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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#141
This device will revolutionize movie making. Given that this is cheaper than most 3D rigs used today, 3D movies just became way easier to make. With the ability to record 3D videos and then play them back, you can expect a whole new breed of consumer made 3D videos to hit the market.

Also, no one else is saying it, but this will revolutionize the pornography industry, for all the reasons above. It'll be super easy for OF creators to make custom 3D videos for big bucks for example.

Re: Apple Vision Pro: Apple’s first spatial computer

#144
This is the first inverse of Apple. It's the first device that doesn't live with you on the journey... everything from "the throw it out the window macintosh," iPod, iPhone, Air, iPad... you name it, was about going with you where you went.

It's striking... This is a shift of epic proportions.

Re: Apple Vision Pro: Apple’s first spatial computer

#146
It’s highly custom, and clearly engineered not to compromise on the vision they have for it.

Early adopters will foot the bill for the R&D required to create the non-“Pro” version of this, hence the price. But there’s always going to be a Pro version of this, that pushes what “no compromise” looks like, as there is for the rest of their products.

Re: Apple Vision Pro: Apple’s first spatial computer

#149
I will say this is not for me, but the presentation makes it look like it makes more sense than anything Meta has produced so far.

I don’t want it, but I understand why someone might. I don’t care about metaverse or gaming, but they made it look actually useful.

Re: Apple Vision Pro: Apple’s first spatial computer

#150
The demonstrated software doesn't look too compelling (mostly floating 2D app windows), but I could see this becoming the ultimate learning/training tool. Interactive, step-by-step guides/instruction on how to do literally anything would be incredibly useful (play an instrument, vehicle maintenance, cooking, etc.)

If the hardware is sufficiently good, eventually the software will come, which is probably why this initially targeting the pro market. I'm skeptical the current frameworks make it easy enough to build quality AR apps, but hopefully the difficulty will go down eventually (maybe with the help of AI).

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