I don't understand the comparisons to game consoles. You buy an Xbox or a playstation, and it's a game playing machine. It just plays video games. You buy a mobile phone. And it's a general computing device. It's very much arguable that it's necessary for modern life.
Apple to kill Epic’s accounts on Friday the 28th
141–150 of 996 posts
Re: Apple to kill Epic’s accounts on Friday the 28th
#142Earlier quoted context omitted.
Users own the hardware, but not the software - they are grante a license to use the software. This is not about the hardware, it's about a single App, the App Store, which the user does not own.
And to which no alternative is permitted.
Using the store analogy - when you purchase at a store, the store has a markup on the product (usually 40%) - you cannot demand the store take a different markup because a store down the street is selling it for less, you can't set up a sign in the store telling patrons they can get a better deal down the road, and you can't say you want to pay in a particular currency because you don't have any of the local currency in your wallet. The store can establish policies like this for any patron that enters.
Re: Apple to kill Epic’s accounts on Friday the 28th
#143This clearly and unambiguously crosses the line into abuse of market power. Apple's actions before? Maybe? Sort of? Apple needed that 30 percent cut to monitor for fraud and quality or something, going above-and-beyond other payment processors. This? This has absolutely no basis in anything. It's simple retaliation designed to kneecap Epic from Apple's dominant control of a market. Apple can refuse to let Epic releas…
> Apple needed that 30 percent cut to monitor for fraud and quality or something, going above-and-beyond other payment processors. How much do Microsoft, Sony, Nintendo, Steam, Gog and etc. take from publishers on their stores?
Re: Apple to kill Epic’s accounts on Friday the 28th
#144Earlier quoted context omitted.
But can you be banned from doing business with millions of other people for offending the gatekeeper?
Why should Epic get to enjoy a market that Apple built without giving Apple anything or following the rules of the platform? Should anybody be able to post anything they want on HN or YouTube or Facebook etc.? They can't. Does Epic allow anyone to sell content for Fortnite without giving Epic any money? They don't.
Re: Apple to kill Epic’s accounts on Friday the 28th
#145Earlier quoted context omitted.
> I just follow the rules in my TOS and block them like I do others who don't follow the TOS I'm fairly sure Apple doesn't terminate the developer account simply for failing an app review. I think this is a specific executive decision based on the fact that Epic is unlikely to rectify the issue, which could be seen as retaliation.
That's what's in the Developer Program License Agreement though: Section 11.2 Termination, subsection (f): > (f) if You engage, or encourage others to engage, in any misleading, fraudulent, improper, unlawful or dishonest act relating to this Agreement, including, but not limited to, misrepresenting the nature of Your submitted Application (e.g., hiding or trying to hide functionality from Apple’s review, falsifying…
Re: Apple to kill Epic’s accounts on Friday the 28th
#146Earlier quoted context omitted.
And to which no alternative is permitted.
Correct. And this is not illegal. Using the store analogy - when you purchase at a store, the store has a markup on the product (usually 40%) - you cannot demand the store take a different markup because a store down the street is selling it for less, you can't set up a sign in the store telling patrons they can get a better deal down the road, and you can't say you want to pay in a particular currency because you do…
And the legality has yet to be determined.
Re: Apple to kill Epic’s accounts on Friday the 28th
#147Earlier quoted context omitted.
Are the various cuts (both sale, and in-game) for each platform known, either informally or publicly?
Everyone is 30%, always has been Xbox, Playstation, Steam, Google, Apple, they're all 30%.
Not everyone. Epic Games Store is 12%, Humble Store is 5% and itch.io lets the developer choose.
Re: Apple to kill Epic’s accounts on Friday the 28th
#148This clearly and unambiguously crosses the line into abuse of market power. Apple's actions before? Maybe? Sort of? Apple needed that 30 percent cut to monitor for fraud and quality or something, going above-and-beyond other payment processors. This? This has absolutely no basis in anything. It's simple retaliation designed to kneecap Epic from Apple's dominant control of a market. Apple can refuse to let Epic releas…
Re: Apple to kill Epic’s accounts on Friday the 28th
#149So, if you're a gamer or a game developer, do not buy a Mac. Developers now using Macs need to be planning an exit strategy.
Re: Apple to kill Epic’s accounts on Friday the 28th
#150From a preliminary statement of Epic's motion: > Just over two weeks ago, Apple’s CEO Tim Cook was asked during a Congressional hearing whether Apple has “ever retaliated against or disadvantaged a developer who went public about their frustrations with the App Store”. Mr. Cook testified, “We do not retaliate or bully people. It’s strongly against our company culture.”