Earlier quoted context omitted.
It wouldn't be a one time "make NFTs work" task. Every NFT requires the work. We are talking a couple of hours per NFT - and ongoing work and testing. There's a reason most games only have a few outfits or a handful of cars players can choose. Every model, skin and so on is a pile of regular, ongoing work. Even SecondLife required per-model import work, rigging, custom scripting, etc.
Most NFTs are just palette swaps / different hats / eyes / mouth on the same model.
Sid Meier warns the games industry about monetisation
141–145 of 145 posts
Re: Sid Meier warns the games industry about monetisation
#142Earlier quoted context omitted.
a skin in some of these games is $10 or more. Even as someone who might conceivably be tempted (I've bought stuff for TF2 before), there's a point where it's just an obviously bad use of your money. 20 bucks is a nice dinner out, I'm not spending that on a skin. Maybe I am just stuck in 2012 but $2-3 is about the limit for me for a skin. "Unusual" hats (particle effects) in TF2 are basically the original NFT, they ar…
> Maybe I am just stuck in 2012 but $2-3 is about the limit for me for a skin. Even this is way overpriced for me, I've never in my life paid for a DLC of a skin or item.
Re: Sid Meier warns the games industry about monetisation
#143Earlier quoted context omitted.
Yeah, the presence of a season pass means an automatic pass from me. I don’t need any heavily monetized skinner boxes in my life, thanks.
Fair. Personally I think if their done right it's fine. The master chief collection has one of the best, most consumer friendly ones that I've seen.
Re: Sid Meier warns the games industry about monetisation
#144Earlier quoted context omitted.
> Maybe I am just stuck in 2012 but $2-3 is about the limit for me for a skin. Even this is way overpriced for me, I've never in my life paid for a DLC of a skin or item.
I bought a few skins for my favorite character in Heroes of the Storm after I'd played the game for free over a hundred hours. I kinda felt like the developers had earned by money by that point.