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Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

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Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#141

Earlier quoted context omitted.

I can't see Sony getting back into portables after seeing how they let the Vita wither on the vine and die. It was a very powerful system for its time and did decently faithful renditions of games running on consoles of the time. It is really too bad: the Vita is great. I just bought one a short while back now that it has been hacked wide open. With an affordable SDCard & adapter in place of Sony's proprietary and ex…

I have a Vita, and it killed me on the Gaming UX side. But aside from that here's why the Vita failed to me. - I hated the touchpad on the back. I'm in that subset of people who thinks the original 'Texas' Xbox controller is a good size for my hands, so I know that's very subjective. But I could never get comfortable with it. - Using it doesn't feel as smooth as my times with a (3)DS or even the original PSP. - Speak…

- Using it doesn't feel as smooth as my times with a (3)DS or even the original PSP.

I think the biggest difference is that Vita wasn't clicky; hit a button on a Nintendo handheld, and you get a very pleasant tactile sensation. Pressing a button on Vita felt like you were smooshing the button, which isn't a great experience. The PS3 controller ran into a similar problem because of the analog face buttons it had, but it's not as noticeable on bigger controllers.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#142

What strikes me about Nintendo is that their hardware quality is rather lacking. Maybe I'm spoiled by Apple et al., but my Switch feels quite the opposite of premium in the hand. More to the point of the article, however: while Nintendo does use "withered" technology, perhaps it's too withered. The Switch uses an ARM-based CPU/GPU SoC from 2015: obsolete before the Switch came out! The GameBoy Color, released in 1998…

Also overlooked is that this strategy backfires on Nintendo nearly as often as it succeeds. The Wii may have sold a lot of units, but it didn’t get _played_ as much as its contemporaries in large part due to the fact that Nintendo refused to release a high-def version, right when the world dumped all their old TVs en masse. The Wii U nearly sunk the damn company. If the 3DS hadn't been popular, Nintendo would be wher…

If the 3DS hadn't been popular, Nintendo would be where Sega is by now.

This is revisionist. Nintendo is a pile of cash with a game development arm attached. Unlike SEGA, Nintendo could release a thousand unpopular consoles and still keep going.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#143
post #128

Earlier quoted context omitted.

> Ah you're one of those "how do they keep getting away with making more Mario games?" people. no, i'm not. that's not what i'm talking about at all. what i'm talking about are poor features within their games, which are typically centered around the online and multiplayer aspects but also others as well. for example, the new animal crossing: new horizons is chock-full of these types of things. their games are indeed…

It's easy to dismiss fandom as just for the sake of it. I've heard it about Apple and Nintendo and in both cases it just seems like a lazy way to dismiss other people valuing things differently. Mostly, anyways. I'm a huge Nintendo fan because, despite glaring problems, the kind that warrant a special Nintendo-specific eye-roll, their games and consoles also offer stuff others don't. The highs make the lows tolerable…

I also hate a lot about the new Animal Crossing, yet it's outrageously addictive and fun. I love the game, flaws and all. Just makes me wish they'd let a switch have one island per player FFS.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#144

It's remarkable how their fundamental "lateral" insight of the last decade was so blindingly obvious in this age of the smartphone - portability is king. I wonder if they collected data from the 3DS and WiiU and could tell that playtime on portable systems was orders of magnitude greater on portables. If you ask me, given my experience owning a Switch and watching my PS4 and gaming PC gather dust, the most compelling…

>It's remarkable how their fundamental "lateral" insight of the last decade was so blindingly obvious in this age of the smartphone - portability is king

Amen to that. I pretty much only have time to play on the go, so the fact that Xbox and Sony (don't even get me started on how they treated the Vita...) have completely given up on portability means I'll never purchase another Sony or MS console again. Simple as that. I want to play portably, and Nintendo has consistently been the best at it.

Currently I've been really into the PSP scene that I missed (because I was too busy on my DS at the time), and I've caught up on a few years of Vita releases already. They really are some great systems, and I cannot believe in this age of "entertainment everywhere" that two of the three titans in video game consoles couldn't care less about portable gameplay.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#145
post #76

It's remarkable how their fundamental "lateral" insight of the last decade was so blindingly obvious in this age of the smartphone - portability is king. I wonder if they collected data from the 3DS and WiiU and could tell that playtime on portable systems was orders of magnitude greater on portables. If you ask me, given my experience owning a Switch and watching my PS4 and gaming PC gather dust, the most compelling…

Sony made several portable gaming devices (PSP, PS vita, PSN compatible phone). The market didn’t really care for them. Which makes sense. People already have a phone, they don’t want an additional thing to carry around. People want a flagship phone, not a worse phone that’s more expensive because it can play some exclusive games. The Nintendo switch was the right form factor, but only Nintendo has the IP to pull it…

The PSP did fairly well.

The Vita on the other hand, I maintain it was the high cost of the proprietary memory cards (combined with the high price tag of $250 for the console upon launch) that sealed its fate. They should have been giving those memory cards away for free (or used SD) because the online shop would have blown up. Instead they pigeonholed themselves by using more Sony proprietary cards and no one could afford the thing _on top of_ a cell phone.

The Vita has excellent games and it's my second biggest collection, behind the Switch.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#146
post #137

It's remarkable how their fundamental "lateral" insight of the last decade was so blindingly obvious in this age of the smartphone - portability is king. I wonder if they collected data from the 3DS and WiiU and could tell that playtime on portable systems was orders of magnitude greater on portables. If you ask me, given my experience owning a Switch and watching my PS4 and gaming PC gather dust, the most compelling…

I think one of the biggest not-talked-about factors that has contributed to Nintendo's and Switch's success has been the amount of exclusives, especially in modern times. Looking at the PS4 and XBOX debate, going forward the architectures of these two consoles will be increasingly similar, which is translating to a very low amount of exclusives for each platform. This is harsh as exclusives used to be one of the best…

I don't think architecture has been the driving factor for console exclusives as much as intellectual property. MS and Sony have been in an acquisition war for studios for years in order to lock down exclusive IP. This is a pretty costly enterprise because Sony and MS have to buy and maintain entire companies to produce exclusive IP.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#147

It's remarkable how their fundamental "lateral" insight of the last decade was so blindingly obvious in this age of the smartphone - portability is king. I wonder if they collected data from the 3DS and WiiU and could tell that playtime on portable systems was orders of magnitude greater on portables. If you ask me, given my experience owning a Switch and watching my PS4 and gaming PC gather dust, the most compelling…

> I wonder if they collected data from the 3DS and WiiU and could tell that playtime on portable systems was orders of magnitude greater on portables.

My school took us on a tour of companies with west coast offices that were looking for data talent. Nintendo was one of them. We met with their data science team. It was... one guy. For all of Nintendo of America. He was trying to get it to two guys.

I think very highly of nintendo's management because they're very willing to try zany things and fail (ring fit, wii, wii u, switch, nintendo labo, two screen ds, 3ds, etc. etc.). I find their games to be excellent and their hardware to be way more interesting than competitors. They're not really a video game company so much as a toy company at heart. And they are definitely not data driven.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#148

What strikes me about Nintendo is that their hardware quality is rather lacking. Maybe I'm spoiled by Apple et al., but my Switch feels quite the opposite of premium in the hand. More to the point of the article, however: while Nintendo does use "withered" technology, perhaps it's too withered. The Switch uses an ARM-based CPU/GPU SoC from 2015: obsolete before the Switch came out! The GameBoy Color, released in 1998…

It could be perceived quality, since Nintendo is notable for their build quality. There are many stories of their devices having survived years of abuse (I’m talking Gameboys that still work after falling out of a bus).

There's a Game Boy in the Nintendo store in New York that was in the Gulf War, the plastic is badly burned but the console is still on and playing Tetris.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#149

It's remarkable how their fundamental "lateral" insight of the last decade was so blindingly obvious in this age of the smartphone - portability is king. I wonder if they collected data from the 3DS and WiiU and could tell that playtime on portable systems was orders of magnitude greater on portables. If you ask me, given my experience owning a Switch and watching my PS4 and gaming PC gather dust, the most compelling…

Don't forget that, with the Switch, there was the opposite argument: "Smartphones are so common, nobody would buy a separate gaming device! If you want gaming on the go, you just download Candy Crush on your iPhone."

So the "lateral" thinking, here, was actually... quality. Smartphone games suck. The monetization strategies are downright predatory and touchscreens are a bad input device for a majority of game genres.

So what Nintendo did was make actually great games for a tablet device. Being able to put it on the TV and detaching the controllers is secondary, it's mostly about having great games!

This is why I'm a little pissed at marketing analysts turning this into some kind of stroke of business genius. The Switch is basically a Wii U with the GPU moved into the tablet part and the Wii U flopped hard. No market analysis could have predicted the Switch's success. It was a stubborn believe in quality, the worst thing they could do, what every "business advisor" would have warned them against. Market analysts were hilariously wrong and that's the history lesson to learn here, not "predulating quadrilateral core-market flibbugasting". The Switch is not a win they can claim, it's a win for quality and idealism.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#150
post #137

It's remarkable how their fundamental "lateral" insight of the last decade was so blindingly obvious in this age of the smartphone - portability is king. I wonder if they collected data from the 3DS and WiiU and could tell that playtime on portable systems was orders of magnitude greater on portables. If you ask me, given my experience owning a Switch and watching my PS4 and gaming PC gather dust, the most compelling…

I think one of the biggest not-talked-about factors that has contributed to Nintendo's and Switch's success has been the amount of exclusives, especially in modern times. Looking at the PS4 and XBOX debate, going forward the architectures of these two consoles will be increasingly similar, which is translating to a very low amount of exclusives for each platform. This is harsh as exclusives used to be one of the best…

It's become a cliche that Sony and MS focus on specs while Nintendo focuses on content and experience.
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