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Wii U Architecture

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141–150 of 160 posts

Re: Wii U Architecture

#141
post #139
post #108

Earlier quoted context omitted.

>full backwards compatibility with a prior console (Wii) Wasn't the Wii, at least initially, compatible with gamecube? Mine even has gamecube controller and memory card slots.

The article mentions that the Wii U had gamecube compatibility. I wonder how that was achieved? And I'm guessing it can't take the small optical disks of the gamecube.

it could take gc disks.

Re: Wii U Architecture

#142

Another badly designed Nintendo console. Now hear me out: NES: Well designed. SNES: Well designed. N64: Hampered by the originally 12-24 MB cartridges as opposed to 650 MB CDs. GameCube: Well designed. A little hampered by the 1.4 GB mini DVDs as opposed to 7.8 GB DVDs. Wii: Underpowered, but a surprise smash hit capturing that era’s sensibilities (like the PS2). Wii U: Clunky and awkward, which however led to the Sw…

You’re missing the whole story here. Was the Game Boy well designed? It was a smash hit upon release, but everybody immediately complained about the screen quality. The thing sold and sold and sold because it was inexpensive and just plain fun, bad screen notwithstanding. By 1996 however, it was woefully old, and the Game Boy Pocket sales were soft when it came out. Pokémon saved Nintendo’s bacon and gave them leeway…

I would call the original Game Boy well-designed but put the GBC in the same "Underpowered, but a surprise smash hit capturing that era’s sensibilities" category as the Wii.

With the tech at the time, the Game Boy wasn't going to have a better screen without seriously compromising battery life. Case in point, the Sega Game Gear which was graphically way better than the Game Boy but died fast if you took it off the wall plug.

The GBC didn't have the same excuse; it was so many years newer, and it offered very little over the Game Boy other than a color screen. And its color screen still looked like a joke next to a Game Gear. Given how much newer the GBC was than the GG, I doubt Nintendo couldn't have made a handheld with Game Gear-quality graphics but without the awful battery life.

But it doesn't matter, because the GBC had an awesome games library and people loved it.

Re: Wii U Architecture

#143
post #125
post #85

Earlier quoted context omitted.

The parent comment isn't wrong, but it's referring to piracy. The Wii U has been blown wide open such that tools exist that allow you to pirate games by downloading them directly from Nintendo's servers, essentially giving you free eShop downloads. Every game that's available for the Wii U digitally, is available for a pirated download. Straight from Nintendo.

>Every game that's available for the Wii U digitally, is available for a pirated download. Straight from Nintendo. Oh wow, how did Nintendo manage to be this stupid?

To be fair this has happened to other consoles like the ps vita. It’s possible to download the games from the online stores. The games can’t run because they’re signed, so it’s a simple http request to start the download.

Except the cryptography and security has been bypassed. So the consoles have a homebrew app that lets you download and install to console and pirate the game. All done on the console.

Re: Wii U Architecture

#144
post #139
post #108

Earlier quoted context omitted.

>full backwards compatibility with a prior console (Wii) Wasn't the Wii, at least initially, compatible with gamecube? Mine even has gamecube controller and memory card slots.

The article mentions that the Wii U had gamecube compatibility. I wonder how that was achieved? And I'm guessing it can't take the small optical disks of the gamecube.

[deleted]

Re: Wii U Architecture

#145
post #139

Earlier quoted context omitted.

The article mentions that the Wii U had gamecube compatibility. I wonder how that was achieved? And I'm guessing it can't take the small optical disks of the gamecube.

it could take gc disks.

It could not take gc discs.

Re: Wii U Architecture

#146
post #139
post #108

Earlier quoted context omitted.

>full backwards compatibility with a prior console (Wii) Wasn't the Wii, at least initially, compatible with gamecube? Mine even has gamecube controller and memory card slots.

The article mentions that the Wii U had gamecube compatibility. I wonder how that was achieved? And I'm guessing it can't take the small optical disks of the gamecube.

The Wii U could play gamecube games in wii mode, but it required jailbreaking and loading the images onto storage. So, I wouldn't say it was "possible" ootb.

Re: Wii U Architecture

#147
post #139
post #108

Earlier quoted context omitted.

>full backwards compatibility with a prior console (Wii) Wasn't the Wii, at least initially, compatible with gamecube? Mine even has gamecube controller and memory card slots.

The article mentions that the Wii U had gamecube compatibility. I wonder how that was achieved? And I'm guessing it can't take the small optical disks of the gamecube.

The Wii plays GameCube games and accepts the controllers and memory cards, the Wii U doesn't. I assume removing the ports and the mechanism to load small discs in the disc slot were the main reasons for dropping it.

The Wii was compatible with the GameCube largely by being basically an enhanced GameCube under the hood, and the Wii U is kind of a further step down that same road with its "vWii" backwards compatibility mode, so it's possible to use homebrew to play dumped GameCube games on a Wii U natively, only providing some light glue to hook things together. It's not officially supported though.

Re: Wii U Architecture

#148
post #33

Earlier quoted context omitted.

The gamecube is 20 years old though and ever since then they've had the weakest hardware. I remember buying a Wii the month it released and being pretty disappointed at how bad the graphics looked.

The Switch's mobile chipset was basically as bleeding edge as you could buy at the time. But it was a mobile chipset, so couldn't compete with a PS4 or Xbox.

The main problem is that even if it was cutting edge at the time, they can't or won't upgrade it. Of course iPads, which do upgrade their SoC every year, aren't as good at playing games.

Re: Wii U Architecture

#149
post #3

The Wii U was unfortunately not a very successful console, but I feel that it had plenty of power to make fantastic looking games and great experiences. It came out in a weird time for technology and Nintendo always uses slightly older hardware. As a homebrew device it is amazing. There are still exploits being found with a new, safe, simple method out now thanks to some crazy dedicated modders. There’s a whole homeb…

I just think that without the draw of the motion controllers, the Wii U screen just really wasn't good enough to make the console worth using. The Nintendo switch was brilliant, you just had to think like a 13 year old to understand why that was always going to sell like gangbusters.

The games library was just too weak honestly, I think that was the main thing. The software problems were in large part caused by Nintendo under-speccing its machines catching up to it. Multiplatform's were particularly adversely affected.

All in all you were better off buying a PS4 honestly.

Re: Wii U Architecture

#150

Earlier quoted context omitted.

The Switch's mobile chipset was basically as bleeding edge as you could buy at the time. But it was a mobile chipset, so couldn't compete with a PS4 or Xbox.

The main problem is that even if it was cutting edge at the time, they can't or won't upgrade it. Of course iPads, which do upgrade their SoC every year, aren't as good at playing games.

A big issue with the annual upgrade cycle is that it becomes much harder for devs to test their games due to hardware fragmentation.
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