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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#141

Raise your hand who was there during the first boom and doom of VR/AR headset/glasses in the 90's? A cycle or couple of more and we'll be there, maybe.

I feel like I have spectacular eyes. I can read absurdly small texts that shocks other people, great low light, yada yada. The quest2 made my eyes hurt after just using it for maybe half an hour. Tried it a few times over several weeks and decided that my vision is worth more than some entertainment. I'm not sure how they're going to get around that aspect.

Ive work vr googles over 20 hours without issues. Are you sure youre not having dry eyes? I cant do it as long after ive had lasik

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#142
post #2

The Vision Pro is a solution looking for a problem. This is the same problem plaguing Apple Home. It just feels very - so what? Tech nerds like it because it's "cool", but everybody else is wondering why would I ever need this thing? Personally, I think they need to be thinking of a more Apple Watch type device wearable in normal glasses frames. Something more akin to Google Glass, and yes, I'm familiar with the term…

Google Home was kind of magical when it launched, but as its reliability has degraded over time, its appeal has worn off. It is still nice to be able to ask it to play music or set an alarm or whatever without engaging with a screen. I haven't used a HomePod, but I suspect it's Apple's version of that experience.

I don't know if it's similar, only because I don't really use Google products. You can ask the HomePod to turn on the Apple TV and play something, or to read out your messages (depending on your settings and whatnot). I don't really have an issue with it doing anything but playing music. I use it for HomeKit controls constantly, and love my HomePod mini's.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#143
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

The immersive videos are amazing. Stick a VR camera on the best seat at a concert, sports event, wedding, etc. People will pay for Taylor Swift or the Super Bowl. The tech is very close, the Quest is a good price, VR cameras are ~$5k. The only thing left is the content creators.

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#144
post #97

The killer app is pr0n, but Apple won't allow it while Zuck loves to watch over your shoulder.

It’s really not.

Porn isn’t really any better on a Vision Pro than it is on a Quest 3 - or, for that matter, a Quest 2.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#146

Earlier quoted context omitted.

I had such an emotional experience using the visionOS 2 beta to spatialize old photos. It was already amazing seeing it take a photo from 15 years ago and turn it 3D; but then when I "pinched" into it to make it become immersive and was suddenly in a place I hadn't been in years, with my (then young) kids looking just as they did back then, seeming to be standing there in the room with me… it was profound. I can't th…

Is there a future proof way to capture photos today to view in 3D/VR devices of the future?

(Not my area of expertise, but I believe this is about accurate with regard to the Apple ecosystem)

These were old photos, many taken with older digital cameras and early smartphones, and they worked very well. I believe as long as they're of a reasonably high resolution (so, any camera from the last 20 years or even more), it'll work. Of course, it's ML-based attempting to simulate 3D from a single image, so it's not always perfect, but I didn't run into any significant failures.

Btw, to capture spatial videos, the easiest way is to use an iPhone 15 Pro (with its camera in "spatial video" mode) or the Apple Vision Pro itself. I'd guess there are ways to convert videos from other formats into this, or to use other apps to view photos/videos in non-native formats, but I'm not personally familiar.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#148

Not an expert, but my first impression was that once Meta got ahold of the Apple Vision Pro and took it apart in the lab, the conclusion was that had no chance of beating it, from a hardware point of view.

They do, but Meta's knows the market for $3500 device is way smaller than Apple realized. Sub $1000 is a must. Apple doesn't respect or support developers so there are no apps for it, no games for it. Everything but the screens are sub-par for the Apple device (to date, things might change).

Meta will come out with a Quest 4 that will be better than the 3 and sell WAY more than Apple's device. As heard on a podcast, I've seen more Cybertrucks than I have Apple Vision Pro's in the world.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#149
I think the chain of logic is that due to anaemic reception and the Quest3 being unexpectedly good, Apple has pulled forward the cheaper Vision Pro. This has lead to Meta launching head to head with that product, and hence needing to either produce something with comparable specs or do it for a much cheaper price than they thought previously. That not being feasible, they are falling back to their mass market strategy - fully own the low to middle end.

But none of this is about either company stepping back from the overall vision. What they are doing is jostling for market strategy, fit and timing - and adjusting to each other's moves as they go.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#150
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I think the teleportation angle is even more compelling from the point of view of enabling virtual co-presence. With photo-realistic avatars as Apple and Meta have both demonstrated are fully possible, we'll soon be in a situation where you can click a button and be fully present with anybody anywhere, any time. This is as close to true physical teleportation that humanity will ever get, and I expect that once it's mature and reliable and available at accessible price points, the tangible benefits will make this tech take off in a huge way.
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