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The Brilliance of Dwarf Fortress

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141–146 of 146 posts

Re: The Brilliance of Dwarf Fortress

#141
post #35

I have long assumed that it will eventually be unethical to turn off dwarf fortress.

Seriously, though, bits don't rot.

If we could pause the world, would it be unethical to do so? It's not the same as destroying the world. I'm just responding to the implicit reference to pausing-ai-being-unethical. pause != destroy.

Re: The Brilliance of Dwarf Fortress

#142
post #94

Earlier quoted context omitted.

A lot. Much of it isn't really relevant to beginners, but here's a quick list off the top of my head. Maybe broken wasn't the right word, these are just general problems with the game 1. The endgame is too easy and boring. 2. Elbereth and #pray make it too easy to get out of tough spots 3. Most classes end up playing similarly after the midgame (either wizard or melee typically) 4. Wands of wishing, magic markers, an…

This is all true. However.. how many years of gameplay did you have to put in to learn it? Speaking for myself, I've been playing nethack since the 80's. How many other games can you name that will keep an audience interested for 20 or 30 years? I'd count that as a fantastic success in game design. Despite that, I do agree that the game has its weaknesses and could stand to be improved quite a bit. One of its greates…

Eh--I had my first ascension (Val) about four months after I started. I've done so another three times since. (Wiz, Arc, Rgr).

I think that there's a possibility that it's not as difficult, in relative terms, for people around my age who grew up with similar games, and fairly hard ones at that.

Re: The Brilliance of Dwarf Fortress

#143

Earlier quoted context omitted.

What's broken in it?

A lot. Much of it isn't really relevant to beginners, but here's a quick list off the top of my head. Maybe broken wasn't the right word, these are just general problems with the game 1. The endgame is too easy and boring. 2. Elbereth and #pray make it too easy to get out of tough spots 3. Most classes end up playing similarly after the midgame (either wizard or melee typically) 4. Wands of wishing, magic markers, an…

If you want to stay with Nethack, but want those flaws addressed: Try Sporkhack, a fork of Nethack. The author tries to make the game harder in the endgame, but not harder and possibly easier for beginners.

Re: The Brilliance of Dwarf Fortress

#144

Earlier quoted context omitted.

What's broken in it?

Not sure if this is what johnswamps was referring to, but the two big things that come to mind are the Sokoban levels (there are only two fixed variants which can only guarantee you one of two things, and a lot of the time if people don't get the thing they want (usually the bag of holding), they end up restarting since the odds of getting it anywhere else in the game are pretty low after that) and the fact that you…

I actually prefer getting the amulet of reflection from Sokoban, and bags of holding get randomly generated relatively often. But start scumming is damnable anyway.

Re: The Brilliance of Dwarf Fortress

#145
post #9
post #2

My teenage son - who, raised right, grew up on Nethack - absolutely loves this game, and will occasionally stay up all night and be found still feverishly working on some elaborate construction in the morning. From what I have seen, it is ASCII crack. edit: I guess it's modified code-page-437 crack: http://en.wikipedia.org/wiki/Code_page_437 edit again: This article really is a very interesting story behind the devel…

freakishly, the game actually uses opengl to display the grid of character sprites...

It has half a dozen rendering modes too, due to various driver bugs and GPU performance profiles. There are massive threads on the forum of people trying different settings to squeeze out a few more FPS, especially on lower end hw.

Re: The Brilliance of Dwarf Fortress

#146

Earlier quoted context omitted.

Gates wrote, by himself, the best BAISC interpreter in the industry in a matter of months. At a time where there was no internet to check out the latest papers, StackOverflow to help you out, etc. Way more impressive than sticking together a few perlscripts for a social networking website. Zuckerberg wasn't the main programmer behind Facebook, btw.

Gates wrote the interpreter along with Paul Allen and Monte Davidoff... while he distinguished himself as a programmer, he's not quite that level of amazing. I get the impression that in a situation similar to (but not as lopsided as) Wozniak and Jobs' arrangement, Allen did a bit more of the technical heavy lifting and Gates planned and arranged the business side.

I'd recommend you read http://www.joelonsoftware.com/items/2006/06/16.html

wherein Joel Spolsky was reviewed by Bill Gates. It is pretty clear the man had serious technical chops.

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