It's a wonderful thing: a toy, not a game. A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.
I hate almost all games for this need to advance, earn levels, die and start over, compete and score. One of very few games I played when I was young was Test Drive 4*, where I would simply drive around and play, switching wipers on and off. I liked sports cars games, but I would often go backwards or wonder off the track, if game permitted. Also.. Neverhood. And creative mode in Minecraft. *) Test Drive 3
One of the only games I've truly enjoyed for a long time is SimCity. I learned this genre is sometimes called "idle games".
> What differentiates idle games from other types of game systems is that they can progress without player input. When players do engage, they tinker with a system, rather than encountering a confrontation that they can win or lose.
> Idle games invites players to participate in the game world, but does not revolve around them. You are, essentially, not a center of the world but a spectator.
On the Design of Idle Games, Katta Spiel et al. https://dl.acm.org/doi/pdf/10.1145/3311350.3347180 (PDF)
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Neverhood looks fun! Love the claymation art.
The Neverhood Trailer (1996) - https://youtu.be/OOcWNOxoG6E