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1000 True Fans? Try 100

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Re: 1000 True Fans? Try 100

#141
post #97
post #42

I'm having trouble envisioning very many markets where a "fan" is going to consistently spend $1k/year. The article mentions professional training and education, which makes sense. I can also see certain people spending that kind of money on physical goods (mechanical keyboards, audiophile equipment, one-of-a-kind art pieces) but $1k of revenue from physical goods is very different from $1k of income . Other than tha…

My first thought was how ridiculously out of touch with the economic reality of the 99% this author was. Even if you love an artist and are willing to spend some amount of money to support them, that amount is not going to be anywhere near 1k. This author is deeply ensconced in her elite Bay Area bubble. It is embarrassing, tbh.

My thoughts exactly. I doubt she has fans paying her, it’s just her VC theory that isn’t realistic.

Re: 1000 True Fans? Try 100

#142
I would like to see some stats from youtube and other platforms actually auditing those sub counts. I really have a hard time believing some youtube channels actually have 10,000 subs, let alone a million. While I agree with the article and the tier system, patreon is basically an e-begging platform. I understand that probably isn't popular to say but that is how I see it.

Re: 1000 True Fans? Try 100

#143
post #47

1. The article shows a pyramid and it's important. In order to get a few "true fans" (people prepared to pay dearly for what you produce), you need a large amount of "distant fans" (people who like what you do, as long as it's free). The key word is conversion , and, regrettably, it's not present once in the post [0]. It's probably in the 1 to 0.1% range. [0] Edit: In fact it is (convert). However in the next paragra…

Good points. Based on my experience with whales in f2p games you will get outsized income from 0.1% of whale users, reliable income from 20% of hobby users, and one-off spend here and there from the rest. When I think of someone paying me $1000 for art that others may pay only $20 or $5 for, first of all it still feels like charity from the whales. I think you could meaningfully create $20 and $5 tiers for any digita…

I quite like and agree with the numbers here - you could be getting 10k / year before your first whale, so it does not make much economic sense to only focus on a 100 biggest fans.

Re: 1000 True Fans? Try 100

#144

I would like to see some stats from youtube and other platforms actually auditing those sub counts. I really have a hard time believing some youtube channels actually have 10,000 subs, let alone a million. While I agree with the article and the tier system, patreon is basically an e-begging platform. I understand that probably isn't popular to say but that is how I see it.

>patreon is basically an e-begging platform

This is more true for some people than others. A decent number of YouTubers I know have their patreons set up to only charge customers after they put out a video, so if several months go by without any new content they aren't just pulling a salary from patrons. This model is only really relevant to YouTubers who put effort into fewer videos released farther apart, rather than those with weekly or even daily releases of vlog content, but still it feels like a fair way of doing things where they are essentially being paid for releasing something and not like begging.

Contrast this with some people I see on twitter who have a patreon... just for tweeting? Occasionally there is a spin put on it about being a minority or disabled and taking donations, but this definitely feels much more like e-begging, even though I guess you could try and make the argument that tweets are just as valid "content" as youtube videos.

Re: 1000 True Fans? Try 100

#145

Who in the hell is going to pay another individual $1000 a year to make content? That's more than a year's subscriptions to Disney+, Amazon Prime, and Netflix! One of the root ideas in the True Fans essay was a fan would be willing to spend a day's wage for a year's worth of content from a creator. A large portion of the population at large can pay a day's wage for say 52 hours (a creator spitting out and hour of con…

I have seen people drop over $1000 dollars in gifted subscriptions/coins over the course of a single stream where a guy is just playing a video game. I'll admit that this kind of thing isn't common, and you definitely aren't going to find 100 people with that level of disposable income for your following, but there are plenty of people who blow what seems like an unreasonable amount of money just so a stranger on the other side of a screen will notice them.

Re: 1000 True Fans? Try 100

#146
I call bullshit on this 'passion economy' thing. Masses of people never in history could make a living from what they love, and unfortunatelly there is no sign that it will happen now. Musicans, writers, indie-game creators: most of them do their passion besides a day-job. Long-tail never made much money and with globalisation it is worse than ever. The unfortunate truth is the opposite: not only long tail does not really work, but as Peter Thiel said: money is in monopolies. Non-monopolies 'compete-away' the profit.

As a developer, you are better off to go work for a monopoly: they pay well. (Google, Facebook, etc).

(This does not mean I do not have a passion project ('indie game'), I just know that the chance that it can replace my day-job is quite low.)

Re: 1000 True Fans? Try 100

#147
post #76
post #47

1. The article shows a pyramid and it's important. In order to get a few "true fans" (people prepared to pay dearly for what you produce), you need a large amount of "distant fans" (people who like what you do, as long as it's free). The key word is conversion , and, regrettably, it's not present once in the post [0]. It's probably in the 1 to 0.1% range. [0] Edit: In fact it is (convert). However in the next paragra…

Interesting point with the pyramid, a podcaster (Sam Harris) recently turned his free podcast into a "freemium" model where you get half of each episode for free. I imagine this is going to completely kill his following, as it did for me. Freemium is actually being charitable, it's more like shareware.

It's basically (wel... literally) previews for paid content. Has nothing to do with "freemium" indeed.

Re: 1000 True Fans? Try 100

#148
post #146

I call bullshit on this 'passion economy' thing. Masses of people never in history could make a living from what they love, and unfortunatelly there is no sign that it will happen now. Musicans, writers, indie-game creators: most of them do their passion besides a day-job. Long-tail never made much money and with globalisation it is worse than ever. The unfortunate truth is the opposite: not only long tail does not r…

Sure, I totally agree, I think the realistic outcome is that we see a trend in more fields towards the 'rockstars' and 'pro players' but instead of having them behind gatekeepers (teams, agents, etc.) they're on platforms

Re: 1000 True Fans? Try 100

#149
post #146

I call bullshit on this 'passion economy' thing. Masses of people never in history could make a living from what they love, and unfortunatelly there is no sign that it will happen now. Musicans, writers, indie-game creators: most of them do their passion besides a day-job. Long-tail never made much money and with globalisation it is worse than ever. The unfortunate truth is the opposite: not only long tail does not r…

Maybe the passion project can make an impact within the monopoly? E.g. use indie game dev knowledge to improve costumer engagement with the product?

Re: 1000 True Fans? Try 100

#150
post #149
post #146

I call bullshit on this 'passion economy' thing. Masses of people never in history could make a living from what they love, and unfortunatelly there is no sign that it will happen now. Musicans, writers, indie-game creators: most of them do their passion besides a day-job. Long-tail never made much money and with globalisation it is worse than ever. The unfortunate truth is the opposite: not only long tail does not r…

Maybe the passion project can make an impact within the monopoly? E.g. use indie game dev knowledge to improve costumer engagement with the product?

Is that a good thing? "Engagement" is usually toxic Skinner boxing.
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