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Half-Life 25th Anniversary Update

half-life.com

141–150 of 266 posts

Re: Half-Life 25th Anniversary Update

#141
post #119

Earlier quoted context omitted.

Out of curiosity, why wait until just now to torrent it?

I'm not really a game person. The point is that getting things the right way should be a better experience then going to piratebay. Nonsense like captchas only hurt legitimate users, and when those captchas are asking you time and time again it's simply not worthwhile. Had I wanted to actually spend good money on a game they would have lost a sale, and for what -- to stop a robot asking for a password reset email to…

Steam is a perfectly fine experience and captchas are the universal standard these days. They lost someone who's 'not really a game person' and wasn't willing to fill in a captcha for a free game, I don't think they're too worried about lost revenue. I highly doubt tracking down and downloading a legit version of the updated Half-Life from a torrent site is an easier option, but you do you.

Re: Half-Life 25th Anniversary Update

#142

Earlier quoted context omitted.

And was played (and playable) by almost no one, sadly.

I’m waiting for an update that lets me play it without VR. I’m probably never going to have a VR rig that’ll play it. My wife has a couple for work (not capable of playing that game, though) and we’re both free to use them for whatever we like, but never bother. Certainly not gonna pay for a headset just for one game. I have enough barely-used electronic crap around as it is.

AFAIK there is a mouse/keyboard mod but it makes the game way too easy.

Re: Half-Life 25th Anniversary Update

#144
post #114

Earlier quoted context omitted.

Are you sure? Portal 2 had no issues on my M1. Half Life 2 also runs well https://www.youtube.com/watch?v=Y4NESG_fXgo

Yes, Portal 2 and Half-Life 2 are both more playable because they don't use x87 to the same extent. It's only HL that uses it heavily enough that it becomes unplayable. Side note, I think HL2 does for physics, or something; fast moving objects and explosions cause drastic frame drops via Rosetta. I haven't been able to look into it in detail to confirm the cause. Edit: The best "official" way to play Half-Life on an…

Why use the leaked code, when there is an open source reimplementation: https://github.com/FWGS/xash3d-fwgs

Re: Half-Life 25th Anniversary Update

#145
post #58

Earlier quoted context omitted.

Interesting. I do have a steam account, haven't used it for a long time, it doesn't seem to be in my password manager So I went to reset my password, but got thwarted by the captcha. To email me a password reset link. I think Ill just torrent it.

did an ai write this

[flagged]

Re: Half-Life 25th Anniversary Update

#146
post #9

It's also free until Monday (as in free to get, not just limited free play) https://store.steampowered.com/app/70/HalfLife/

Is it possible to play it off-line though? I remember that was an issue when I got The Orange Box with Half-Life 2.

IIRC you should be able to download it and then put Steam into offline mode and it won't call home until you flip that toggle again... unless they changed how that works since I last fiddled with it. Might need to play once before flipping toggle off.

Re: Half-Life 25th Anniversary Update

#147
post #119

Earlier quoted context omitted.

Out of curiosity, why wait until just now to torrent it?

I'm not really a game person. The point is that getting things the right way should be a better experience then going to piratebay. Nonsense like captchas only hurt legitimate users, and when those captchas are asking you time and time again it's simply not worthwhile. Had I wanted to actually spend good money on a game they would have lost a sale, and for what -- to stop a robot asking for a password reset email to…

But it's free and you didn't really answer the question.

Were you looking for a soapbox to stand on?

Re: Half-Life 25th Anniversary Update

#148
I would really, really love to be able to play Half-Life again for the first time.

I feel the same way about the first Bioshock, and about the early years of World of Warcraft. Those two are from a bit later obviously, but the three of them really raised the bar for me personally in what was possible in a game.

With HL, it was how immersive the world was, and how very strange and complex the story turned out to be.

With Bioshock, it was the story above all, and how for the first time I was taken in by an "unreliable narrator" in a video game. The reveal around "would you kindly" was really shocking to me, like a good book can be.

With WoW, it was everything, but entering Ironforge for the first time was just a stunning moment for me in particular.

Re: Half-Life 25th Anniversary Update

#149
post #5

Aside from just generating tons of goodwill, does anyone have any insight into why Valve would do this? Obviously, I think it's great regardless of the motivation, but are there rumblings of Half Life 3 that I've missed or something?

I guess that's it and some general marketing for their stuff. I doubt there are all that many people who would pay for HL1 remaining after 25 years unless it's a remake or something.

Re: Half-Life 25th Anniversary Update

#150
post #21
post #5

Aside from just generating tons of goodwill, does anyone have any insight into why Valve would do this? Obviously, I think it's great regardless of the motivation, but are there rumblings of Half Life 3 that I've missed or something?

It still makes a few dollars. New players are born every day. The original Half Life has a lot of sentimental value for the company and they won't let it rot.

Don't these new players mostly buy newer games? I know GOG exists but I guess there are few people who buy games older than themselves.
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