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Oculus Quest 2

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Re: Oculus Quest 2

#141
It's really great to see VR coming down in price and becoming more accessible... but it's coming at the cost of quality, and it's bringing the rest of VR down with it. As an example, Onward VR recently added support for Quest in its game. The process of doing so required a significant scale down in the quality of graphics, sound, and all kinds of things that were great about the game. Over night the game took a nose dive, and that's not even mentioning the complete community change that came along with it.

EDIT: here's a video with examples: https://www.youtube.com/watch?v=TVgxk0ytTyI&feature=emb_titl...

Re: Oculus Quest 2

#142

Earlier quoted context omitted.

No, you aren't. You're building a business-focused product that might share some similarity to the Quest 2. The hardware isn't what makes the Oculus a compelling consumer product.

Genuine question: What makes the Oculus a compelling consumer product?

Availability of fun games you can play, no need for external PC, no complex environment setup, and the sticker price of $300 vs. $1500.

Re: Oculus Quest 2

#143

Earlier quoted context omitted.

No, you aren't. You're building a business-focused product that might share some similarity to the Quest 2. The hardware isn't what makes the Oculus a compelling consumer product.

Genuine question: What makes the Oculus a compelling consumer product?

It's the most developed VR experience out there?

Re: Oculus Quest 2

#145
post #9

$300 is a pretty big deal for pricing on a VR headset, that feels very different from $400 for wide adoption. Seems like this is also the end of the road for Rift, the Quest 2 is lower cost, more pixels, and they mentioned 90 hz screens for PCVR games over Link. EDIT - review units went out in advance, so 3rd party reviews are already up. Here's one from Tested: https://www.youtube.com/watch?v=_x6lux6f_6g

Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.

They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it), similar to consoles. This is much more money than user data is worth. (Not that they won't use/sell that data, too, but let's not confuse ourselves about how much it's worth.)

Re: Oculus Quest 2

#146
post #53

Earlier quoted context omitted.

What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.

I agree that being a game platform would be enough to be profitable, though their biggest dream must be to be the ultimate gatekeeper/taxman to what goes into your eyes. Aside from injecting thoughts right into your brain, what is more important than a screen that blocks out everything else you see? (phone, laptop, and TV are worth zero when you're wearing goggles).

And the next thing you know firemen are running around burning books, like in Ray Bradbury's Fahrenheit 451.

Re: Oculus Quest 2

#147

Anyone who buys into the Facebook borg today has blood on their hands. There's no way to sugarcoat it, hand-wave about business units, make puppy dog eyes about such smart well meaning people... The culture and company behavior is fundamentally compromised, irredeemable to all appearances, and is the bedrock of the contemporary severing of a significant number of people not only from the political mainstream, but fro…

it's a very one-sided opinion

Re: Oculus Quest 2

#149

Earlier quoted context omitted.

The review is wrong about the controllers though

Can you expound?

they updated the article:

> Update, 3:30 p.m. ET: Since this article went live, we've seen infrared camera footage from Tested confirming an identical number of LED bulbs in both generations of Quest controllers

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