Earlier quoted context omitted.
You may be right. For what it's worth, we are continuously looking for members of the community who have the skills and desire to contribute positively, and empower them to do so as much as we can. There is certainly no lacking in things to improve even outside of the game itself, such as infrastructure, network services, and third-party software such as tools or game extensions. The situation about cheats is not tha…
This might sound a bit harsh and overly dramatic, but frankly you're better off not worrying about it and going the route that Super Mario speed running has taken. They require, in the harshest of cases, (1) a full-length video of you actually playing the session, with input methods visible in frame, hosted on a publicly accessible site such as YT or Twitch, (2) game audio must be audible and undistorted, and (3) har…
With a multiplayer game that lots of people are playing online in multiple rounds that's a lot less feasible. Would you ever want to watch a bunch of videos of people playing a turn based strategy game to make sure they're not cheating? Even if you did put these requirements in place, if you suspect someone you're playing against is cheating and ask for the video proof that they're not what motive do they have to hand anything over? For the hypothetical speed runner they need to prove their record so they can lay claim to something which takes a lot of time and effort to pull off. For the Worms player they get to confirm that they didn't cheat when playing some stranger on the internet? Then they have to do this again next game in 10 minutes time? It's just not practical.