Hacker News Redesign
141–150 of 161 posts
Re: Hacker News Redesign
#142But there are a few things I would change:
* Replace the triangle image with a caret. * Remove the points to avoid the popularity bias. * Remove the comments count to avoid the flamebait alarm. * Move the search on the top. * Tone down the color.
I'm most likely in the minority here, but here's my take on it: http://i.imgur.com/3iadZ.png
Re: Hacker News Redesign
#143I'm sorry, but this is a perfect example of the difference between design and eye candy. Often, people wonder why I spend $50,000 a year going to design school, when I can learn how to make things that are just as shiny by reading psdtuts.com. The difference is that style is only skin-deep. It's superficial. It's an added bonus on top of design . Design, on the other hand, is the core of the product: how it functions…
Very good critique. Another thing I think the current HN design does well is act as a filter or repellent. Hackers can typically deal with an unattractive interface, whilst the average person would be turned off and leave the site. Those who stay on the site do so for its content, they don't need any extra convincing to stay.
Having said that, I haven't found a mockup I prefer over plain HN either. It's about the content. Design largely stays out of the way.
Re: Hacker News Redesign
#144I always appreciate people putting their thoughts out there and I hope that Taiyab will not take the criticism here too literally but instead will try to learn from the input. Nice attempt!
Re: Hacker News Redesign
#145I always appreciate people putting their thoughts out there and I hope that Taiyab will not take the criticism here too literally but instead will try to learn from the input. Nice attempt!
Re: Hacker News Redesign
#146Re: Hacker News Redesign
#147Re: Hacker News Redesign
#148Re: Hacker News Redesign
#149I'm sorry, but this is a perfect example of the difference between design and eye candy. Often, people wonder why I spend $50,000 a year going to design school, when I can learn how to make things that are just as shiny by reading psdtuts.com. The difference is that style is only skin-deep. It's superficial. It's an added bonus on top of design . Design, on the other hand, is the core of the product: how it functions…
> what story it tells I think of a "story" as a narrative: a sequence of events involving characters. In an epic story, there's a hero, a quest, thresholds, guardians, a special world, obstacles, tests, allies, a shadow, a return etc. Could you elaborate on what "story" means in terms of design?
Re: Hacker News Redesign
#150Earlier quoted context omitted.
"As is" is still lacking. Reading these comments across almost the entire width of my monitor is not good design. You do get information density, but my belief is that in the case of reading paragraphs, information density is secondary to readability.
All of these things may be true, but the biggest usability issue facing HN right now is load times. HN has undergone exponential growth even in the short time I've been here, and the site hasn't kept up with it. Given that we're all programmers, perhaps we should take it upon ourselves to dig through the source and see what we can speed up.
Nitpick: Observing exponential growth doesn't depend on the time span.