I actually disable anti-aliasing in games on my 4K display - not just for performance, but because anti-aliasing genuinely isn't needed at that density. I think the author could go all the way here too, since after all, AA is just another crutch for low-density displays.
Time to Upgrade Your Monitor
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Re: Time to Upgrade Your Monitor
#142Bitmap fonts will look perfect on low res displays. I've been using a 1366x768 laptop with terminus font for six years.
It's the exact reason I am actively avoiding using 120 or 144hz screens. I don't want to get used to it and then need to ditch my current display. For several years I bounced back and forth between gaming on a PC and PS4. The whiplash between 60 and 30hz was absolutely brutal - but I never noticed it back when all my displays were 30hz.
So in the end, I am not sure what advice, if any, I am trying to give you. I love my huge, high-DPI screen, but if you are happy with what you've got, you might seriously consider sticking with it for a while.
Re: Time to Upgrade Your Monitor
#143Another option for low DPI users is to use bitmap fonts instead of vector ones. I find blurriness of truetype fonts on low res displays to give greater visual fatigue than the jagged edges of misc-fixed or terminus.
Re: Time to Upgrade Your Monitor
#144Re: Time to Upgrade Your Monitor
#145Earlier quoted context omitted.
I have a hard time using three monitors effectively, so that in the end they are distracting for me. Probably you need some particular personality tics to make proper use of them.
My personal way of organizing 3 monitors: 1. Main screen. For the code editor, intense web browsing, etc. 2. Secondary screen. For debugging visuals (since I work on web stuff, it usually hosts a Chromium window; for a mobile dev, I imagine it would be an emulator/simulator), documentation referencing (with the code editor open on the main screen), etc. 3. Third screen. For all comms-related things: MS Teams/Outlook/…
Re: Time to Upgrade Your Monitor
#146The technical details are all right (or seem right to me, anyway), but this is too opinionated for my liking. No, you do not need a 4K monitor for software development. Some people might like them, some won't. [edit/clarification: someone rightfully pointed out that nobody will actively dislike a 4K monitor. I was unclear here: I meant "some people won't need them" more than "dislike them"] This sounds like when Jeff…
I feel like HN as a whole want blogs to come back, and part of that is well written exposition (the technical details) followed by near-outlandish opinions that tend to generate discussion. It's more fun, it leads to more conversation (here we are!), and clarifies our own values. I think three monitors is distracting, but that whole community discussion gave me the opportunity to compare how I use a multi-monitor set…
Could you elaborate on this? Specifically, do you feel that having three/multiple monitors is necessarily distracting (no matter what you do with them) or just encourages distraction?
My experience is the latter, and that if I am disciplined and only put windows from one task at a time on all three, then I have no more temptation to be distracted than I usually have at my internet-enabled glowbox, but maybe I'm an outlier.
Re: Time to Upgrade Your Monitor
#147Earlier quoted context omitted.
I have a hard time using three monitors effectively, so that in the end they are distracting for me. Probably you need some particular personality tics to make proper use of them.
My personal way of organizing 3 monitors: 1. Main screen. For the code editor, intense web browsing, etc. 2. Secondary screen. For debugging visuals (since I work on web stuff, it usually hosts a Chromium window; for a mobile dev, I imagine it would be an emulator/simulator), documentation referencing (with the code editor open on the main screen), etc. 3. Third screen. For all comms-related things: MS Teams/Outlook/…
I just dislike being told unless I follow these fads I'm a subpar developer. I don't own a mechanical keyboard or a three monitor setup. I don't own a 4K monitor (I suppose I eventually will, when they become the norm). When Apple came up with retina displays, I didn't feel I had magically become unable to write code because my display at the time was 1440x900.
Re: Time to Upgrade Your Monitor
#148Disappointed that he didn't mention pixel-perfect programming fonts (e.g. proggy) which offer high-density text on low-resolution monitors while not looking nearly as bad as his Consolas example. These fonts make a huge difference imo.
I also recommend them for the same reason. I use terminus. It looks great whatever the size. When writing prose, I prefer serif fonts such as go mono, at a bigger size.
Re: Time to Upgrade Your Monitor
#149I'm just going to stick with my 1440p 27" monitor until someone can sell me something better.
Re: Time to Upgrade Your Monitor
#150I still use a CRT, because features I want are still ludicrous expensive in newer tech (although they are getting cheaper over time). 1. Arbitrary resolutions, great to run old software and games, even better to run new games at lower resolution to increase performance. 2. Arbitrary refresh rates. 3. Zero (literally) response time. 4. Awesome color range (many modern screens still are 12bit, meanwhile silicon graphic…