Earlier quoted context omitted.
> work by modders to reduce the input lag introduced by the game engine itself Can you link something about this? are people rewriting the core engine of melee?
There's a phenomenon known as Polling Drift where the 2x-per-frame input polling at 120 Hz is mismatched with the NTSC framerate that's 0.1% slower, leading to a variable 0-0.5 frame input lag. This can be patched out. Additionally, they found that there is an extra frame of buffer hanging around that wasn't necessary so that can be removed. There might be something else too?
Advantages of CRT over LCD
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Re: Advantages of CRT over LCD
#142Earlier quoted context omitted.
There's a phenomenon known as Polling Drift where the 2x-per-frame input polling at 120 Hz is mismatched with the NTSC framerate that's 0.1% slower, leading to a variable 0-0.5 frame input lag. This can be patched out. Additionally, they found that there is an extra frame of buffer hanging around that wasn't necessary so that can be removed. There might be something else too?
That sounds weird to me. Old game consoles with analog video output didn't generate perfect NTSC or PAL timings (for example, the Megadrive would actually run at 59.92274 Hz in NTSC, and 49.701459 Hz in PAL), but it didn't matter as the CRT TVs had some wiggle room and would synchronize to the video signal. There was no such thing as input and output running at different rates and desynchronizing.
The game uses the last poll, but the last poll could be up to half a frame old.