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What it's like to spend 40-50 hours in VR every week

blog.immersed.team

141–150 of 461 posts

Re: What it's like to spend 40-50 hours in VR every week

#141
post #37

There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. Maybe this is the current state of headsets, clunky, like a chain with cables, bad tr…

It does add separation from work and not-work. Take the headset off and you go from work to home without any commute.

Re: What it's like to spend 40-50 hours in VR every week

#142
post #135

Earlier quoted context omitted.

I can tell you what, that much screen time right on your face is going to fucking ruin millions of eyes.

The actual focal distance on a Quest 2 is about six feet, that's further away than I keep my desk monitors.

The issue isn't (only) the focal distance. The difference is that your desk monitors don't encapsulate your entire eye cavities and cause pupil dilation, pumping blue light directly onto your retinas, which has been suspected to accelerate macular degeneration, night-blindness, and dry eye, as well as cause poor sleep.

https://www.webmd.com/eye-health/blue-light-health

Re: What it's like to spend 40-50 hours in VR every week

#143

I don't know but for some reason this article feels like one of those things - which is what will be see in a show 20 years from now about where/how it all started. Like the guys from 1980s talking about video games in the recent Netflix documentary 'high score', where some people started spending 8+ hours a day playing games with really primitive graphics because it was just enough to be enjoyable. VR now seems like…

Yes VR a technology that's been around since the 90s is finally going to take off ... maybe ...can anyone name another technology that started decades before and later became a product that changed the world like the iPhone?

Why would I want to wear a headset strapped to my face for hours to interact with memojis of my co-workers? I've definitely tried out VR games in the past few years ... cool, but novel fun and the headset strapped to my face annoyed me.

Re: What it's like to spend 40-50 hours in VR every week

#144
post #135

Earlier quoted context omitted.

I can tell you what, that much screen time right on your face is going to fucking ruin millions of eyes.

Is there some basis for thinking that? AFAICT your eyes/brain seem to overlook the physical location of the screen and are tricked into variably focusing based on simulated depth.

It's not just focal distance, but also accommodation and general eye coordination. (Today's) VR screws up your visual neurological systems and studies show this:

https://www.sciencedirect.com/science/article/abs/pii/S00036...

Re: What it's like to spend 40-50 hours in VR every week

#145
post #33
post #30

Earlier quoted context omitted.

> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?

It requires an Oculus account. There are ways to get a new one even now that don't require you to make a Facebook account. If you check the subreddit you'll probably be able to figure it out in about ten minutes. I make a habit of not mentioning exactly how to do it here because I don't trust employees of companies on HN to avoid fixing any user-beneficial problem involving their work.

Oculus is owned by Facebook; an Oculus account is still a Facebook (Inc) account.

Re: What it's like to spend 40-50 hours in VR every week

#146
post #56
post #18

Earlier quoted context omitted.

Focal distance is only part of the issue another is is consistency. Using a headset for 8 hours means your eyes are constantly focusing within a very narrow range of distances for 8 hours which isn’t good. Your brain might be somewhat fooled when looking at a wall vs a VR window, but your eyes don’t change focal distance. Similarly VR has a narrow range of possible brightness, this is less of an issue but can also ca…

Hi! OP here. It absolutely can cause issues, and the same occupational hygiene and ergonomics apply in VR as they do for sitting at a desk. So while I spend 8-10 hours a day in VR, I don't do it all at once - I do take breaks, which means walking the dog 3 times a day right now, in addition to bio breaks or just stretching my legs a bit.

Why not just walk the dog in VR?

Pardon and I believe that I am futurist .. forward thinker like AR Glasses apps I want to make...

- Keep track of real life ping pong game score via AI & show each awarded point in glasses view (can do similar for fencing, card games, etc)

- AR location history (show me how this building looked decades ago)

- AR turn day into night & vice versa

- AR zoom in ... Apple just added their Magnifer app .. put that in AR/smart glasses

AR/smart glasses (really should call them that "smart," it makes more sense to regular consumer) will be revolutionary for sure as it enhances and innovates something millions and millions already do wear glasses. People will pick them up by the millions to billions and possibly because some of the app ideas I listed above.

VR has been around for 30 years .... why would millions to billions want to strap on a headset to talk to memojis of their co-workers for hours each day. It's isolating vs. AR ... AR glasses will enhance social behaviors ... VR i never see becoming anything like the iPhone. AR glasse are no doubt the next iPhone especially where developers create revolutionary apps for them.

Re: What it's like to spend 40-50 hours in VR every week

#147

This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…

Gargoyles from Snow Crash are now becoming a reality.

Smartphones have already made aspects of being a gargoyle common to society, outside of the AR bits.

Re: What it's like to spend 40-50 hours in VR every week

#148
post #123
post #30

Earlier quoted context omitted.

> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?

why not just make a burner fb account for these things

Yeah, I never understood why people don’t treat Facebook just like email, where you can have a throwaway account unrelated to anything.

Re: What it's like to spend 40-50 hours in VR every week

#149
post #81

This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…

OP here! I've been keeping a very close eye on the SimulaVR project for a while. I agree with most of what you've got here, and would love to be able to try it out in the future. One question I've got about the window management system - I make heavy use of virtual desktops so I can swap several windows out simultaneously (all my source code on one screen, my database GUIs on another, etc.). I'd run out of room using…

The current build of SimulaVR[1] does support workspaces, accessed via Super+number keyboard shortcuts. I use them like a higher-level alt+tab, to switch between a set of text editor windows (super+1) and a set of browser and terminal windows displaying test output (super+2).

[1] https://github.com/SimulaVR/Simula/tree/dev#usage

Re: What it's like to spend 40-50 hours in VR every week

#150
post #123
post #30

Earlier quoted context omitted.

> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?

why not just make a burner fb account for these things

It’s actually now pretty hard to create fake FB accounts. You will at least need a phone number, but often times they will also ask for ID scan if the detection mechanism will mark your account as fake.
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