed. Whose these gamers ? I surely didn't ask for this neither any of the gamers I know, nor seen any demand about that in gaming forums. > The game companies couldn't care less if there are cheaters in the game, but it's the players which put huge pressure on the game companies to detect and ban cheaters. The jump from this to "requi…
Cheating in online games (especially ones that are free) is so absurdly rampant and disruptive that you can sell gamers just about anything if it can meaningfully deter cheaters. Every now and then a Youtuber will say “kernel level anti-cheat is bad for [reasons]” and gamers will pretend to care about it until the video leaves the “For You” page.
Truth be told, if the exploiter-class of your game would even consider a kernel-level exploit, your game is fucked from the start. Seriously, go Google "valorant cheating tool" and your results page will get flooded with options. You cannot pretend like it's entirely the audience's fault when there are axiomatically better ways to do anticheat that developers actively ignore.
Re: Keyhole – Forge own Windows Store licenses
#149Earlier quoted context omitted.
Back in my day we all played on private, community ran servers where you could easily vote to kick/ban folks, the server owner was your buddy, or you played with people you trust. Now everything is matchmaking, private servers, live service and that sense of community is gone.
Why isn't it still like that? Don't players want small communities?
Small communities still exist, it's just that vacant places are now filled with strangers.
Re: Keyhole – Forge own Windows Store licenses
#150MAS (which is also hosted on Github) is the perfect example of Microsoft not caring about end user piracy. Just use it.
https://news.ycombinator.com/item?id=38295819
https://www.bleepingcomputer.com/news/security/microsoft-sup...