The Three Trends (according to the article): 1. Medium: text -> images -> video -> 3D graphics -> VR 2. AI: time -> rank -> recommend -> generate 3. UI: click -> scroll -> tap -> swipe -> autoplay By this definition, the end of the line is a totally passive consumption of endorphin-inducing pablum that blots out the real world. (I may be exaggerating a touch.) It might stop short of a wire into the pleasure centers o…
VR is never going to be a replacement for short form video. Casual passive consumption of video benefits from being able to fit in between other activities easily. I'm never going to want an immersive experience when I have 2 minutes to kill waiting for a friend to show up at a bar - I just want easily digestible content snacks.
This presumes the existence of important "other activities", and relegates this content consumption as some lower-priority thing done between these activities. I know people who really don't have any important other activities: passively scrolling through video after video is their primary activity. For this [I'd guess growing] group, VR's ability to block out the unimportant real-world is the next obvious step.