Live data from Hacker News

Wi Flag (2002)

asheron.fandom.com

141–150 of 217 posts

Re: Wi Flag (2002)

#141
post #133

Earlier quoted context omitted.

Wow ... how often do traffic lights break in your city?!

I see a burnt-out bulb at least once a week.

Interesting. I feel like it's something I've only seen very occasionally - I don't remember when I last noticed one. Maybe you just have a much higher density of traffic lights where you live, which would make it more common to see failures; and/or maybe they're a different type or differently maintained.

Re: Wi Flag (2002)

#142
post #90

Really didn't expect to see AC at the top of HN. Asheron's Call was the first game I worked on and I remember all the times we'd joke with Wi about it and watch monsters beeline for him. It seemed like one of those "Haha sure, player perception" problems and not something that was actually real. IIRC someone did a very cursory look at the code at one point but it never bubbled up as important enough to assign someone…

Min-max:ed dagger warrior for the win! Also, fear the ash gromnie! AC was never really trumped for me (AC2 was... different?). I just wanted a world to roam, and the vassal system is probably the only pyramid scheme that incentivised making social connections. :) My patron did a lot corpse runs for me.

For the last 15 years or so, coworkers ask when I'm going to make a new allegiance system but "less broken". So many good social behaviors came from its structure that it really deserves another attempt.

And yeah, Ash Gromnies were the bane of so so so many players.

Re: Wi Flag (2002)

#144

Why does weighted randomness seem so difficult for games? Are there any libraries that simplify this? I couldn't find any for JS. So I created my own "algorithms" for things like randomly choosing which type of plants spawn in the world. It weighs them by the local frequency of each land-type. Eg if there's more swamp nearby, it's more likely to spawn cattails. It's awful. Not intuitive. Weights have to be passed in…

https://leetcode.com/problems/random-pick-with-weight/

Re: Wi Flag (2002)

#145
post #141

Earlier quoted context omitted.

I see a burnt-out bulb at least once a week.

Interesting. I feel like it's something I've only seen very occasionally - I don't remember when I last noticed one. Maybe you just have a much higher density of traffic lights where you live, which would make it more common to see failures; and/or maybe they're a different type or differently maintained.

https://youtube.com/watch?v=GiYO1TObNz8

Technology Connections

The relevant part about the old incandescent bulbs is at 3mins 14secs

Re: Wi Flag (2002)

#146
post #126

Earlier quoted context omitted.

I loved Asheron's Call, played it a lot back in the day. My friends and I were in high school at the time so we had absolutely no idea what we were doing, but that didn't stop us from running around the world goofing off. My hobby was making characters with totally insane Run and Jump skills. Once you leveled up enough you could literally leap from one end of a town to the other like Superman, it was extremely funny.…

Thanks! Always nice to hear people who "grew up" play it. AC having server-side physics and actually making use of them led to lots of ridiculous and emergent gameplay. I don't know how many hours I just spend idling in towns jumping from rooftop to rooftop or seeing how high I could climb up massive structures. Everytime I try to play again though, the old "you can't go home again" hits too hard and I just quietly c…

Another "grew up playing AC" here and fondly remember interacting with Bael'Zharon on the Harvestgain server during the life events. Did you also blow up Arwic? :D

I still use AC and to some extent AC2 as an example of how wild, weird, dynamic and interesting MMOs were before the EQ formula won through WoW's success.

Re: Wi Flag (2002)

#147
post #33

Earlier quoted context omitted.

For reference: https://en.wikipedia.org/wiki/Consistent_hashing

How is that related?

Consistent hashing (or more generally weighted rendezvous hashing) provides pseudorandom allocations with minimal reallocations when parameters change. This is exactly the properties desired for rolling out feature flags gradually over an input space like user IDs. It is a special case of a consistent hash function, where the possible assignments are just two (weighted) buckets, corresponding to the feature flag's value of true/false.

Re: Wi Flag (2002)

#148
post #90

Really didn't expect to see AC at the top of HN. Asheron's Call was the first game I worked on and I remember all the times we'd joke with Wi about it and watch monsters beeline for him. It seemed like one of those "Haha sure, player perception" problems and not something that was actually real. IIRC someone did a very cursory look at the code at one point but it never bubbled up as important enough to assign someone…

I was in from beta until about 2004. Lots of fond memories! Closest I've come to feeling the same way I felt playing AC in recent memory is actually Valheim. Can't quite put a finger on why, but there are very few games that hold such an important place in my heart. I was a high schooler when it came out. Some days I regret not going into game design, especially with the current wave of VR games. Some days I'm tempted to quit my major tech company job and try to create that magic myself in a VR MMO.

But that would be something only a crazy person would do.

Re: Wi Flag (2002)

#149
post #142

Earlier quoted context omitted.

Min-max:ed dagger warrior for the win! Also, fear the ash gromnie! AC was never really trumped for me (AC2 was... different?). I just wanted a world to roam, and the vassal system is probably the only pyramid scheme that incentivised making social connections. :) My patron did a lot corpse runs for me.

For the last 15 years or so, coworkers ask when I'm going to make a new allegiance system but "less broken". So many good social behaviors came from its structure that it really deserves another attempt. And yeah, Ash Gromnies were the bane of so so so many players.

What do you see as the major flaws and what do you think you would do differently?

Re: Wi Flag (2002)

#150
post #126

Earlier quoted context omitted.

Thanks! Always nice to hear people who "grew up" play it. AC having server-side physics and actually making use of them led to lots of ridiculous and emergent gameplay. I don't know how many hours I just spend idling in towns jumping from rooftop to rooftop or seeing how high I could climb up massive structures. Everytime I try to play again though, the old "you can't go home again" hits too hard and I just quietly c…

Another "grew up playing AC" here and fondly remember interacting with Bael'Zharon on the Harvestgain server during the life events. Did you also blow up Arwic? :D I still use AC and to some extent AC2 as an example of how wild, weird, dynamic and interesting MMOs were before the EQ formula won through WoW's success.

Yeah, I was also involved in blowing up Arwic. It just felt right!

Definitely miss the "weird" MMOs of the early 00s...

Post reply on HN