I can't think of anything else with Y-down in 3D, but I can sort of see the logic in saying "the vertical axis in screen space and world space might as well be the same."

It's all arbitrary anyway, so why not let one thing be consistent instead of saying "Y is down on the screen, but in the world Y is sideways and Z is up."

(I do still think it's weird, but I'm sure I'd get used to it)