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Ten year study: No link between violent video games and aggressive behavior

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141–150 of 593 posts

Re: Ten year study: No link between violent video games and aggressive behavior

#141

Earlier quoted context omitted.

Haha! That's a good one. She heard what she wanted to hear, or she was testing out lying. Kids all test out lying around the pre-school age, some of them find it useful and keep doing it.

I'd lean towards the lying part. Her strategy of leveraging higher powers didn't pan out, so she went with plan B of illusion of leveraging higher powers.

She just went with the advice and used her (untrue) words and (authoritative) manners to get what she wants. But was immediately betrayed and shot down by her advisor.

Re: Ten year study: No link between violent video games and aggressive behavior

#142

Somewhat Tangential: Without any instruction my 2 and 4 year olds know how to turn things into weapons to beat each other with. Like puppies they seem to be testing limits to rough play. What surprised me is what happened when I didn't intervene: a few times the older one completely dominated and got his way. But more often than not the older one displayed empathy and tried to apologize and give kisses and give the y…

> I think kids have more ability to self regulate than we typically treat them as having. This "kids need adult supervision" is a relatively new thing, we used to be sent out to play as kids for HOURS (be home by dinner) and ran the woods and parks or played murderball (soccer with tackling) and other forms of roughhousing, all without serious mayhem. Parents would let us "work it out" if there was a fight.

this is survivorship bias, I also knew an unsupervised child that accidentally lit himself on fire and suffered third degree burns over the majority of his body

Re: Ten year study: No link between violent video games and aggressive behavior

#143
post #80

I have noticed that many social science articles posted on Hacker News bring out critical comments about study design, doubts about the strength of the study's conclusions, that kind of thing. This submission, on the other hand, is a link to some kind of gaming news website, which links to an abstract for an article in a Cyberpsychology (?) journal which costs $60 to access, and there is widespread and uncritical agr…

Perhaps it's because it's confirming something that we all knew anyway? I'm sure most of the HN crowd have played all sorts of video games, and we lead pretty non violent lives (I have to assume).

Re: Ten year study: No link between violent video games and aggressive behavior

#145

Earlier quoted context omitted.

And yet a generation raised that way turned out to be absolutely paranoid about raising their own kids.

Maybe because we see how minor incidents in our childhood would be over-litigated (civilly and criminally) in today's society.

other parents are doing the suing and police reporting too, I think you’re looking for an answer that fits a personal bias

Re: Ten year study: No link between violent video games and aggressive behavior

#146
post #19

Not yet, but this could change with VR, I suppose, as games become more immersive.

Definitely. I'm about half way through 'Medal of Honor' on the Quest 2 and I've never really been in to war games (or movies) at all. But I've been having an absolutely great time doing the various missions - and training - where you get to mow down the nazis with a variety of weapons.

And naturally, different to a console game, I'm physically pointing the weapon (controller) at the (virtual) target. It's really more fun than it should be ;)

It feels like being a character in a (cheesy) WWII movie.

(Also, I don't think stabbing zombies in the head in 'Walking Dead :Saints and Sinners' will ever get old)

Re: Ten year study: No link between violent video games and aggressive behavior

#147
post #80

I have noticed that many social science articles posted on Hacker News bring out critical comments about study design, doubts about the strength of the study's conclusions, that kind of thing. This submission, on the other hand, is a link to some kind of gaming news website, which links to an abstract for an article in a Cyberpsychology (?) journal which costs $60 to access, and there is widespread and uncritical agr…

Didn't we just have a HN about a depressing amount of food studies being sponsored by food conglomerates?

no one outside of the video game industry would waste their time with this study because they already know the outcome from having passively observed several hundred million children not become violent from video games.

Video games do not make people violent - and based on my observation of at least several thousand peers - it actually has the opposite effect. The truth is video games are a healthy outlet, as well as self train an individual to deal with defeat over and over and over again.

I bet if you took groups of individuals whom played sports for X hours a week, and compared them to an equivalent number of individuals whom played video games for X hours a week, the sports group would have more violent tendencies. This isn't just hyperbola, after observing as many humans as we have in both these activities, it's practically self evident.

Re: Ten year study: No link between violent video games and aggressive behavior

#148
post #136

I'm one of those people who is entirely bemused by violent videogames and films (I'm sure there are plenty of people who would be bemused by my pastimes too). I'm not trying to argue to stop anyone doing it, but I would really like to understand it better. Many video games are essentially simulators of things that we're prevented from doing in reality, because of the laws of nature or society. Whether that's dropping…

I would argue that in most games, the violence is not the goal, just the mechanics. You're either competing with other players, trying to fulfill a quest, surviving the zombie apocalypse, etc. Very few games are really "murder simulators" and when they do come along, even if they are meant to be satirical or something, they are usually controversial.

I'm not necessarily suggesting that the participant in the simulation is trying to do nothing more than commit acts of violence. But if the goal is predicated on committing violence, and can't be achieved without it, then I don't think it's logical to dismiss the violent aspect.

To transpose the argument to reality, a serial killer may see the act of killing as a neutral act pursuant to a goal they consider important. There are plenty of serial killers with manifestos.

Whatever they are trying to achidve, they aren't welcome in society.

Re: Ten year study: No link between violent video games and aggressive behavior

#149
post #80

I have noticed that many social science articles posted on Hacker News bring out critical comments about study design, doubts about the strength of the study's conclusions, that kind of thing. This submission, on the other hand, is a link to some kind of gaming news website, which links to an abstract for an article in a Cyberpsychology (?) journal which costs $60 to access, and there is widespread and uncritical agr…

Yes, I think that confirmation bias is very strong here.

My rule for analyzing social science articles is pretty simple: If the study contradicts your intuition or understanding of human behavior, it is likely that it does not support the conclusion because of extensive methodological errors or statistical skullduggery.

If, on the other hand, the study confirms your intuition or understanding of human behavior, it is likely that it does not support the conclusion because of extensive methodological errors or statistical skullduggery.

Re: Ten year study: No link between violent video games and aggressive behavior

#150

Earlier quoted context omitted.

When my son was around 4 I was playing GTA and was not playing it violently when I took a car from someone and they tried to pull me out he said "Hit him dad! Hit him!" but never in his life (he is 21 now) has he struck anyone. It was just a game to him.

A week ago I pulled out my warhammer miniatures and my 5 year old picked the leader and started shooting and stabbing people. Then she proudly stated that he was "collecting dead people". I was quite surprised because her normal play involves taking care of her baby dolls.

The morbidity of children never ceases to amaze me. Death, in play at least, doesn't seem to frighten them. I guess its the same among adults, but it's interesting that make-believe and reality are seperable even at a young age. I don't think we adults give kids enough credit for how sophisticated they can be. (Probably because there are a lot of areas where they aren't and it's easier to just bucket them in whole.)
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