Earlier quoted context omitted.
> the average video gamer is significantly less fit than the average medieval soldier. I am curious if this is just speculation or if you have evidence for this statement? At first it seems reasonable but I am not so confident after you factor in modern medicine and advances in nutrition/diet and discount for stereotyping.
I can recommend the book "The Time-traveller's Guide to Medieval England" - it mentions the amount of military training that both knights and commoners were expected to perform. Basically a knight was trained from a very early age to fight - no way would an average 21st century male be able to compete in skill or strength. Even for commeners they were still often legally required to spend a significant amount of time…
Neal Stephenson wants to revolutionize sword fighting video games
141–150 of 188 posts
Re: Neal Stephenson wants to revolutionize sword fighting video games
#142Biggest problem with these games (I've found, anyway) is that your sword controller cannot magically stop in mid air when your virtual sword hits another sword or a wall or whatever. It really ruins the immersion.
And I think people wouldn't have a problem with it. They made room for the entire Rock Band ensemble. Just make it fold flat-ish to stow under a couch or in a closet.
Re: Neal Stephenson wants to revolutionize sword fighting video games
#143Re: Neal Stephenson wants to revolutionize sword fighting video games
#144Earlier quoted context omitted.
There are tons of things I would like to do, that I could afford to do, but that I still won't do if I have to bear the whole financial risk myself. I'm sure that's true for a lot of people.
If I had to bear your financial risk, I would expect a return: if I'm an investor give me shares, if I'm loaning you money give me interest. Why do I not deserve the same rewards as any other investor? I find the entire proposition offensive.
Re: Neal Stephenson wants to revolutionize sword fighting video games
#145Re: Neal Stephenson wants to revolutionize sword fighting video games
#146I don't mind putting a bit of cash towards projects where those involved really don't have the resources to pull it off otherwise, but does Neal Stephenson really not have enough cash to bootstrap this himself?
Re: Neal Stephenson wants to revolutionize sword fighting video games
#147Anyone remember Die by the Sword? Admittedly it was more sword flailing than sword fighting, but it's the only game I've played that had a semblance of direct control. It was also the first game to use IK for everything from sword fighting to rope swinging and ladder climbing. Even nowadays it's rare to see IK used in games for anything except relatively minor pose fix-ups (blending canned poses offers better control…
http://www.gog.com/en/gamecard/die_by_the_sword_expansionRe: Neal Stephenson wants to revolutionize sword fighting video games
#148Re: Neal Stephenson wants to revolutionize sword fighting video games
#149Re: Neal Stephenson wants to revolutionize sword fighting video games
#150Biggest problem with these games (I've found, anyway) is that your sword controller cannot magically stop in mid air when your virtual sword hits another sword or a wall or whatever. It really ruins the immersion.
Yep, that and the controller has no weight. To make a realistic game you would then need to make the character have a max swing agility (slow than the player) and also give the character a stamina bar. Anyway that's not to say you can't have fun sword fighting motion games. It just means you can't approximate reality 1:1 in all dimensions. But you can still approximate reality if you just accept the control dimension…