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Traffic Simulator

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Re: Traffic Simulator

#141
post #85

Earlier quoted context omitted.

Putting more people through per stoplight doesn't really change much. You just get more people at the next stop light. The light is by far the limiting factor, not the drivers. That's why polite driving actually helps, because you get less people blocking each other and less mishaps, the things that actually slow everything down.

You've never been stopped at a light where the queue was many multiples of the number of cars that could get through in one cycle?

That still doesn't mean someone leaving a bit of space or a few seconds time between you and the light changes anything. You're still just going on to another stop light afterwards, which is a much larger limiting factor and the de facto limiting factor in traffic design. Too many people misunderstand this, leading to unnecessary aggressive driving. Understanding the basics of traffic mechanics should really be part of the exam in getting your licence.

Re: Traffic Simulator

#142

Cities Skylines is very nice for such traffic simulations. https://www.youtube.com/watch?v=yITr127KZtQ ( https://news.ycombinator.com/item?id=17182008 ) ( https://www.reddit.com/r/CitiesSkylines/comments/7h6zr0/traf... ) https://www.youtube.com/c/BiffaPlaysIndie/search?query=lane+... This is frequently posted here on HN. E.g. https://news.ycombinator.com/item?id=25632642 .

I don't think traffic in Cities Skylines can count as "nice". I quit playing CS because I spent 80% of the time fixing the traffic. It gets exponentially harder as your city gets bigger. I found myself using extensions to designate lane change rules, set precise traffic light time periods, etc. It was time consuming and the fun was lost. The cars in the demo seem much much smarter. EDIT: typos.

Hehe, traffic management is really the only challenge in that game. Otherwise its almost a sandbox city builder.

Re: Traffic Simulator

#143

Earlier quoted context omitted.

I don't think traffic in Cities Skylines can count as "nice". I quit playing CS because I spent 80% of the time fixing the traffic. It gets exponentially harder as your city gets bigger. I found myself using extensions to designate lane change rules, set precise traffic light time periods, etc. It was time consuming and the fun was lost. The cars in the demo seem much much smarter. EDIT: typos.

Hehe, traffic management is really the only challenge in that game. Otherwise its almost a sandbox city builder.

The challenge I happily took is to grow the city. I'd expect if the layout of resources is not balanced, people will move out. But it turned out people move out because of the traffic??
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