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Luna – Cloud gaming service

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Re: Luna – Cloud gaming service

#141

Earlier quoted context omitted.

The 100GB of game data I have to wait around to download. The 100GB of streamed frames happen while I'm playing so I don't care. This benefit is for those who value their time highly and want something to 'just work' without having to bother with installing stuff, updating, buying and setting up new hardware every year, etc. Imagine you only have 30 mins a month to do gaming... Like many busy adults... With a PS4 or…

If you only have 30 minutes a month, you’re not the target audience. It’s also wildly expensive at that point. How much are you paying to game per hour? Much more than going to a movie.

30 minutes is a bit of a trite example but if you only have say less than 10 hours a month the dollars/hour for owning your own your own hardware looks a lot worse than the subscription model.

Re: Luna – Cloud gaming service

#142

Earlier quoted context omitted.

Do you have any evidence that Amazon is using some secret Safari API that Google and Microsoft can’t use? Netflix and Hulu had the same deal from day one reportedly. Do you think any business makes the same deals with other big players that they make with small players? If so, you’ve never been in the room when CxOs are making enterprise deals with companies like MS and Oracle.

Clipped from the following article: https://www.engadget.com/luna-amazon-cloud-gaming-interview-... “We worked with the Safari team to ensure that some of the things that weren't there are there, and that allowed us to kind of get to where we are today,” Luna head of engineering and technology George Tsipolitis said. I don't know if these APIs are secret, so much as didn't exist before. I assume that Google and Micro…

I'm very curious what these changes are.

Last I looked at PWAs they would get you 95% of the way there for most things, but a number of issues made the use of them as an alternative to native apps untenable (namely the reliable persistence of any data). If Amazon can pull off streaming arbitrary content, full screen with low-latency touch streaming in a way that doesn't feel janky, that'd be a pretty exciting workaround to the App Store regime.

Re: Luna – Cloud gaming service

#145

Earlier quoted context omitted.

> and never have to worry about sitting around for hours waiting for updates or downloads Here's the thing though. Those downloads and updates have a massive efficiency factor. Once you have downloaded your assets, they don't have do be downloaded again to be used. With these game streaming platforms, it doesn't matter that you have downloaded 100GB in screen frames. They can only be used once and then are discarded.…

The 100GB of game data I have to wait around to download. The 100GB of streamed frames happen while I'm playing so I don't care. This benefit is for those who value their time highly and want something to 'just work' without having to bother with installing stuff, updating, buying and setting up new hardware every year, etc. Imagine you only have 30 mins a month to do gaming... Like many busy adults... With a PS4 or…

Even then, it would still be massively more efficient for the game to just stream in the assets in the background while playing, while still rendering everything locally. WoW, for one, has done that for years.

Or you could just start Steam a few minutes before your monthly 30 minutes I guess. If you have the internet connection required for stable cloud gaming, you won't be spending long waiting for the patches anyway anyway.

Re: Luna – Cloud gaming service

#146
The price looks really good compared to Stadia, and being able to use a dirt cheap Fire Stick that many already have instead of a $100 hardware investment is a huge plus. To really drive adoption they could cut the price of the controller and make some games available for Prime members.

That said, I think there's a tendency to pooh-pooh the "gamer" concerns about streaming far too much in the rush to declare that the state of technology couldn't possibly be an obstacle to launching a product. Just from this year two of the most popular games with non-gamer audiences were a samurai adventure that sells itself on its HDR visuals that wouldn't look so great compressed (Ghost of Tsushima) and a party game where you wouldn't need to be a stereotypical FPS gamer to notice and be infuriated by relatively small amounts of input lag (Fall Guys). Yes, people who don't play games all the time will be less demanding, but don't forget we're still talking about them playing games.

Re: Luna – Cloud gaming service

#147

This feels like an appropriate place to rant on something that’s been bothering me for a while. It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense. Are we going to have exclusive games requiring multiple subscriptions to enjoy the content you want…

Well there is already Sneakers-As-A-Service so it just feels natural that every company will try to screw consumers into that tactic since a lot of people joins it for "perveiced" convenience https://www.on-running.com/en-us/cyclon

Also,

What is the real difference between Sneakers-As-A-Service and planned obsolescence?

If my Nike shoes only last 3 years (or go out of fashion) and I need to repay $120 to get another pair, is it any different than paying $3 per month?

Re: Luna – Cloud gaming service

#148
post #140

Earlier quoted context omitted.

You do if you don't want lag or weird graphical artifacts. You need fiber if you want a local install experience.

The experience playing on 4g was about the same or even better than local install with Geforce 1050.

My connection degrades depending on peak demand, because cable, and because internet duopolies. It's great that yours doesn't, but that's not reality for everyone.

Also for most people in the US, 4G has significant usage caps.

Re: Luna – Cloud gaming service

#149

Has anyone tried a Stadia before? I've remained doubtful about game streaming because it seems like the latency is such a hard problem to overcome. In any game that requires even a bit of precision and fast reaction, 30-100ms of latency can feel pretty bad. Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windo…

Not Stadia, but I've tried PS Now on Playstation 4. At least for the older-gen games it worked fairly well, but occasionally it'd get choppy. I'm not sure if that was a transient network blip on my end or somewhere between my end and whatever backend services PS Now runs on (AWS?).

Re: Luna – Cloud gaming service

#150

This feels like an appropriate place to rant on something that’s been bothering me for a while. It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense. Are we going to have exclusive games requiring multiple subscriptions to enjoy the content you want…

Well there is already Sneakers-As-A-Service so it just feels natural that every company will try to screw consumers into that tactic since a lot of people joins it for "perveiced" convenience https://www.on-running.com/en-us/cyclon

Wow, tearing down all of the bullshit in that site deserves its own submission but for now I will just focus on one thing: $30.00 per month for running shoes. What?

You can get two pairs of shoes for that at Payless shoes. They will last at least 6 months. Is anyone out there paying $360/year for running shoes? If anyone is interested in this product I would LOVE to hear about your reasoning.

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