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Apple Mac Studio

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141–150 of 734 posts

Re: Apple Mac Studio

#141

The Mac Studio's HDMI doesn't support 120Hz out (so likely HDMI 2.0?) and it also doesn't come with a keyboard and mouse.

The complete lack of what HDMI port it uses is indeed pretty bizarre, but why would it come with a keyboard and mouse? The people who buy this already have those, or know which ones they need far better than Apple does, and will buy the exactly models they want on their own.

Re: Apple Mac Studio

#142

Earlier quoted context omitted.

Right, but the keynote is marketing. And they've been saying that for, what, nearly a decade now? [0] And in that time they have chipped away at that segment from different directions, with the iMac Pro and the Mac Studio. The latter of which is a beast already. What's left? Render farms, scaleable computing. I guess I think there will be some sort of new machine in that segment. But I figure it's not going to be wha…

> And they've been saying that for, what, nearly a decade now? The latest generation is from 2019?

I guess. I mean, it's a forgettable stopgap machine (I forgot it ;-) It's not really what people wanted, is it? It's just something they had to put on sale to shut people up. A conventional, Intel-era thing.

They've been saying "something really great is coming", all that. That Mac Pro was not that.

Does Apple still care about the market that wants to plug in internal GPU cards? Does that make much sense even in the context of hardware the speed of the Mac Studio?

I wonder.

Re: Apple Mac Studio

#146

Earlier quoted context omitted.

Seriously. If Apple supported gaming more I'd be able to drop this PC. Could be the sort of thing that could cause an avalanche of switchers. You'd also pull over the entire games industry into the Apple space. Right now we code on PCs. As Apple silicon gets better, it's gonna be more and more painful to not be able to make use of that.

How's your internet connection? I'm playing on a RTX3080 thanks to geforce now, but I admit it's only possible due to my living in a big city with a very low ping connection to nvidias data centres. But the economics make total sense. It's like 15/euro a month. A RTX 3080 would cost me like 1200 euro to buy at the moment, without the rest of the PC to go with it. And I'd need to run windows, which I've not done since…

And cyberpunk 2077 or farcry 6 on full on ultra settings makes me almost want to cry it's so pretty. I'll walk past a puddle and just... walk back and forward. It feels like what your teenage overclock made crysis look look like in the early 2000's, I can recommend.

Re: Apple Mac Studio

#147

As a comparsion a quick build on PCPartPicker: Xeon E5 22 core, Radeon RX 6900 XT, case, power supply, 64 gb of ram, motherboard, 1TB SSD and CPU cooler. Comes in at just shy of $5,000 That CPU isn't as powerful as the one the M1 Ultra beat in their specs, but should be about the same GPU as they compared and beat. If the benchmarks are to be believed.... the $4,000 Mac Studio will be an absolute powerhouse in the pr…

> As a comparsion a quick build on PCPartPicker: Xeon E5 22 core, Radeon RX 6900 XT, case, power supply, 64 gb of ram, motherboard, 1TB SSD and CPU cooler. Comes in at just shy of $5,000

And that's just the parts. Don't forget the M1 Ultra will use less electrical power too.

Re: Apple Mac Studio

#148
post #4

This is actually really cheap. Maxed out at £7999 is less than half the price of an HP Z with similar numbers configured in which it probably can’t even get near the mac. And it doesn’t need $1000 wheels.

$8100 for a 20-core, 128GB, 8TB, 2x10ge, 2xTB3 BTO config of a HP Z6 G4. You get more expandability but fewer and slower TB ports, random graphics, and a much slower CPU, also a different operating system. Z workstations won't be competitive for people who can choose macOS until they refresh them with a newer Xeon. On the other hand, Mac won't be competitive for people who require ECC or Windows or Linux.

https://zworkstations.com/configurations/2944242/

Re: Apple Mac Studio

#149
post #87

Earlier quoted context omitted.

Seriously. If Apple supported gaming more I'd be able to drop this PC. Could be the sort of thing that could cause an avalanche of switchers. You'd also pull over the entire games industry into the Apple space. Right now we code on PCs. As Apple silicon gets better, it's gonna be more and more painful to not be able to make use of that.

> If Apple supported gaming more You mean if gaming supported Apple more, right? The industry's reliance on DirectX and the frameworks that build on it are largely what keep gaming so PC-centric. If we saw AAA studios embrace macOS-compatible (or better yet Open Source) graphics architecture, the need to have separate gaming PCs (and the insanely expensive GPUs associated therewith) would evaporate.

Right, it's the studio's fault, not because Metal is a dogshit API with dogshit performance. And instead of paying 900$ for a RTX 3090, you could pay 4000 for something with the equivalent power of a 3060Ti that you can't upgrade without buying an entire new SoC.

But go on, blame directx for being the one API actually moving things forwards. Not Apple's shitty behavior.

Re: Apple Mac Studio

#150

I would like to highlight just how much Apple is focusing on their customers and use cases right now. It seems that they're targeting products to what their professional customers actually want. And in this case, it's a 3.7" little thing that can process 18 streams of 8k video (fully specced out). That's kinda crazy, and they're doing it at a price point that's competitive compared to all of the companies out there.…

Wait, how and why did Apple suddenly become cost-effective?

Apples stuff has been cost competitive since the M1 came out... Although it's partly because there isn't much else in the same performance envelope, so there isn't much to compare to.
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