Earlier quoted context omitted.
Putting more people through per stoplight doesn't really change much. You just get more people at the next stop light. The light is by far the limiting factor, not the drivers. That's why polite driving actually helps, because you get less people blocking each other and less mishaps, the things that actually slow everything down.
You've never been stopped at a light where the queue was many multiples of the number of cars that could get through in one cycle?
Traffic Simulator
141–143 of 143 posts
Re: Traffic Simulator
#142Cities Skylines is very nice for such traffic simulations. https://www.youtube.com/watch?v=yITr127KZtQ ( https://news.ycombinator.com/item?id=17182008 ) ( https://www.reddit.com/r/CitiesSkylines/comments/7h6zr0/traf... ) https://www.youtube.com/c/BiffaPlaysIndie/search?query=lane+... This is frequently posted here on HN. E.g. https://news.ycombinator.com/item?id=25632642 .
I don't think traffic in Cities Skylines can count as "nice". I quit playing CS because I spent 80% of the time fixing the traffic. It gets exponentially harder as your city gets bigger. I found myself using extensions to designate lane change rules, set precise traffic light time periods, etc. It was time consuming and the fun was lost. The cars in the demo seem much much smarter. EDIT: typos.
Re: Traffic Simulator
#143Earlier quoted context omitted.
I don't think traffic in Cities Skylines can count as "nice". I quit playing CS because I spent 80% of the time fixing the traffic. It gets exponentially harder as your city gets bigger. I found myself using extensions to designate lane change rules, set precise traffic light time periods, etc. It was time consuming and the fun was lost. The cars in the demo seem much much smarter. EDIT: typos.
Hehe, traffic management is really the only challenge in that game. Otherwise its almost a sandbox city builder.