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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#141

Earlier quoted context omitted.

Because the companies make a large amount of money on the platform. Look at Apple/Google/MS/Sony/Nintendo charging for access to the platform - either explicitly for online play, by taking a cut of sales on the platform, or in the case of the console makers - both. As someone who prefers to play games alone, it's frustrating. The first five minutes after installing Steam is a constantly stream of "stfu and stop shovi…

For me it's the reason, why I never started gaming again. I just wanna buy a game and play. I don't wanna have any spyware on my PC.

It's also an argument for retro games.

Plug in a cartridge and go from power on to playing the game in a matter of seconds, with no privacy invasion.

Re: Facebook account now required to login to Oculus devices

#142
post #47

Earlier quoted context omitted.

We see this time and again but ... you SOLD, you're not the captain anymore. If the new captain doesn't make the promise, you can't give it much weight, and if it is Facebook, probably no weight even if they did :(

Facebook made that promise by approving it on an ongoing basis. They just changed their mind.

Was it just a verbal agreement or written in the contract though.

Re: Facebook account now required to login to Oculus devices

#143
post #93
post #45

Earlier quoted context omitted.

My Razer mouse is basically broken (it's not that the sensitivity is too high, it's just...completely off) until you install and log in with their app. Only after you log in is the mouse movement fixed. I would never buy another Razer product, specifically because of this.

I have Razer Synapse installed right now, I am not logged into the service but I am still able to make configurations. Don't know what issue you're having. I would feel the same way if this was an issue though

> I would feel the same way if this was an issue though

It was: https://www.tomshardware.com/news/razer-synapse-3-removes-lo...

Re: Facebook account now required to login to Oculus devices

#144
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

[deleted]

Re: Facebook account now required to login to Oculus devices

#145
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Facebook has historically be truly crappy in this regards. The Instagram founders had a similar story, but rather than publish a half-apology, they left the company (walking away from quite a bit of money in the process.

It's gotta be hard to be a founder in a situation like this.

Re: Facebook account now required to login to Oculus devices

#146

I -just- decoupled Facebook from my Oculus account in preparation for deleting Facebook. I guess in two years I make a throw-away account, or better yet, move to Valve's current offering. I'm super done with this company.

Good move, Valve are gamers at heart while Facebook is out to get your data and make as much money possible from it.

Valve is also private. Theoretically they have more leeway to make short-term unprofitable decisions without having to answer to public shareholders.

Re: Facebook account now required to login to Oculus devices

#147
post #52

What happens if you were banned from Facebook (for example political censorship or other possible reasons I can't think of off the top of my head)? Is your Oculus device bricked and useless? I'm a fan of Oculus, but this is a bit of a turn off. But I guess if Apple makes their own VR headset, they probably require an Apple account but Apple isn't really a social network so feel less of a risk, same for Microsoft's Mi…

Apple is now using the notarization system on desktop to ban apps from companies that broke iOS App Store rules, so you could for instance get your drone strike death toll app that was making a political statement taken down and lose your desktop notarization (which was supposed to be about security only) on a totally unrelated app in retaliation.

Re: Facebook account now required to login to Oculus devices

#148

Earlier quoted context omitted.

When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.

Is this confirmed? I made a second account at one point with a new email and have had zero issues with both. Although I rarely log into the first one, maybe once a month or so.

It's still connected to the graph if you have another account accessed from the same IP. They know there's a connection from that account to yours.

Don't create a burner account. Facebook's TOS is to lock burners and require an ID to unlock, so you'd be locking all your games out of access.

Re: Facebook account now required to login to Oculus devices

#149

> Giving people a single way to log into Oculus — using their Facebook account and password — will make it easier to find, connect, and play with friends in VR. Ugh. I guess Facebook is making a play to become the Steam/XBox Live of VR. Why can't we just have gaming peripherals anymore without some kind of platform tie-in?

I understand allowing the option to login with your Facebook account, but how is forcing it make anything easier?

Re: Facebook account now required to login to Oculus devices

#150
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

As a CEO of a company that is being sold you can not make any binding statements about the future of the company you will no longer own. This is really management 101 and Palmer Luckey does not strike me as an absolute beginner here, he knew how to get funded, how to execute and had a ton of people telling him this would happen. Of course he and FB had a pretty strong incentive to ensure that there wouldn't be an immediate break-off risk to the acquisition, and of course there was plenty of evidence from other acquisitions that this is how the world works.

I'd like to believe him, but it is pretty hard to do so given the historic record of acquisitions to date.

For me the heuristic is simple: I won't believe a word a CEO that is selling his company says about what will happen post deal. They are no longer in control and should know better.

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