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Sid Meier warns the games industry about monetisation

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Re: Sid Meier warns the games industry about monetisation

#141

Earlier quoted context omitted.

It wouldn't be a one time "make NFTs work" task. Every NFT requires the work. We are talking a couple of hours per NFT - and ongoing work and testing. There's a reason most games only have a few outfits or a handful of cars players can choose. Every model, skin and so on is a pile of regular, ongoing work. Even SecondLife required per-model import work, rigging, custom scripting, etc.

Most NFTs are just palette swaps / different hats / eyes / mouth on the same model.

What makes you think those are any easier? We don't even have a standard for declaring a color palette!

Re: Sid Meier warns the games industry about monetisation

#142
post #104
post #40

Earlier quoted context omitted.

a skin in some of these games is $10 or more. Even as someone who might conceivably be tempted (I've bought stuff for TF2 before), there's a point where it's just an obviously bad use of your money. 20 bucks is a nice dinner out, I'm not spending that on a skin. Maybe I am just stuck in 2012 but $2-3 is about the limit for me for a skin. "Unusual" hats (particle effects) in TF2 are basically the original NFT, they ar…

> Maybe I am just stuck in 2012 but $2-3 is about the limit for me for a skin. Even this is way overpriced for me, I've never in my life paid for a DLC of a skin or item.

I bought a few skins for my favorite character in Heroes of the Storm after I'd played the game for free over a hundred hours. I kinda felt like the developers had earned by money by that point.

Re: Sid Meier warns the games industry about monetisation

#143
post #28

Earlier quoted context omitted.

Yeah, the presence of a season pass means an automatic pass from me. I don’t need any heavily monetized skinner boxes in my life, thanks.

Fair. Personally I think if their done right it's fine. The master chief collection has one of the best, most consumer friendly ones that I've seen.

Same with the Deep Rock Galactic battle pass. You only spend in game currency, and if you don't collect all the battle pass items before the season ends, they will still be available in random loot chests that generate during missions afterwards

Re: Sid Meier warns the games industry about monetisation

#144
post #104

Earlier quoted context omitted.

> Maybe I am just stuck in 2012 but $2-3 is about the limit for me for a skin. Even this is way overpriced for me, I've never in my life paid for a DLC of a skin or item.

I bought a few skins for my favorite character in Heroes of the Storm after I'd played the game for free over a hundred hours. I kinda felt like the developers had earned by money by that point.

That's at least more respectable and reasonable then what's going on in fortnight or the average android game.
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