Earlier quoted context omitted.
I don't know the industry that well, but do use Fusion 360 and am annoyed by them. I think they have this problem where people that make money by doing CAD use Solidworks, and so only hobbyists want their products, and hobbyists don't have any money. Thus they are having to tighten the screws on hobbyists to stay in business, and it just doesn't work, because like I said... hobbyists don't have any money. You can't g…
If you (or anyone reading this) goes for freecad and gets stuck on something, just know that at this point it's to be expected but there are many people online (myself included, email's in my profile) who are happy to help. You can generally make what you need in freecad as long as it's simple but the learning curve is terrible. You might think you have a dozen ways to make a part (and in other cad packages that woul…
Blender 2.92
141–150 of 173 posts
Re: Blender 2.92
#142Is there any point in learning blender as a software developer? I like it a lot but feel like the learning curve is too high and not worth it for me?
It's hard to say. Blender has a very rich feature set and it's not easy knowing if it will be relevant for your role. I picked it up as a hobbyist/artist and I really enjoyed it. I haven't used the modelling capabilities in my day-job, but I have used the video-editing capabilities to make instructional videos that were useful in my day-job. For that alone I'm glad that I picked it up.
Re: Blender 2.92
#143I think Blender might be the most complex and feature rich open source application in existence, period. (By "application" I mean a standalone product for end users with a GUI.)
Re: Blender 2.92
#144Q: When the new-version splash screen asks to select new or use previous config, am I missing out on optimizations or new features by selecting previous?
- The render cache indicators in VSE are gone. The orange bar segments that show strip cache building is comforting while Preview FPS stutters. Confirm that caches are being built ... but in default /tmp/ vs what's in my previous config. Will start w/ a 2.92 config and update.
Tangent: 2.92 was in the Snap Store earlier this week and updated without hassle. Understood there are issues w Snap, but this was a good experience.
Re: Blender 2.92
#145The one killer feature I'm still missing from Blender is real-time simulation . I absolutely adore using Blender for hobby and art projects, but as a full-time robotics and computer vision researcher, Blender just still isn't quite there when it comes to being able to generate images in "real time" (even with Eevee) for robotics sim applications, and I'm still using hacked-together tools in game engines like Unity to…
Re: Blender 2.92
#146Earlier quoted context omitted.
Do you want to model things in 3D and render them? If so, Blender is a great tool. I feel like this question is like going to an art forum and asking if you should learn Kubernetes. You could, but it's not going to help with your art.
I was hoping for examples of situations in which blender helped a software developer.
I like that the UI shows me Python functions that I can use to invoke the menu item, and I have written some Python before (read an STL, do some transformations, write an OBJ; Blender was easier than cobbling together other tools to do that). My main takeaway that I apply to my own software is that if I know how to do something in the app, the apps should tell me what API method to call to do the same thing. (Google's Cloud Console does this!) And, that if I know the name of the command I want to run, I shouldn't have to poke through the menus to find it. (Blender fixed this with F3 global search. It annoys me to death in other apps like Fusion 360, where things move ever release and I have to search through every menu because the YouTube tutorial I'm watching is a week out of date.)
Re: Blender 2.92
#147Anyone know how Blender fairs with Linux & AMD GPUs? I'm in the market for GPUs and am super torn by AMD vs Nvidia. Not only is that a tough choice on Linux, but it sounds like Blender is simply much, much better on Nvidia.. at least for rendering. Thoughts? My goal is of course to use blender to build stuff, but also render them out performantly.
tl;dr: (sadly) nVidia provides (at times _significantly_) better rendering performance than AMD due to OptiX denoising, which requires less samples per frame. CUDA vs OpenCL is - as far as I know - on par performance-wise.
Re: Blender 2.92
#148Just playing with it now. The new geometry nodes are the beginning of something big... a more procedural approach to modeling. Perfect for natural distribution of things like rocks and plants. Our department (art and design) moved from 3ds Max to Blender last year, and have not looked back. The rapid pace of development is testament to the fact that Blender now has more than twice as many full time devs working on it…
the collection of features in blender are second to none, and I've enjoyed learning them a lot, but I really wish some of the overall consistency of maya really keeps me away (same hotkeys across the entire app for one thing, multiple overlapping well thought out methods of interaction with systems... and of course "everything is a node" )
another thing that stands in the way is how easy maya is to understand as a beginning coder, every action is echoed perfectly in the script editor, easing the creation of code that simply does a series of action and anything more complicated is fairly simple. admittedly that's currently a MEL only advantage but I'm really hoping bifrost and other future maya extensions help that continue.
all that being said I'm heavily rooting for blender to succeed, both for spurring autodesk into adding some well needed features, and just to having another wonderful 3d package.
Re: Blender 2.92
#149Earlier quoted context omitted.
I'd also vouch for Krita. While I'm not a fan of it's window or layering system I think it has a nice balance of features compared to other digital painting software like Paint Tool Sai, Fire Alpaca, Corel, or Photoshop. I made the (mostly) full transition to it earlier last year and don't regret it.
I agree, Krita is quite good. Out of curiosity, what do you not like about the layering? AFAIK it's pretty similar to PS, no?
Re: Blender 2.92
#150Earlier quoted context omitted.
> Houdini decades even, but I wonder what edge Houdini will keep in the coming years.
I love Blender and use it at least once a week for animation purposes. I also use Houdini but less often. Something Houdini still is the king at is performance for large scenes and usage of the GPU for simulations. Blender is moving closer and closer to a node model like Houdini, which is exciting to see because it makes me think that performance will be much easier to fix as well. The inspection, logging and debug t…