There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. Maybe this is the current state of headsets, clunky, like a chain with cables, bad tr…
What it's like to spend 40-50 hours in VR every week
141–150 of 461 posts
Re: What it's like to spend 40-50 hours in VR every week
#142Earlier quoted context omitted.
I can tell you what, that much screen time right on your face is going to fucking ruin millions of eyes.
The actual focal distance on a Quest 2 is about six feet, that's further away than I keep my desk monitors.
Re: What it's like to spend 40-50 hours in VR every week
#143I don't know but for some reason this article feels like one of those things - which is what will be see in a show 20 years from now about where/how it all started. Like the guys from 1980s talking about video games in the recent Netflix documentary 'high score', where some people started spending 8+ hours a day playing games with really primitive graphics because it was just enough to be enjoyable. VR now seems like…
Why would I want to wear a headset strapped to my face for hours to interact with memojis of my co-workers? I've definitely tried out VR games in the past few years ... cool, but novel fun and the headset strapped to my face annoyed me.
Re: What it's like to spend 40-50 hours in VR every week
#144Earlier quoted context omitted.
I can tell you what, that much screen time right on your face is going to fucking ruin millions of eyes.
Is there some basis for thinking that? AFAICT your eyes/brain seem to overlook the physical location of the screen and are tricked into variably focusing based on simulated depth.
https://www.sciencedirect.com/science/article/abs/pii/S00036...
Re: What it's like to spend 40-50 hours in VR every week
#145Earlier quoted context omitted.
> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?
It requires an Oculus account. There are ways to get a new one even now that don't require you to make a Facebook account. If you check the subreddit you'll probably be able to figure it out in about ten minutes. I make a habit of not mentioning exactly how to do it here because I don't trust employees of companies on HN to avoid fixing any user-beneficial problem involving their work.
Re: What it's like to spend 40-50 hours in VR every week
#146Earlier quoted context omitted.
Focal distance is only part of the issue another is is consistency. Using a headset for 8 hours means your eyes are constantly focusing within a very narrow range of distances for 8 hours which isn’t good. Your brain might be somewhat fooled when looking at a wall vs a VR window, but your eyes don’t change focal distance. Similarly VR has a narrow range of possible brightness, this is less of an issue but can also ca…
Hi! OP here. It absolutely can cause issues, and the same occupational hygiene and ergonomics apply in VR as they do for sitting at a desk. So while I spend 8-10 hours a day in VR, I don't do it all at once - I do take breaks, which means walking the dog 3 times a day right now, in addition to bio breaks or just stretching my legs a bit.
Pardon and I believe that I am futurist .. forward thinker like AR Glasses apps I want to make...
- Keep track of real life ping pong game score via AI & show each awarded point in glasses view (can do similar for fencing, card games, etc)
- AR location history (show me how this building looked decades ago)
- AR turn day into night & vice versa
- AR zoom in ... Apple just added their Magnifer app .. put that in AR/smart glasses
AR/smart glasses (really should call them that "smart," it makes more sense to regular consumer) will be revolutionary for sure as it enhances and innovates something millions and millions already do wear glasses. People will pick them up by the millions to billions and possibly because some of the app ideas I listed above.
VR has been around for 30 years .... why would millions to billions want to strap on a headset to talk to memojis of their co-workers for hours each day. It's isolating vs. AR ... AR glasses will enhance social behaviors ... VR i never see becoming anything like the iPhone. AR glasse are no doubt the next iPhone especially where developers create revolutionary apps for them.
Re: What it's like to spend 40-50 hours in VR every week
#147This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…
Gargoyles from Snow Crash are now becoming a reality.
Re: What it's like to spend 40-50 hours in VR every week
#148Earlier quoted context omitted.
> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?
why not just make a burner fb account for these things
Re: What it's like to spend 40-50 hours in VR every week
#149This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…
OP here! I've been keeping a very close eye on the SimulaVR project for a while. I agree with most of what you've got here, and would love to be able to try it out in the future. One question I've got about the window management system - I make heavy use of virtual desktops so I can swap several windows out simultaneously (all my source code on one screen, my database GUIs on another, etc.). I'd run out of room using…
Re: What it's like to spend 40-50 hours in VR every week
#150Earlier quoted context omitted.
> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?
why not just make a burner fb account for these things