Earlier quoted context omitted.
Mark my words. If they release a good SDK for this, and this product catches on, we will have, "Jenna Jameson Teaches Typing".
What’s the joke here? I don’t understand
Flux Keyboard
141–150 of 247 posts
Re: Flux Keyboard
#142looks awful for ergonomics :/
Re: Flux Keyboard
#143I think it's the wrong move to make this a keyboard, particularly a traditional typewriter layout. My main question is: can the hall effect sensors be read as variable states instead of boolean keypresses? That could be really cool, especially with the display for real-time feedback. I can think of so many use cases: change the volume that hard . WASD like a joystick. It would be even cooler if they were in an even o…
Yes, there's hall-effect keyboards out now that you can configure to have certain keys provide an analog input, for use in things like racing games. Since the actuation point is entirely software, you can keep track of actuation distance.
Re: Flux Keyboard
#144Earlier quoted context omitted.
True dat. I recently made this for my home, as a once-a-day automatic newspaper deco thingie (ticking all the latest hype boxes: wrote a custom Rust driver for the EPD controller, and it's now also using the ChatGPT API to trim and style-transfer articles and headlines -- this and also various layout/typography improvements not yet in that album): https://imgur.com/a/PqkhdGd $400+shipping for the display panel (a com…
I was recently messing around with a very small eink display (and used it to display HN posts somewhat similar in concept to you). Out of curiosity, what display is that/where did you source it from?
The ED133UT2 is also available from E Ink directly and from other shops, but I haven't seen a significantly better price. There are also some other boards with the same controller around. An alternative to using the IT8951 is to hook the display up to an MCU with an adapter board for the flex cable directly and then drive the waveforms from the MCU, this is more complicated however and a little controller talking SPI is quite nice to have.
There's also a 10.3" with an even higher resolution that is very nice for various applications.
Re: Flux Keyboard
#145Re: Flux Keyboard
#146Earlier quoted context omitted.
True dat. I recently made this for my home, as a once-a-day automatic newspaper deco thingie (ticking all the latest hype boxes: wrote a custom Rust driver for the EPD controller, and it's now also using the ChatGPT API to trim and style-transfer articles and headlines -- this and also various layout/typography improvements not yet in that album): https://imgur.com/a/PqkhdGd $400+shipping for the display panel (a com…
Can you let me know where you sourced the screen?
Re: Flux Keyboard
#147I think it's the wrong move to make this a keyboard, particularly a traditional typewriter layout. My main question is: can the hall effect sensors be read as variable states instead of boolean keypresses? That could be really cool, especially with the display for real-time feedback. I can think of so many use cases: change the volume that hard . WASD like a joystick. It would be even cooler if they were in an even o…
You might want to have a look at Elgato's Stream Decks.
Re: Flux Keyboard
#148Earlier quoted context omitted.
I want this but a joystick instead of a nub. More leverage
For when you need to mouse _really_ fast? Genuinely curious how more leverage would be beneficial
Re: Flux Keyboard
#149I think it's the wrong move to make this a keyboard, particularly a traditional typewriter layout. My main question is: can the hall effect sensors be read as variable states instead of boolean keypresses? That could be really cool, especially with the display for real-time feedback. I can think of so many use cases: change the volume that hard . WASD like a joystick. It would be even cooler if they were in an even o…
> can the hall effect sensors be read as variable states instead of boolean keypresses Yes, there's hall-effect keyboards out now that you can configure to have certain keys provide an analog input, for use in things like racing games. Since the actuation point is entirely software, you can keep track of actuation distance.