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GTA 5 source code leaks online

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141–150 of 271 posts

Re: GTA 5 source code leaks online

#141

ubisoft deserves to get the source code for all their old games leaked. One by one they have shut the servers down (quite understandable because of server costs) but offered no ways or means whatsoever to play them alienating the old fans really hard. Some of us have memories of playing the older games which we can never relive again. It should be illegal for a game company to shut an online only game down without of…

They did publish the code for World in Conflict online server (initially made by Massive Entertainment), and a few other tools https://github.com/ubisoft

Re: GTA 5 source code leaks online

#143

For anyone that is curious, according to 4chan (i.e. take it with a mountain of salt): > Apparently there are 3 leaks in circulation: > 3.3 gigs, src only > 17 gigs, src + partial assets > 1 TB, src + full assets I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood. It makes me wish that copyright lasted less time and that submitting…

Related, I released the source code to Heroes of Newerth (a dota 2 competitor) after the company died (after dota 2 pulverized them). https://github.com/shawwn/noh

That's amazing. I was wondering how you had the rights to do it. Apparently you don't?

> All code and assets are MIT licensed, to the extent that I'm authorized to do so. Which is to say, not at all. But nobody cares at this point

Kudos! I guess you know the people will enough to know they won't go after you?

Re: GTA 5 source code leaks online

#144

haha, grepping for curse words for a laugh. multiples of: // DON'T FUCK WITH THIS UNLESS YOU KNOW WHAT YOU'RE DOING! in main.cpp =)

This will forever not be funny: https://www.youtube.com/watch?v=R_b2B5tKBUM

I've been told it's a pretty good game as well, in spite of the ranting comments.

Re: GTA 5 source code leaks online

#145

For anyone that is curious, according to 4chan (i.e. take it with a mountain of salt): > Apparently there are 3 leaks in circulation: > 3.3 gigs, src only > 17 gigs, src + partial assets > 1 TB, src + full assets I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood. It makes me wish that copyright lasted less time and that submitting…

Related, I released the source code to Heroes of Newerth (a dota 2 competitor) after the company died (after dota 2 pulverized them). https://github.com/shawwn/noh

So many people loved HoN, great to see it shared!

Re: GTA 5 source code leaks online

#146

Maybe the Mt. Chiliad Mystery will be finally solved https://gta-myths.fandom.com/wiki/Mount_Chiliad_Mystery

I wonder if we'll ever get a San Andreas source code leak/release that would finally debunk or confirm the mystery of Bigfoot. After all these years, I still have hope that it's real...

Re: GTA 5 source code leaks online

#147

haha, grepping for curse words for a laugh. multiples of: // DON'T FUCK WITH THIS UNLESS YOU KNOW WHAT YOU'RE DOING! in main.cpp =)

// We have optimized the heap sizes to reduce TLB misses. Change this and you could &%$# up performance (by as much as 1+ ms/frame)

Cache misses are one thing but here it's virtual memory and page tables!?

TLB = Translation Lookaside Buffer

Re: GTA 5 source code leaks online

#148
post #121

Earlier quoted context omitted.

Why would they pay? It's a 10-year-old game that's the second best selling game of all time. Rockstar made their money, and there isn't anything a competitor could use to gain an advantage. It's almost good because it's free press for GTA VI.

1. The game still sells 10+ million copies a year. 2. GTA online brings at least half a billion a year in microtransactions.

The vast majority of those sales are for GTA online, which this leak doesn't inherently give you access to. I don't see this leak financially harming Rockstar more than the cost of the presumed ransom, people still have to pay to play GTA online.

Re: GTA 5 source code leaks online

#149

For anyone that is curious, according to 4chan (i.e. take it with a mountain of salt): > Apparently there are 3 leaks in circulation: > 3.3 gigs, src only > 17 gigs, src + partial assets > 1 TB, src + full assets I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood. It makes me wish that copyright lasted less time and that submitting…

> I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood.

technically true, but the risk of tainting FOSS projects to the point they can be killed by corporate lawyers could be too high. What if a FOSS developer implements in perfect good faith an algorithm that shares some resemblance to a proprietary shared source piece of code they just studied two months before? Could whoever owns that code have enough grounds to send a c&d to stop any development if not attempting to take ownership of the project? Not sure if I'd like to test that. As much as I deeply dislike closed source, I'm convinced that having a firm distinction between open and closed helps to avoid some dangerous grey areas.

Re: GTA 5 source code leaks online

#150

For anyone that is curious, according to 4chan (i.e. take it with a mountain of salt): > Apparently there are 3 leaks in circulation: > 3.3 gigs, src only > 17 gigs, src + partial assets > 1 TB, src + full assets I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood. It makes me wish that copyright lasted less time and that submitting…

Self-plug: Old World, a 4X game from the lead of Civ4, has from day one shipped with a copy of the entire gameplay source code. It's not the full source of the game as the rendering-related parts and a couple systems classes are excluded but most of that is handled by Unity anyway, but every bit of game logic is public.
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