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Apple iPhone 15 Pro and iPhone 15 Pro Max

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141–150 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#142

Earlier quoted context omitted.

> The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead? I can remember there being five dollar games in the early days of iOS that sold well. I can also remember developers trying games that had ads until you paid to r…

> Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead? No. That was a minuscule number of people. It was a reaction to Candy Crush making insane amounts of money using casino mechanics.

> No. That was a minuscule number of people.

I can certainly remember developers of early popular games that you paid for up front saying that they tracked how many copies of their game were out there, and only a minuscule percentage of those games had been paid for,

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#143
post #133
post #2

It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…

edit: nevermind

You might want to check your math :). It's ~10 gbps by both measures.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#145
post #80
post #32

Earlier quoted context omitted.

AAA-like titles were previously tried at the beginning of the App Store, mostly ports of older titles. Most Indie Games would also run fine on most Smartphones, but never succeeded. Stuff that sold great on the Switch. I think the lack of "official" nice, high-quality, hasslefree Gamepad, continuing cooling-issues and especially the expectation of consumers for low prices on Apps results in the Market for "real" game…

Just gonna throw this out there... for me, one of the main reasons I don't play games on my phone, is because it will absolutely tank the battery life. A dedicated device has the benefit of having a sole purpose: gaming. If I kill the battery, I just can't play anymore games. I can still take calls, browse the web, and text my partner.

Yep, same here. I already have enough issues keeping my phone charged enough, playing games on it just makes it worse.

Every once in a while I do, but it's usually a really basic game that uses hardly any resources to run, like a simple board game app.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#146

The whole thing felt they were milking it to last 90min. But the part where they compared their new GPU accelerated ray-tracing to be 4x faster than software ray-tracing was the most hilarious part. I thought software rendering was a thing that mostly stayed in the 90s, but apparently I was wrong enough that even deserved to be mentioned in a multi-million dollar Apple presentation. New iPhone, better than the old on…

You may be interested to know that Unreal Engine’s Nanite technology uses (mostly) software rasterisation.

Nanite isn't raytracing though, or even rendering. I think it's more like a pre-render thing to reduce polygon count.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#147

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

I question if Apple really cares about or is serious about gaming. My impression is they use it as an excuse to showcase hardware improvements since games are happy to soak up pretty much any hardware that's thrown at it.

That seems to be where their concern for gaming stops. There is Apple Arcade, but it feels like the least amount they could do for the size of their company.

I do think they care about it over the longer-term, particularly in light Vision Pro and their overall AR strategy.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#150
post #9

Any details about USB-C? I bet this USB-C implementation is not standard compliant in a typical Apple way.

You're at least partially correct since they require a MFI approved cable to reach USB 3 speeds. Otherwise you're limited to USB 2 speeds.

Any source to this?

Because I think Alex Agius Saliba will have an unkind word to Apple if they try to pull that shit.

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