Earlier quoted context omitted.
Only if the publisher has placed themselves into a position where labor is required to keep the game running... The obvious and clearest response is simply this: If you as a publisher are so convinced that your game is obsolete... make the remote server source available under a permissive license to your existing license holders. Better yet - plan for releasing a copy of it at development time. You don't even need to…
Giving away the source does not protect the game creator and actively harms them since they are giving up trade secrets. You are basically just saying "give up all rights to the ip you've sank a ton of money and time into"
Stop Destroying Videogames – European Citizens' Initiative
141–146 of 146 posts
Re: Stop Destroying Videogames – European Citizens' Initiative
#142OK as usual there's a ton of misunderstanding on this issue so I feel the need to summarize it: The goal is to require publishers to leave the game in a working state when they end support. For single player focused games, this means removing the phone-home verification or drm so it can function offline. For multiplayer focused games, this means allowing users to run their own server. It DOES NOT mean keeping officia…
See this is why I made the comment I did, nothing that you just said is at all clear from the petition and as it is written it doesn't conform to what you are saying here. > For single player focused games, this means removing the phone-home verification or drm so it can function offline. I really doubt that anyone would dispute that. If we are only talking about that, its just fine. > For multiplayer focused games,…
https://invidious.private.coffee/watch?v=tUAX0gnZ3Nw
Alternative YouTube link:
Re: Stop Destroying Videogames – European Citizens' Initiative
#143We had a similar discussion about this before and I feel like this is an incredibly simplistic view of the situation. How many games actually only phone home and have been rendered unplayable for that reason? I am struggling to find any examples of this happening, but I am sure there are a few. Unless I am missing it, I don't even see an example listed here. If the game relies on servers for data, online play, or oth…
Re: Stop Destroying Videogames – European Citizens' Initiative
#144Earlier quoted context omitted.
People on this site repeat this meme every time there's an EU initiative to protect personal freedoms or consumer rights. It hasn't happened so far, but I'm sure you'll be right one day and we'll all be collectively begging for mega-corporations' forgiveness. Any entity that doesn't want to abide by these rules would be a good riddance anyway and it would give room for customer-respecting alternatives to flourish. Th…
>Any entity that doesn't want to abide by these rules would be a good riddance anyway how would that be different from you simply choosing not to play the game as a personal choice? Why get the government involved?
Re: Stop Destroying Videogames – European Citizens' Initiative
#145I believe this is related to the movement that started/was spurred after the shutdown of The Crew. https://www.stopkillinggames.com/ appears to be the same initiative/organization.
Re: Stop Destroying Videogames – European Citizens' Initiative
#146> You need to get the support of at least 1 million EU citizens, with thresholds (minimum numbers) in at least 7 EU countries. Well, good luck, but this is a pretty high bar.