Earlier quoted context omitted.
Arguably better than nothing—kudos to nathancahill for doing something genuinely meaningful.
Also arguably worse than nothing as it could make people living in the area more complacent. In this case, I think it really depends on the use-cases and whether proper warnings are displayed.
Switch to OpenStreetMap
141–150 of 210 posts
Re: Switch to OpenStreetMap
#142With all due respect to OSM, isn't "the world’s best map data" an exaggeration? Especially if we count satellite images as map data.
Not to mention that afaik the "map data" itself isn't actually available from either MS or Google - they only sell usage of it through their limited APIs.
Re: Switch to OpenStreetMap
#143Earlier quoted context omitted.
Is there anything that renders the mapps prettier? The difference between osmand and Google maps is jarring.
What do you find ugly about them? I actually prefer them to google maps! Also, the naming of the streets is often clearer (in google maps, there are too many streets without name, even if you zoom on them). The overall user interface, however, is often much clearer in the google app.
The POI icons are huge. The text for obvious things ("New York City" when I'm staring at just Manhattan) is huge and unnecessary. There are too many shown at the street level. Every block has restaurants and bus stops. They're not labeled, just taking up a huge amount of space.
It feels like an old linux desktop, before they got usable.
The map is covered in visual clutter that takes too much effort to visually process.
I agree that Google Maps needs more street names, but that's my only complaint about the map. That's an easy fix.
Re: Switch to OpenStreetMap
#144Earlier quoted context omitted.
I think if the machine was two dimensional and the photo had a measurement scale then it would be as good as a blueprint.
No, many aspects are not captured by a picture. E.g. borders.
Re: Switch to OpenStreetMap
#145Earlier quoted context omitted.
I think if the machine was two dimensional and the photo had a measurement scale then it would be as good as a blueprint.
The machine is not, and neither is the world. Even if it were, it would still not be as good. It would not tell you about materials, tolerances, or many other important things.
Re: Switch to OpenStreetMap
#146Earlier quoted context omitted.
Maps.me is what finally has allowed me to mostly switch with offline maps, good routing, and support for all modes of transit I use consistently. https://maps.me/
OSMand+~ is a much faster smartphone client, that cares about your privacy and doesn't spam you with ads. You can find it on osmand.net, the F-Droid repository and the Play/ios store.
Re: Switch to OpenStreetMap
#147Ok.. i want to serve tiles... ok, I go here: https://switch2osm.org/serving-tiles/ First option (Build a tile server using packages) ... i click on it.. ubuntu packages... i don't have ubuntu here, let's go back. Second option (Build a tile server from source), takes me here: https://switch2osm.org/?page_id=76 ... where is the documentation? How do i build it from source? Ok fsck it, let's try the "all in one solutio…
Good feedback, but FWIW I do believe that a docker container with Ubuntu is a no brainer. Sure policies might forbid it.
I have no earthly idea how to get this to work.
Re: Switch to OpenStreetMap
#148Earlier quoted context omitted.
Some countries are mapped poorly in OSM. Examples are: Mongolia and Cambodia. Many roads and buildings are missing.
Interesting, like I said I've never seen a country that isn't shockingly good. I travelled extensively in 35 African countries - including a bunch you wouldn't expect to get good data for like The DRC, Burundi, Sudan, Mali, Gambia, Djibouti, Ethiopia, etc. As well as Belgium, France, Spain, Canada, USA
Re: Switch to OpenStreetMap
#149I evaluated OSM for an AR real-world strategy game (like pokemon go) I was building years ago (terramango.com), as implementing it would have saved hundreds of thousands of dollars. Problem with it in the US is that so many places don't have parcel boundaries, and if they do, they are often pretty far off from reality. We ended up using Google Maps (cost wasn't an issue yet because we were only in a private beta stag…
I wonder if this is still an issue... AR RTS is my use case as well, and the mapping is obviously a huge component.
I think Pokemon Go switched to OSM a couple years ago, didn't they?
Re: Switch to OpenStreetMap
#150Earlier quoted context omitted.
Not sure if you already know this, but you could also use data on whether the streets are lit or not. OSMAnd uses this for example
Funnily enough, that is one of the features it already supports (avoiding unlit streets). Another one is avoiding especially hilly routes.