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Twitch to Cut 500 Employees, About 35% of Staff

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141–150 of 482 posts

Re: Twitch to Cut 500 Employees, About 35% of Staff

#141
post #136

Maybe this will be a good time to remove the X rated and otherwise gross content (there are other sites for this kind of stuff) and focus on the core experience. Just kidding. They will probably double down on it and make it a onlyfans lite.

Maybe go read their policy at https://safety.twitch.tv/s/article/Sexual-Content-Policy-Upd...

And if you find something you think breaks that, report it.

Re: Twitch to Cut 500 Employees, About 35% of Staff

#142

Unity and Twitch doing massive layoffs to start the year? I feel somewhat nervous being in video game adjacent SaaS

Honestly Unity has had a slew of problems for years. Completely useless purchase of WETA tech, product not improving markedly, ad network (IronSource) issues, problematic CEO.

The price hike fight was the last straw. They've had a ton of time to fix these issues but haven't responded to users asks, up to the point where viable open-source alternatives are starting to take root.

Re: Twitch to Cut 500 Employees, About 35% of Staff

#143
post #58

Earlier quoted context omitted.

Not an engineer so I'm curious... Is this actually a thing that's happening in Eng orgs these days?

If you’re an eng and not using ChatGPT/copilot you’re going to get left behind pretty soon.

It's unsettling how many times GPT 4.5 has been wrong about something that I can easily see and point out and often verify by finding documentation or testing. I don't know how many times I've asked a question and told the wrong thing.

Re: Twitch to Cut 500 Employees, About 35% of Staff

#144
I've been watching Twitch less and less over the years as the site has slowly drifted away from its original purpose and become more and more infested with boring IRL streams and e-girls who only use it to advertise their onlyfans, effectively driving traffic off site (and who are, for some reason, allowed to stream half naked on a site full of children).

I wonder if it's just me, or if this is part of the reason for the userbase's stagnation.

Re: Twitch to Cut 500 Employees, About 35% of Staff

#146
post #122

I frequently kept a twitch pop-out in the corner of my screen throughout the day. When uBlock stopped working, I almost immediately stopped using the site. Video interruptions are pretty awful for live content where channel switching is a regular occurrence.

Sounds like a win for Twitch - you were costing them money and not giving anything back

They lost about $20-40 a month on me alone. There are far more channels than a single person could possibly subscribe to...

Re: Twitch to Cut 500 Employees, About 35% of Staff

#147
post #122

I frequently kept a twitch pop-out in the corner of my screen throughout the day. When uBlock stopped working, I almost immediately stopped using the site. Video interruptions are pretty awful for live content where channel switching is a regular occurrence.

That's why you subscribe to the channel you like - or use Twitch Prime if you have Prime.

That doesn't work when you channel hop on a regular basis.

Re: Twitch to Cut 500 Employees, About 35% of Staff

#148

Not mentioned in the article but definitely the elephant in the room: The rise of TikTok streaming [1] TikTok doesn't focus on gamers, but attention is finite. TikTok surpassed Twitch a while ago in revenue and it's accelerated since then. TikTok + Youtube (very profitable) makes Twitch at best a flat third place. Not a great business to be in when ZIRP ends. > Nine years after Amazon’s acquisition of the company, th…

I've worked for a major streaming company and with several other major streaming companies (including Twitch); I'd like to think I have a pretty good understanding of streaming costs.

> Youtube (very profitable)

The "very" part is probably not true, and that's with Google's massive advertising empire behind it. There's a good reason why Google is going so hard at anti-adblocker initiatives.

You can't run a profitable video streaming service with "just throw the video on a CDN" as the strategy, you have to be the CDN because at the scale you're operating at, you'll be murdered by external CDN costs.

But you're also correct that Twitch's content makes it incredibly hard to serve cheaply. Same reason why Mixer (competitor by Microsoft) folded so quickly and Facebook Gaming and Youtube Streaming have been neglected projects since launch.

There's only two viable video streaming business models right now: your content is essentially free (TikTok/Snap/Instagram), or your bandwidth is essentially free (HBO before the divorce with AT&T, maybe Comcast-Peacock+). Netflix sorta had near free content for a while before the studios cut them off.

I think Amazon was betting that AWS efficiencies could push Twitch into profitability, guess not.

Re: Twitch to Cut 500 Employees, About 35% of Staff

#149
post #122

I frequently kept a twitch pop-out in the corner of my screen throughout the day. When uBlock stopped working, I almost immediately stopped using the site. Video interruptions are pretty awful for live content where channel switching is a regular occurrence.

Sounds like a win for Twitch - you were costing them money and not giving anything back

They may have been paying for subscriptions, bit rewards/redemptions, prime, etc. Ads are only one source of Twitch's revenue.

Twitch started showing a purple "disable your ad blocker" screen when a block of ads failed to run. I think they probably would have made a lot more money and reduced a lot of churn by simply advertising Turbo instead, which many users don't even know is an option.

Re: Twitch to Cut 500 Employees, About 35% of Staff

#150
post #126

Earlier quoted context omitted.

I imagine live video is a lot more expensive too. Can't just throw that on a CDN. And unlike YT or TikTok videos with sort of a time limit, Twitch streams can run for hours, chewing up bandwidth while so many "viewers" are giving divided attention at best.

> Can't just throw that on a CDN. You'd be surprised. I have no idea what Twitch does now, but when it was JTV, we had quite a bit of our streaming video on CDNs. We built a complex infrastructure to arbitrage bandwidth. But yeah, if you do it naïvely, you'll hemorrhage money.

Right, I figured you can place it on a CDN carefully, but it's not nearly as easy as with non-live video which I'd describe more as "throwing" it on there. And even with the complex infra already built, it must be still more expensive to operate. Everything you cache is only good for 10-15s.
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