This one is a bit different, but great as well https://www.literaryclock.com/ Give it a minute or so to see what happens...
Does anyone know if there is an api or local library for it? I’d love to make my own physical version of this like that kick starter.
Clock
141–150 of 173 posts
Re: Clock
#142This one is a bit different, but great as well https://www.literaryclock.com/ Give it a minute or so to see what happens...
Does anyone know if there is an api or local library for it? I’d love to make my own physical version of this like that kick starter.
https://github.com/JohannesNE/literature-clock/tree/master/d...
Re: Clock
#143A good example of neither form nor function working.
Re: Clock
#144This one is a bit different, but great as well https://www.literaryclock.com/ Give it a minute or so to see what happens...
Re: Clock
#145Earlier quoted context omitted.
Does anyone know if there is an api or local library for it? I’d love to make my own physical version of this like that kick starter.
All the quotes and times are available here: https://github.com/JohannesNE/literature-clock/tree/master/d...
Re: Clock
#146Earlier quoted context omitted.
I'm curious about why exactly this is so anxiety-inducing. I have multiple hypotheses: a) the way the numbers only come together for a moment means you need to concentrate. b) the feeling of objects being flung towards you. c) the color scheme. d) the frenetic, jittery movement of the blocks, kind of like insects. e) The large number of objects moving unpredictably makes it hard to track. f) The passage of time. g) E…
As a parent, I’m just thinking of all the blocks needing to be tidied away.
Re: Clock
#147This one is a bit different, but great as well https://www.literaryclock.com/ Give it a minute or so to see what happens...
Re: Clock
#148https://github.com/saharan/works/blob/main/clock/src/phys/Wo...
And by the looks of it, there is a description here: https://blog.oimo.io/2022/02/11/clock-core/
I'm not passionate enough to try and (machine-)translate it, even though I would've really liked to understand how you make collision handling work backwards (especially since the simulation clearly seems to have energy dissipation)...
Re: Clock
#149Re: Clock
#150Difficult to read when the time is only stable for such a short period. What if the time emerged from the depths of the scene already assembled, only to crumble to dust as its moment passes?
I feel as if there could be some profound metaphor there...