Live data from Hacker News

Linux When?

zed.dev

141–150 of 169 posts

Re: Linux When?

#141

Earlier quoted context omitted.

I believe some of the Zed folks invented Atom back in the day. But yes, it doesn't seem like a highly relevant comment...

the article doesn't tell me what Zed is. If I look around, it just says it's the new text editor from the authors of Atom.

> doesn't tell me what Zed is. If I look around, it just says it's the new text editor

Huh. Did you mean to disagree with yourself the very next sentence?

Re: Linux When?

#142
post #21

From what I understand Zed is a text editor that is built like a game engine, which I understand is why the marketing copy uses the term "multiplayer" rather than "multiuser". I didn't find other mention of its multiplayer capabilities, which is too bad. Has anyone used it for that purpose, I'm curious as to what the experience was like.

"multiplayer notepad" goes back 15 years at least - https://hn.algolia.com/?dateRange=all&page=0&prefix=false&qu... it was used back with a popular website which opened a text document and anyone viewing could type, but I can't remember the name. That became a thing in Google Docs, Microsoft Office, Floobits, and lots of self-hosted and cloned sites.

A video I watched a while ago claimed that Talkomatic was the first one

Re: Linux When?

#143
post #134

Earlier quoted context omitted.

I'm... absolutely that cynical. 120 Hz displays and the horsepower to drive them are the golden boutique speaker wire of the Gen Z tech set.

Oh come on. Fancy wires do nothing. 120Hz makes motion much smoother. It also reduces latency. Those make a big difference in many video games, or even just moving my mouse around and having it not skip two inches at a time. Your cynicism over 120Hz should match your cynicism over 4k.

That, doesn't make any sense 4k allows monitors to push past 24 inches, though, on a 24 or less 2k is plenty for me, but the generation of 22 inch 1080p monitors was rough on the eyes.

Re: Linux When?

#144

Earlier quoted context omitted.

Oh come on. Fancy wires do nothing. 120Hz makes motion much smoother. It also reduces latency. Those make a big difference in many video games, or even just moving my mouse around and having it not skip two inches at a time. Your cynicism over 120Hz should match your cynicism over 4k.

That, doesn't make any sense 4k allows monitors to push past 24 inches, though, on a 24 or less 2k is plenty for me, but the generation of 22 inch 1080p monitors was rough on the eyes.

It makes plenty of sense. They're both quite useful but you can do without them.

I'm not saying to be highly cynical, I'm saying to be equally cynical. You can change either side to reach equality.

Re: Linux When?

#145

Earlier quoted context omitted.

Some troubleshooting tips: - Move your mouse cursor to the "Zed Industries" icon in the upper-left-hand-corner, then click. - This "hypertext link" will instruct your browser to load the site's root "index.html", sometimes known as a "landing page". - The "landing page" is a great place to start if you're unfamiliar with a site or product! Here, you'll find the following text prominently displayed: "Zed is a high-per…

Some troubleshooting tips while dispensing dickface advice: There is no such logo. (If there is for you, good for you. Some information for you, different browsers get fed different content, iyt's a new thing that only started around 1993 so I can see how you weren't aware.) Actually there is one, 7000 pages down at the bottom, embedded in the footer and not looking at all clickable. "Hope this helps!"

[deleted]

Re: Linux When?

#146
post #46

Earlier quoted context omitted.

I suppose ideally you'd want it to be written on Linux first, if you're that kinda person - but the market is probably on Mac?

I remember reading a long time ago (think pre-intel macs) that game developers never developed for macs. However if they did, the games would sell because the mac people wanted games and there were so few available they would buy anything. problems of a closed ecosystem.

How do you think iDevices games are developed?

Re: Linux When?

#147

> On macOS, for example, Zed makes direct use of Metal. We have our own shaders, our own renderer, and we put a lot of effort into understanding macOS APIs to get to 120FPS. So they are taking the exact opposite approach of Electron (VS Code). In my mind, if you're someone who types in HN comments in a rage because your text editor (VS Code) eats up 200+ MB ram, you don't get to cry about Zed not being supported on L…

> In my mind, if you're someone who types in HN comments in a rage because your text editor WebGPU exists. It works with Metal. Vulkan could have also worked and MoltenVK would have bridged it to Apple. No, this is just like every other project that only works on MacOS: a mentality I really can't comprehend or explain.

Developed for Web browsers, targeting managed languages, and hardware specifications from 2015.

Re: Linux When?

#148

Earlier quoted context omitted.

Sorry no. Vulkan literally did not exist. That's not obfuscation. It didn't even exist. Had Apple adopted Mantle then where would they be now? Apple did what they do, took ownership of their own stack.

"Sorry no" whatever. Khronos was discussing what to do with Mantle as it became Vulkan. Apple was part of those industry players who were invited to the table. Apple left and did their own thing, like Apple does. These specs don't spring up fully formed. Vulkan was a collaboration long before it was named as such and released; Approaching Zero Driver Overhead/bindless was 100% clear writing on the wall for a while by…

Microsoft, Sony and Nintendo also don't really care Vulkan exists.

Besides AMD most likely only offered Mantle, because OpenGL vNext was going to be another Long Peaks failure, had it not been the case.

And for what, Vulkan is already an spaghetti extension mess, with a complexity that feels like build a car out of LEGO Technics pieces, when one wants to drive down to the grocery store.

Re: Linux When?

#149

> and we put a lot of effort into understanding macOS APIs to get to 120FPS If its ultimately a text editor with dead plain UI, why not simply stick to retained mode GUI and chill? I don't know how much of disk space and ram this written in Rust® text editor project demands to just build it but since its Rust™, achieving cross-platform will probably be several-folds more work than it would be in C, I applaud the devs…

> since its Rust™, achieving cross-platform will probably be several-folds more work than it would be in C, Why would you think that? Rust is a more expressive and powerful language than C. If anything, I'd say it would be easier. Platform APIs are not all in C either.

> Why would you think that?

FFI? I don't recall stating Rust is less expressive than C, the language looses its notorious "memory safe" feature as unsafe is called often when performing low level sys calls.

> Platform APIs are not all in C either.

unless you are absolutely talking about web development, this is not true at all.

Re: Linux When?

#150

> On macOS, for example, Zed makes direct use of Metal. We have our own shaders, our own renderer, and we put a lot of effort into understanding macOS APIs to get to 120FPS. So they are taking the exact opposite approach of Electron (VS Code). In my mind, if you're someone who types in HN comments in a rage because your text editor (VS Code) eats up 200+ MB ram, you don't get to cry about Zed not being supported on L…

> In my mind, if you're someone who types in HN comments in a rage because your text editor (VS Code) eats up 200+ MB ram, you don't get to cry about Zed not being supported on Linux from day one, because you can't have your cake and eat it too - if you want it on your platform, you gotta wait for the shaders to be written. This is certainly one takeaway. On the other hand, this very blog post points out that a commu…

> Perhaps, rather than characterizing Linux users as whiny, we could take away the idea that many Linux users are willing to put in quite a lot of work to make things better for each other.

That's more an "Open Source" thing rather than Linux specific. A personal case in point was when I got Mellanox adapter support officially added to FreeNAS (now TrueNAS) because that's the adapter brand I had and needed it to work.

Not a super huge effort as the FreeBSD driver worked (so just needed porting), but the integration process and follow up testing/advocacy/etc work wasn't exactly trivial either.

Post reply on HN