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HoloKit relaunched, $129 AR Headset accessory for iPhone

holokit.io

141–150 of 238 posts

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#141

Earlier quoted context omitted.

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…

I've been literally playing Cricket VR for 4 hours everyday since X-Mas. For someone who played college-level cricket, this is a dream come true for me and the sensation of hitting the ball in the middle of the bat is mind blowing. But, here's the kicker. In real world, If I had play 120 pitches (baseball equivalent), I'd have to wait for 4 hours. In VR it could be done in 30 minutes. I've already lost 7 pounds and f…

They argued VR total immersion is a niche case. I’m not sure you’re rebutting them?

Most people can’t exercise for four hours a day while ignoring their environment, effectively outside of their home.

Whereas if you had glasses that let you do AR thing, you could do that while keeping an eye on your kids or on what you’re cooking or while doing some chores or while brushing your teeth etc

What you described sounds very cool! But could you do it with young kids or a household to run?

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#142

Earlier quoted context omitted.

Wouldn’t the SDK be the same as Google Cardboard but disabling the distortion and mirroring the output? Use ARKit/ARCore for tracking. A few lines of code and you are all set.

I was under the impression there’s stereo vision, plus additional touch controls

Cardboard SDK is already stereo vision.

Looking at tech specs there is no touch controls. Input is either by using CV hand tracking or sending motion controls from an Apple Watch. Basically they are using Apples SDK for everything.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#143
post #12

Earlier quoted context omitted.

I get where you're coming from, but I think we all forget how much we looked like dorks out playing pokemon go. The difference was we were dorks in large groups. If you and a friend are doing this together, you're no longer a dork. You're going your own way. This is where I think Glass got it wrong. They made it feel exclusive when they should've been giving them away.

Looking at your phone is a thing that everyone does, including the coolest people you know. Just looking at your phone is socially acceptable. Waving a stick around and shouting fireball while wearing a goofy headset is, at present, still unacceptable.

> Just looking at your phone is socially acceptable.

Was it socially acceptable to use a brick sized phone?

Tech evolves, I am sure the size of the glasses will reduce.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#144
post #59

Earlier quoted context omitted.

> HoloKit, originally a Google Cardboard-like AR device for the iPhone, has been relaunched Is it more than a premium version of Google Cardboard? I can't tell. The "Technical Specs" mention "optical lenses" but otherwise mention no hardware details--well, other than the bring-your-own items (iPhone, Airpods, Apple Watch)...

It looks exactly like those under $20 VR kits for phones. My guess is that the added value is in the app if it can overlay VR on top of the realtime video from iPhone cameras.

No, it's quite different from those, and it's not overlaying VR on top of camera video. You're looking at the real world through a diagonal window, and the phone screen is reflecting off that same window so you see it overlaid on your direct view of the world.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#146

Earlier quoted context omitted.

I've been literally playing Cricket VR for 4 hours everyday since X-Mas. For someone who played college-level cricket, this is a dream come true for me and the sensation of hitting the ball in the middle of the bat is mind blowing. But, here's the kicker. In real world, If I had play 120 pitches (baseball equivalent), I'd have to wait for 4 hours. In VR it could be done in 30 minutes. I've already lost 7 pounds and f…

There's a cricket VR? can you tell me more (on a dm perhaps)

IB Cricket is the only useful app on the Occulus and yes its very good.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#148

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

> no one is going outside with this shit. Plenty of people would though if it would work well. It doesn't though. And sticking your phone in front of something really isn't going to work imho. But I would definitely wear them outside as interim solution, not the entire day, but normally I walk to places (4-10 km/day) and a lot of that is boring and spent thinking of on my phone or both. I would wear them there. The T…

Yeah I agree people will wear headsets outside if it's compelling enough. How many people were being just as dorky with Pokemon Go when that first came out? There was a plague of arms-length-phone-holders in every park for a year.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#149
post #113

Earlier quoted context omitted.

I'm somewhat skeptical though I'm sure I'll be proven wrong. In my mind, AR glasses will make the world as shitty as most clickbait webpages. Ads EEEEEEVVVVEEERRRYYYWWWWHHHEEERRRREEE. Notifications all the time. Virtual billboards trying to grab your attention. I can't think of the obvious use cases, except for virtual monitors, that are all that compelling. Map navigation? Ok, well, it's not that bad now in non-VR I…

“The 3D video won't match your sofa, chair, living room, bed.” If AR can’t solve this, then you won’t have to worry. It’s a fundamental function.

how would it?

example: in the video an actor is sitting in a chair, youre in a room with no chairs. What does it show?

example: theyre in an open 20x20 foot room, no furniture, your in a 10x10 foot room on your bed. When they walk across their room you'd seen them first walk througb your bed and then walk through your wall

etc...

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#150

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

No one wanted to wear glasses when they first came out, or use umbrellas or ride bikes. Everything is embarrassing at first until it becomes normalized.
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