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Keyhole – Forge own Windows Store licenses

massgrave.dev

141–150 of 319 posts

Re: Keyhole – Forge own Windows Store licenses

#141
post #30

Earlier quoted context omitted.

> Let me tell you a secret: it's because the gamers are demanding that. Citation needed. Whose these gamers ? I surely didn't ask for this neither any of the gamers I know, nor seen any demand about that in gaming forums. > The game companies couldn't care less if there are cheaters in the game, but it's the players which put huge pressure on the game companies to detect and ban cheaters. The jump from this to "requi…

Cheating in online games (especially ones that are free) is so absurdly rampant and disruptive that you can sell gamers just about anything if it can meaningfully deter cheaters. Every now and then a Youtuber will say “kernel level anti-cheat is bad for [reasons]” and gamers will pretend to care about it until the video leaves the “For You” page.

Because a root kit is the only way to do anti cheat? CS2 ban wave begs to differ.

Re: Keyhole – Forge own Windows Store licenses

#142
ironically, I will be using un-ironically to play Guitar Hero games that I have the physically discs to, on retail hardware, that has the games installed, but not "licensed" to play without physical tethering of the disc in the failed DVD drive.

The double irony is that, even if it works, I may not be able to read my own game-saves since the Console's own public key is on the revocation list. I could sidestep this by resigning the CON files with the default value, 0.

The triple irony may be forthcoming yet. this all looks very familiar indeed.

fuckin brilliant

Re: Keyhole – Forge own Windows Store licenses

#143

Earlier quoted context omitted.

Let me tell you a secret: it's because the gamers are demanding that. The game companies couldn't care less if there are cheaters in the game, but it's the players which put huge pressure on the game companies to detect and ban cheaters.

There's cheaters even on consoles which are vastly more locked-down than a PC. Those technical shenanigans clearly aren't working, be ready to be disappointed if you thought that a TPM would help against cheaters. Cheaters always find a way, what those game needs is proper moderation. Yes that does cost money but that's the only known thing that works in the long run.

TPM security is broken on a lot of motherboards too.

Re: Keyhole – Forge own Windows Store licenses

#144
post #118

Earlier quoted context omitted.

Exactly why you should never, ever, enable auto update, for anything. Too often it ends up breaking something or patching something you don't want patched. It allows a profit seeking company to enable or disable software functionality on your device, regardless if it's in your interest.

It should be noted that unless you've modified an Xbox One, from what I understand you cannot stop it from auto updating unless you permanently disconnect it from the internet (which will cause your licenses to eventually expire, in the year timespan or so), new launch games won't run (they're tied to a minimum version of the OS).

Wow, so it's a ticking time bomb, that should be illegal.

Re: Keyhole – Forge own Windows Store licenses

#145
post #59

Earlier quoted context omitted.

Does not apply to most other software.

Yes, but I think it works exceptionally for other software, like games! One example that stands out was the hacking/modding scene of the GTA Vice City with Multi Theft Auto, and even GTA SA, which gained a massive player base that would have never experienced the game and created emotional bonds with it. I can't prove this of course, but I bet a huge portion of the GTA V success was from users who played a moded vers…

> Price is a barrier to entry for many users who wouldn't have paid for the software.

This is what demos, student licenses, etc. are for. I don't care what your justification is, property theft is wrong.

Re: Keyhole – Forge own Windows Store licenses

#146

Earlier quoted context omitted.

Back in my day we all played on private, community ran servers where you could easily vote to kick/ban folks, the server owner was your buddy, or you played with people you trust. Now everything is matchmaking, private servers, live service and that sense of community is gone.

Why isn't it still like that? Don't players want small communities?

lot of thing happened, 6th gen consoles started a new way of using online games (no keyboard, no third party chat/vocal, no group chat out of game, no private server), then the industry pivoted away from private server to have more control on their games, then the whole F2P economy then GaaS took any agency out of players hands.

Re: Keyhole – Forge own Windows Store licenses

#147

Earlier quoted context omitted.

If it's software your job requires, that's one thing. But games? Just play different games, or get a different hobby. You have a choice so exercise it.

First they came for the socialists, and I did not speak out— Because I was not a socialist. Then they came for the trade unionists, and I did not speak out— Because I was not a trade unionist. Then they came for the Jews, and I did not speak out— Because I was not a Jew. Then they came for me—and there was no one left to speak for me.

Financially supporting games which do a thing you disapprove of is so counter productive it defies rational explaination. You aren't "speaking out", you're joining the party and paying membership dues. How could you get so twisted around? Brain damage, that must be it.

Re: Keyhole – Forge own Windows Store licenses

#148
post #30

Earlier quoted context omitted.

> Let me tell you a secret: it's because the gamers are demanding that. Citation needed. Whose these gamers ? I surely didn't ask for this neither any of the gamers I know, nor seen any demand about that in gaming forums. > The game companies couldn't care less if there are cheaters in the game, but it's the players which put huge pressure on the game companies to detect and ban cheaters. The jump from this to "requi…

Cheating in online games (especially ones that are free) is so absurdly rampant and disruptive that you can sell gamers just about anything if it can meaningfully deter cheaters. Every now and then a Youtuber will say “kernel level anti-cheat is bad for [reasons]” and gamers will pretend to care about it until the video leaves the “For You” page.

That's not the gamers asking, though. In this instance they're being taken advantage of because they have maligned priorities, and being sold an over-the-top solution they don't need. You can still detect process injection, memory injection, sketchy inputs, HID fuckery, DRM cracking, host emulation and input macros without ever going kernel-level.

Truth be told, if the exploiter-class of your game would even consider a kernel-level exploit, your game is fucked from the start. Seriously, go Google "valorant cheating tool" and your results page will get flooded with options. You cannot pretend like it's entirely the audience's fault when there are axiomatically better ways to do anticheat that developers actively ignore.

Re: Keyhole – Forge own Windows Store licenses

#149

Earlier quoted context omitted.

Back in my day we all played on private, community ran servers where you could easily vote to kick/ban folks, the server owner was your buddy, or you played with people you trust. Now everything is matchmaking, private servers, live service and that sense of community is gone.

Why isn't it still like that? Don't players want small communities?

It's very hard to gather full teams (usually 10 persons) in a small communities. Public matchmaking gives an opportunity to start a game in a minute from clicking "play", regardless of how many people you have at hand right now.

Small communities still exist, it's just that vacant places are now filled with strangers.

Re: Keyhole – Forge own Windows Store licenses

#150

MAS (which is also hosted on Github) is the perfect example of Microsoft not caring about end user piracy. Just use it.

Last year, a Microsoft support representative even used it on a customer's computer.

https://news.ycombinator.com/item?id=38295819

https://www.bleepingcomputer.com/news/security/microsoft-sup...

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