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Blender 2.92

blender.org

141–150 of 173 posts

Re: Blender 2.92

#141

Earlier quoted context omitted.

I don't know the industry that well, but do use Fusion 360 and am annoyed by them. I think they have this problem where people that make money by doing CAD use Solidworks, and so only hobbyists want their products, and hobbyists don't have any money. Thus they are having to tighten the screws on hobbyists to stay in business, and it just doesn't work, because like I said... hobbyists don't have any money. You can't g…

If you (or anyone reading this) goes for freecad and gets stuck on something, just know that at this point it's to be expected but there are many people online (myself included, email's in my profile) who are happy to help. You can generally make what you need in freecad as long as it's simple but the learning curve is terrible. You might think you have a dozen ways to make a part (and in other cad packages that woul…

Oh good to know. I have only used FreeCAD to make simple gears to 3d print and found it an relatively easy experience (compared to Blender). Can't relate to power user frustration yet if I ever do, it's good to know there are people I can reach out to. Thanks in advance.

Re: Blender 2.92

#142

Is there any point in learning blender as a software developer? I like it a lot but feel like the learning curve is too high and not worth it for me?

It's hard to say. Blender has a very rich feature set and it's not easy knowing if it will be relevant for your role. I picked it up as a hobbyist/artist and I really enjoyed it. I haven't used the modelling capabilities in my day-job, but I have used the video-editing capabilities to make instructional videos that were useful in my day-job. For that alone I'm glad that I picked it up.

I did the same, but then recently picked up Davinci Resolve which feels a lot friendlier to use. It also has a free/lite version, though it's not OSS like Blender.

Re: Blender 2.92

#144
I'm in 2.92 now opening projects from previous versions and all is well so far.

Q: When the new-version splash screen asks to select new or use previous config, am I missing out on optimizations or new features by selecting previous?

- The render cache indicators in VSE are gone. The orange bar segments that show strip cache building is comforting while Preview FPS stutters. Confirm that caches are being built ... but in default /tmp/ vs what's in my previous config. Will start w/ a 2.92 config and update.

Tangent: 2.92 was in the Snap Store earlier this week and updated without hassle. Understood there are issues w Snap, but this was a good experience.

Re: Blender 2.92

#145

The one killer feature I'm still missing from Blender is real-time simulation . I absolutely adore using Blender for hobby and art projects, but as a full-time robotics and computer vision researcher, Blender just still isn't quite there when it comes to being able to generate images in "real time" (even with Eevee) for robotics sim applications, and I'm still using hacked-together tools in game engines like Unity to…

Can you not do that with the Blender python api? It is a shame they had to discontinue the Blender Game Engine which absolutely would have done this.

Re: Blender 2.92

#146

Earlier quoted context omitted.

Do you want to model things in 3D and render them? If so, Blender is a great tool. I feel like this question is like going to an art forum and asking if you should learn Kubernetes. You could, but it's not going to help with your art.

I was hoping for examples of situations in which blender helped a software developer.

Sorry about that. Honestly, nothing in Blender has helped me with anything related to software. Making 3D things and making software are two largely unrelated interests of mine.

I like that the UI shows me Python functions that I can use to invoke the menu item, and I have written some Python before (read an STL, do some transformations, write an OBJ; Blender was easier than cobbling together other tools to do that). My main takeaway that I apply to my own software is that if I know how to do something in the app, the apps should tell me what API method to call to do the same thing. (Google's Cloud Console does this!) And, that if I know the name of the command I want to run, I shouldn't have to poke through the menus to find it. (Blender fixed this with F3 global search. It annoys me to death in other apps like Fusion 360, where things move ever release and I have to search through every menu because the YouTube tutorial I'm watching is a week out of date.)

Re: Blender 2.92

#147

Anyone know how Blender fairs with Linux & AMD GPUs? I'm in the market for GPUs and am super torn by AMD vs Nvidia. Not only is that a tough choice on Linux, but it sounds like Blender is simply much, much better on Nvidia.. at least for rendering. Thoughts? My goal is of course to use blender to build stuff, but also render them out performantly.

Blender on Linux with AMD GPUs works great. The only difference would be that nVidia cards can use 'Optix AI Denoising' for denoising both in Cycles (raytraced) and in Eevee (real time rendering) which is much faster than the naive Cycles denoising (which often produces sub-par results) and the Intel Denoiser post-processing 'filter'. Although the latter produces much better results as it processes the whole frame at once, instead of discrete tiles.

tl;dr: (sadly) nVidia provides (at times _significantly_) better rendering performance than AMD due to OptiX denoising, which requires less samples per frame. CUDA vs OpenCL is - as far as I know - on par performance-wise.

Re: Blender 2.92

#148
post #3

Just playing with it now. The new geometry nodes are the beginning of something big... a more procedural approach to modeling. Perfect for natural distribution of things like rocks and plants. Our department (art and design) moved from 3ds Max to Blender last year, and have not looked back. The rapid pace of development is testament to the fact that Blender now has more than twice as many full time devs working on it…

so as a heavy maya user, the two things I've missed in blender are fine little QOL improvements and big systemic issues.

the collection of features in blender are second to none, and I've enjoyed learning them a lot, but I really wish some of the overall consistency of maya really keeps me away (same hotkeys across the entire app for one thing, multiple overlapping well thought out methods of interaction with systems... and of course "everything is a node" )

another thing that stands in the way is how easy maya is to understand as a beginning coder, every action is echoed perfectly in the script editor, easing the creation of code that simply does a series of action and anything more complicated is fairly simple. admittedly that's currently a MEL only advantage but I'm really hoping bifrost and other future maya extensions help that continue.

all that being said I'm heavily rooting for blender to succeed, both for spurring autodesk into adding some well needed features, and just to having another wonderful 3d package.

Re: Blender 2.92

#149
post #99

Earlier quoted context omitted.

I'd also vouch for Krita. While I'm not a fan of it's window or layering system I think it has a nice balance of features compared to other digital painting software like Paint Tool Sai, Fire Alpaca, Corel, or Photoshop. I made the (mostly) full transition to it earlier last year and don't regret it.

I agree, Krita is quite good. Out of curiosity, what do you not like about the layering? AFAIK it's pretty similar to PS, no?

It certainly is. I just find it has some quirks like group layers being hidden behind a tiny arrow suspiciously close to the paint layer button.

Re: Blender 2.92

#150

Earlier quoted context omitted.

> Houdini decades even, but I wonder what edge Houdini will keep in the coming years.

I love Blender and use it at least once a week for animation purposes. I also use Houdini but less often. Something Houdini still is the king at is performance for large scenes and usage of the GPU for simulations. Blender is moving closer and closer to a node model like Houdini, which is exciting to see because it makes me think that performance will be much easier to fix as well. The inspection, logging and debug t…

and momentum .. while Houdini has a glorious past it's a pro tool in a niche space; blender is the trendy open source liberating kids creativity all over the planet. I'm not pro blender but that's a potential scenario.. so far they managed to grow the task force and keep it cohesive and productive.
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