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Bubbles

oimo.io

141–150 of 182 posts

Re: Bubbles

#141
post #112
post #29

It's a wonderful thing: a toy, not a game. A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.

I hate almost all games for this need to advance, earn levels, die and start over, compete and score. One of very few games I played when I was young was Test Drive 4*, where I would simply drive around and play, switching wipers on and off. I liked sports cars games, but I would often go backwards or wonder off the track, if game permitted. Also.. Neverhood. And creative mode in Minecraft. *) Test Drive 3

> hate almost all games for this need to advance, earn levels, die and start over, compete and score

One of the only games I've truly enjoyed for a long time is SimCity. I learned this genre is sometimes called "idle games".

> What differentiates idle games from other types of game systems is that they can progress without player input. When players do engage, they tinker with a system, rather than encountering a confrontation that they can win or lose.

> Idle games invites players to participate in the game world, but does not revolve around them. You are, essentially, not a center of the world but a spectator.

On the Design of Idle Games, Katta Spiel et al. https://dl.acm.org/doi/pdf/10.1145/3311350.3347180 (PDF)

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Neverhood looks fun! Love the claymation art.

The Neverhood Trailer (1996) - https://youtu.be/OOcWNOxoG6E

Re: Bubbles

#142

More of their amazing work here: https://oimo.io/works Also they appear to be a student?

Also the homepage animation is a demo of Rayleigh–Taylor instability homepage : https://oimo.io/ https://en.wikipedia.org/wiki/Rayleigh%E2%80%93Taylor_instab...

That's just beautiful. I wish I had free time, patience and skills to do something like that.

Re: Bubbles

#144
post #29

It's a wonderful thing: a toy, not a game. A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.

Have you tried Kerbal Space Program? My son and I love to just roam around exploring, and trying to build different rockets and airplanes. We're just not interesting in the game, but the exploration is amazing. It is also a terrific learning tool.

Re: Bubbles

#145
post #112

Earlier quoted context omitted.

I hate almost all games for this need to advance, earn levels, die and start over, compete and score. One of very few games I played when I was young was Test Drive 4*, where I would simply drive around and play, switching wipers on and off. I liked sports cars games, but I would often go backwards or wonder off the track, if game permitted. Also.. Neverhood. And creative mode in Minecraft. *) Test Drive 3

> hate almost all games for this need to advance, earn levels, die and start over, compete and score One of the only games I've truly enjoyed for a long time is SimCity. I learned this genre is sometimes called "idle games". > What differentiates idle games from other types of game systems is that they can progress without player input. When players do engage, they tinker with a system, rather than encountering a con…

> I learned this genre is sometimes called "idle games".

That is very interesting. With "idle games" idea of playing games may be stretched to all different spaces of interacting with the computer/program, touching on learning, relaxation, ideation. Well... food for thought.

> Neverhood looks fun! Love the claymation art.

Neverhood is unique with its aesthetics as it was created with real, huge set made of real clay and cameras recording character walking.

Behind the Scenes - Neverhood and Skullmonkeys [Making of] https://www.youtube.com/watch?v=BrR3jbgocI4

Re: Bubbles

#146
post #29

It's a wonderful thing: a toy, not a game. A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.

What I like to say to distinguish them is that for something to be a game there must be a lose condition

Well, a sandbox game still has game in the name, right?

Re: Bubbles

#147
post #63

Earlier quoted context omitted.

The last time I remember seeing an internet toy was over a decade ago: https://experiments.withgoogle.com/browser-ball

Powdertoy is definitely a toy. https://powdertoy.co.uk/

Woah this is fantastic! thanks for sharing!

Re: Bubbles

#149
post #63
post #29

It's a wonderful thing: a toy, not a game. A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.

The last time I remember seeing an internet toy was over a decade ago: https://experiments.withgoogle.com/browser-ball

Soda constructor, circa 2000. Draw things with lines. Make some of them springd. Watch them move around. https://en.m.wikipedia.org/wiki/Soda_Constructor

Someone rebuilt it in Javascript. It’s not mobile friendly, so I haven’t been able to try much with it yet. https://peterfidelman.github.io/constructor/

Re: Bubbles

#150

While everyone's loving the bubble physics, I just like the attention to detail where if you put the fan _in front_ of the bubble blower facing away from it, it will still blow bubbles in that direction if the air stream would still be drawn through the blower.

You can also put the fan on top of the bubble blower... probably not very realistic, but a fun edge case :-)
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