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Connecting a gaming PC to Apple Studio Display

justin.searls.co

141–150 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#141

The author appears to have bought a monitor that's advertised as requiring a Thunderbolt 3 connection, and being compatible with a limited number of Apple products, and is complaining that it doesn't integrate nicely with his gaming PC (which has neither Thunderbolt 3 graphics connectivity nor appears on the compatibility list). I don't want to be the Apple apologist here, but ... really?

You'd typically expect that a monitor is a monitor is a monitor, and supports the same industry-standard connectors and protocols. Not doing so would be as absurd as trying to sell a phone without a USB port.

Re: Connecting a gaming PC to Apple Studio Display

#142
post #71
post #16

Not quite sure why anyone would hook up a $1600 60Hz monitor to a *Gaming PC*

Yes. To pile on, if you're playing a First Person Shooter (FPS), you want at least double the Hz. It makes a difference. Additionally, there are other factors that gaming monitors offer such as brightening darker areas that are around a brighter area. But in general, this monitor, though it's impressive, does not have the features needed for gaming.

I am lifelong a gamer, have excellent vision, and routinely fail side-by-side tests comparing frame rates in excess of 60hz. Not everyone can perceive the difference. (One explanation is that some people may be able to essentially interpolate frames well enough that the information lost is not perceptible, in the same way that you might not be able to tell the difference between 144hz and 240hz).

That being the case, I'd much rather trade away frames in exchange for improved image quality, as I'm doing in this case.

Re: Connecting a gaming PC to Apple Studio Display

#144
post #105

To be fair, it's a 60hz refresh rate monitor, which would be considered pretty meh for any modern gaming pc, especially when you look at the price tag. It would be pretty insane to buy this monitor for specifically gaming. Hundreds of far better options for significantly cheaper... None the less, it's Apple. None of this sounds surprising, sadly. In Apple's defense, the specs are pretty clearly laid out with the port…

A lot of gamers who can perceive the difference between frame rates often refuse to believe it, but some people can't perceive the difference. Every time I try, I fail blind taste tests between 60hz and 120hz content. Meanwhile, I can easily perceive fine details in resolution & DPI and the subtlest blur or aliasing is probably as jarring to me as a low frame rate is to a gamer who prioritizes FPS counts

I find that hard to believe - most likely the tests you've done were not really exercising 120hz. It's easily noticeable side-by-side even by someone who has no idea how monitors work.

The easiest test: move the mouse cursor in a circle repeatedly. The trail at 60hz will complete the full circle, while it will be barely visible at 120/144hz.

Re: Connecting a gaming PC to Apple Studio Display

#145
post #119
post #78

Earlier quoted context omitted.

A 4K display at the same pixel density as this would be a 21” diagonal. MacOS does a relatively ok job of displaying a logical resolution of 1440p on a 4K display but windows just completely shits the bed with high dpi modes. Pixel-perfect logical 1440p on physical 5k looks better than the alternatives by a wide margin.

This used to be true, and I think is why we STILL don't see very many high resolution monitors targeting the PC market, but Windows 10 is actually quite good at resolution scaling now. It typically picks the right default and everything scales great IME

I'm using a 4k display at 1440p logical resolution as my secondary display, and there's a bunch of apps I won't run on it because they look like pants.

Re: Connecting a gaming PC to Apple Studio Display

#146
post #92

He purchased a TB monitor to plug into a device that doesn't support TB and says "it shouldn't be this hard". Commenters complain that it's 60 Hz but I don't know of an external interconnect that could drive that many pixels any faster. HN is weird sometimes. (I don't plan to buy this monitor either, but not for the reasons above. The LG 5K monitors are perfectly adequate for my needs. And like the post's author I wa…

Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.

1440p for 49" in 2022? You can probably pick the pixels with your fingers.

Re: Connecting a gaming PC to Apple Studio Display

#147
post #92

He purchased a TB monitor to plug into a device that doesn't support TB and says "it shouldn't be this hard". Commenters complain that it's 60 Hz but I don't know of an external interconnect that could drive that many pixels any faster. HN is weird sometimes. (I don't plan to buy this monitor either, but not for the reasons above. The LG 5K monitors are perfectly adequate for my needs. And like the post's author I wa…

Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.

Does it use Display Stream Compression or something? Raw 5120x1440 x 240 fps x 8 bits x 3 colors = 39.55 Gbits/sec. DP1.4 has a maximum data rate of 25.92 Gbits/sec. DP2.0 on the other hand does 77.37 Gbits/sec.

Re: Connecting a gaming PC to Apple Studio Display

#148
post #146

Earlier quoted context omitted.

Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.

1440p for 49" in 2022? You can probably pick the pixels with your fingers.

It's an ultrawide, so its really two 1440p 26" screens next to each other

Re: Connecting a gaming PC to Apple Studio Display

#149
post #87
post #20

User connects a premium low market share monitor not designed for gaming or for a PC really, despite some software supplied to the vendor, to a gaming PC and then complains about how difficult it is even though it eventually all works anyway. I don't get these articles or why you'd even buy one of these monitors for this case, even though I own one. I'd grab a random 144Hz 4k jobby instead. But I'm not a fan of punch…

Back when the Thunderbolt display was a couple years old, I got it in my head that I wanted a very beautiful monitor with at least a casual gamer compatible response time. When all was said and done, the monitor I found turned out to have similar specs to the Thunderbolt display. Color reproduction, pixel response rates. Basically the same panel and driver. It was $100 cheaper than the Thunderbolt display, at the out…

That’s some good longevity there. Hope this one lasts as long

Re: Connecting a gaming PC to Apple Studio Display

#150
post #129

Earlier quoted context omitted.

Important to note that this is a 110dpi monitor and therefore not retina nor suitable for integer resolution scaling, whereas the Studio Display is 218dpi. I care a lot more about resolution and dot pitch than about frame rates higher than 60hz

That’s fair, but the overall point is that Apple could have added a standard connector (normal Display Port) without sacrificing quality.

Why would Apple add a connector that none of their computers use?
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