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Nightdrive

incoherency.co.uk

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Re: Nightdrive

#142

I'm amused that we share initials and a passion for this kind of project! Mine's https://rezmason.github.io/drivey . One key difference: this guy built his demo from scratch, whereas mine's a port of someone else's work. It's great to see another implementation, with its own techniques and features.

Would be neat to have eye gaze be literally controlled by where you look using webcam tracking! Not sure how accurate it would be though.

Re: Nightdrive

#144

I'm amused that we share initials and a passion for this kind of project! Mine's https://rezmason.github.io/drivey . One key difference: this guy built his demo from scratch, whereas mine's a port of someone else's work. It's great to see another implementation, with its own techniques and features.

Would be neat to have eye gaze be literally controlled by where you look using webcam tracking! Not sure how accurate it would be though.

Only tengentially related but eye tracking + foveated rendering is the thing that makes me the most excited about PSVR 2 !

Re: Nightdrive

#147
Very nice!

Not exactly the same thing, since it's a high-paced action game, but I was always fond of the DOS game Skyroads, which has a similar aesthetic. (I believe someone has now made a web-based version called OpenRoads.)

Re: Nightdrive

#149
Very cool. One 'flaw' that immediately strikes me as cool is that the cars are transparent — so, for instance, when a car passes you between you and the oncoming traffic, you see the taillights, but also the oncoming headlights/streetlights are not obscured by the car. So it's sort of disembodied headlights and taillights, which makes the effect even cooler... fun!
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