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Thoughts on Vision Pro

andrewhart.me

141–150 of 185 posts

Re: Thoughts on Vision Pro

#141

Earlier quoted context omitted.

In my opinion, the reason why companies like apple and meta prioritize ar over vr is because they see ar as the next disruptive technology, while vr is niche limited to games and entertainment. They want AR to be integrated into daily life with widespread adoption. Similar to how people who never owned a desktop computer would own an iPhone.

Huh? Meta has never really prioritized AR in any of their devices. It was always in afterthought.

It’s been clearly prioritised with the Q3. Perhaps as a last second pivot, but the intention is clear, especially given the demo app shipped with it. I expect to see an even bigger turn towards it with the next release.

Re: Thoughts on Vision Pro

#142
post #121

As long as I cannot install applications of my own choosing onto a headset, the entire thing is dead to me. Imagine macOS having such a restriction, for a supposed future of computing.

Smartphones are the future of computing and have this restriction

Correction, Apple smartphones have that restriction. Android and Linux based smartphones allow user to install any affiliation of their choice.

Re: Thoughts on Vision Pro

#143
post #133

Earlier quoted context omitted.

Unfortunately, a gamepad is just not sufficient for immersive VR gaming: you need something like the Meta Quest controller. And the lack of a first-party controller means that games will be forced to build sub-par gesture based controls as the default, with physical controls as an afterthought. (We already saw this play out with the Apple TV.) As a result, I highly doubt we'll get anything as advanced as Half-Life: A…

>As a result, I highly doubt we'll get anything as advanced as Half-Life: Alyx on the platform. How many years of VR gaming on how many other devices have produced how many Half-Life: Alyxs? And even Alyx was basically a vanity experiment designed to sell hardware. There simply isn't much content that has justified the medium yet. At a certain point I wonder if the future of VR gaming is just providing the biggest sc…

Off the top of my head:

* Universe Sandbox was the first pinaccle I experienced and still hasn't been topped in its own curious way. It demonstrated at the very beginning where VR UX could go, and that has nothing to do with stupid floating 2D planes.

* RecRoom "dungeons" are the best collaborative gameplay that I have experienced.

* No Man's Sky.

* Alyx.

Re: Thoughts on Vision Pro

#144

Earlier quoted context omitted.

> a family that stays together naturally wants to share content with each other. “Content” is the worst euphemism I’ve ever heard. You have been fully exploited. Real families want to share quality family time in the real world, not “content”

> Real families want to share quality family time in the real world, not “content” You've never gone on a nice trip and then when back home with relatives streamed photos/video of that trip to a TV to share?

[deleted]

Re: Thoughts on Vision Pro

#145
post #121

As long as I cannot install applications of my own choosing onto a headset, the entire thing is dead to me. Imagine macOS having such a restriction, for a supposed future of computing.

Smartphones are the future of computing and have this restriction

Not Android ones.

Re: Thoughts on Vision Pro

#146

Earlier quoted context omitted.

> I feel significantly more disconnected from my family when I have it on because I have no easy way to share my content with them. A massively improved guest mode, better casting, or something else would go a long way here. This whole paragraph sounds downright dystopian. “A family that shares content together, stays together”

You're right that we need to be aware of this because we can and WILL be exploited via these avenues, but for now at least, it's kinda the other way around - a family that stays together naturally wants to share content with each other. "Hey, let's play a game!" What sort of game? "One we can play together" Welp looks like this multi-thousand-$$ toy is out then, lets go back to traditional games.

You can always go out and play with a stick and a rock. If you live somewhere where there is a stick and a rock.

Re: Thoughts on Vision Pro

#147
post #112

That is completely psychotic blacking out single frame screenshots for copyright reasons. Copyright is truly out of control and just comically ridiculous at this point.

It's not blacking out on purpose, rather it's a side-effect of the DRM chain. The DRM content is rendered outside of the UI chain, so it cannot be captured as part of a normal screenshot or video. The same happens on macOS (and even windows) if you try to screen record while watching DRM L1 content such as Netflix, Apple TV+, etc.

Re: Thoughts on Vision Pro

#148

I owned one and this article is perfectly accurate. This guy hit the nail on the head on everything. Passthrough is massively oversold, even if it's technically impressive. They set expectations way too high. The comfort is the #1 reason I don't own a Vision Pro anymore. I feel exactly as the author put it, "relieved," when I take it off. I feel significantly more disconnected from my family when I have it on because…

> I feel significantly more disconnected from my family when I have it on because I have no easy way to share my content with them. A massively improved guest mode, better casting, or something else would go a long way here. This whole paragraph sounds downright dystopian. “A family that shares content together, stays together”

If I had a family member who insisted on wearing a headset all the time I’d probably be calling them a glasshole (Vision Pro is so much more obnoxious than Google glass ever was)

Re: Thoughts on Vision Pro

#149

One of the most important and key points I hope Apple iterates on in an upcoming version is some type of universal undo action. It's immensely frustrating to be watching a video in the photos app and swipe a tiny bit wrong only to lose all current progress in the video even after you swipe back. Even scrubbing controls for long videos (1+ hours) can be super finnicky and it's tough to select accurately. The tradition…

Some iPhone apps have a "shake the phone to undo", but I've never ever seen anyone use this feature. So, perhaps not a useful precedent.

It's really funny when apps use the shake gesture to file bug reports

Re: Thoughts on Vision Pro

#150
post #112

That is completely psychotic blacking out single frame screenshots for copyright reasons. Copyright is truly out of control and just comically ridiculous at this point.

It's not blacking out on purpose, rather it's a side-effect of the DRM chain. The DRM content is rendered outside of the UI chain, so it cannot be captured as part of a normal screenshot or video. The same happens on macOS (and even windows) if you try to screen record while watching DRM L1 content such as Netflix, Apple TV+, etc.

Widevine and HDCP can seriously suck it. Look at any torrent site and tell me that it stops piracy
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