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EVE Online: Add-in for MS Excel

eveonline.com

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Re: EVE Online: Add-in for MS Excel

#141

Earlier quoted context omitted.

They say EVE is a spreadsheet simulator with some spaceships thrown in it, so you're probably right.

More like, EVE is real life espionage and power politics… except what's at stake is just pixels. The important stuff is so real you need spreadsheets to keep tabs on it all, but the consequences are pixels and video game numbers going up or down.

I know there have been lots of spies but are there any documented cases of double or triple agents?

Re: EVE Online: Add-in for MS Excel

#142
post #90

Earlier quoted context omitted.

You need to add "to me" at the end of your sentence here, because you're making it sound like you think their post sounds a certain way objectively, when that's actually subjective and didn't sound that way at all to me.

As a counterpoint, your recommendation could be similarly received as a command because you omitted the qualifiers indicating it was just your opinion. In my opinion such qualifiers aren't necessary as there's an implicit understanding that others are sharing their opinions, and are generally explicit in the event that they're not.

You are all grounded. Go to your rooms.

Re: EVE Online: Add-in for MS Excel

#144

Earlier quoted context omitted.

EVE Online has the nickname "Spreadsheets in Space" for a reason, though. There are many aspects of the game where you don't need a spreadsheet, so you're not forced to play this part of the game. However, if you want to do anything serious within research, production or sales, then spreadsheets quickly become your friends. And API calls and scripting.

Very true. I just wanted to add how much farther that the "Spreadsheets" analogy goes with a few examples: There are actually custom ERP and management resources that have been developed by the eve community like the Alliance Auth project and a large group has even a issued a cryptocurrency to automatically manage in-game payouts for certain types of ship losses. There are the requisite and copious discord, irc, and…

The funny thing is, that you can extend excel with c# to do basically anything. So just by having the Plugin in excel allows for c# interop

Re: EVE Online: Add-in for MS Excel

#145
post #3
post #2

This mostly facilitates nicely what players were already doing with api & data dump integrations. It greatly boosts accessibility though, which is great. It just is so remarkable to me that no other games dare to have the depth & accessibility that EVE does. No one else has anything remotely as open ended as EVE Online's existing APIs or data dumps. It's shocking to me that games remain so quaintly isolated in their…

Not everyone wants to play a game where Excel is a requirement.

99% of players don't use spreadsheets

but just like real life, the 1% own the majority of stuff and need to use spreadsheets or software to plan stuff out

Re: EVE Online: Add-in for MS Excel

#146
post #3

Earlier quoted context omitted.

Not everyone wants to play a game where Excel is a requirement.

99% of players don't use spreadsheets but just like real life, the 1% own the majority of stuff and need to use spreadsheets or software to plan stuff out

very apt metaphor

Re: EVE Online: Add-in for MS Excel

#147

Earlier quoted context omitted.

More like, EVE is real life espionage and power politics… except what's at stake is just pixels. The important stuff is so real you need spreadsheets to keep tabs on it all, but the consequences are pixels and video game numbers going up or down.

I know there have been lots of spies but are there any documented cases of double or triple agents?

I don't see why not. It's a big userbase, and again, the consequences aren't nearly as great as those for real-life double and triple agents.

Re: EVE Online: Add-in for MS Excel

#148
post #38

Earlier quoted context omitted.

> I wish we had more open APIs! Do you mean in Path of Exile or in games in general? Afaik most of the economy stuff in PoE is behind an API that's relatively open(you have to request access, but you pretty much always get it). The complexity in Path of Exile is less in the economy and more in build creation though. With tools like Path of Building that you can spend almost as many hours in as you're playing the actu…

Well, both! But for POE specifically, there's a lot of stuff they don't want to expose (the UI, damage numbers, MTX info, etc.) I wanted to build a better catalog for their MTX (because their shop site is pretty terrible) and was explicitly denied API access even though they already have a public API for it that their site uses. Shrug. Path of building is great, but AFAIK the formulas used for it are from observation…

POB uses the player's POESESSID instead of the oAuth API, which GGG has specifically warned against: https://old.reddit.com/r/pathofexile/comments/zmkm9t/how_pob...
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