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/dev/null: Anti-Cheat Kernel Driver (2020)

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Re: /dev/null: Anti-Cheat Kernel Driver (2020)

#141
post #25

Earlier quoted context omitted.

Not to mention them saying "if you use AAA games, you may already have such a thing running already so one more won't kill you." whereas, in real life, it increases the odds that a system will get hacked due to it since the attack surface increases (The number of bugs in "EA+Riot" could not be less than "EA", but could be higher, and the other way around)

> whereas, in real life, it increases the odds that a system will get hacked due to it since the attack surface increases Bullshit. In real life nobody will hack you with a videogame anticheat kernel driver exploit. They will hack you with a browser exploit, a ms office exploit, or just because you downloaded a malicious executable and decided to run it.

> In real life nobody will hack you with a videogame anticheat kernel driver exploit.

That's just not true - for example, the infamous capcom.sys

Re: /dev/null: Anti-Cheat Kernel Driver (2020)

#142
post #127

Earlier quoted context omitted.

To understand why it's a strong argument, you have to understand the difference between 2D games like League and 3D games like Valorant. In a 2D game, the game is slow enough that you can keep most of the state server-side. The potential to cheat in League is very low. Things you might want to do include (1) macros to do combos (2) automatically run away when low health (3) bigger alerts when an enemy is charging you…

Having started my technical career long ago as an angsty teen looking to develop cheats, I'm aware of the architectural issues. This is probably a hot take, but for FPS and the like, I view wallhack-type cheats as fully inevitable, and more of a game design challenge than a technical one. Compared to old school FPS like COD and CSGO, I'll throw out Overwatch as a good example of a game that de-emphasizes the relative…

Okay but all of that is irrelevant to the point I'm arguing, which is that you need user-side kernel-mode anti-cheat or the cheaters are much more numerous and pass some point where the game is not fun to play for most non-cheaters. And redesigning the game to be cheater-unfriendly by adding vehicles and stuff is just limiting the game experiences you can have, because someone doesn't like rootkits (luckily, most players don't care).
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