Is it just me or is their intro video disturbing? A world where your significant other is next to you but deep in their own virtual world? Hasn't Facebook done enough to disconnect people from the real world? Given the lengths Facebook has gone through to keep users engaged and addicted to their platform, what's stopping them from doing the same with Horizon?
Facebook Horizon
141–150 of 233 posts
Re: Facebook Horizon
#142Is it just me or is their intro video disturbing? A world where your significant other is next to you but deep in their own virtual world? Hasn't Facebook done enough to disconnect people from the real world? Given the lengths Facebook has gone through to keep users engaged and addicted to their platform, what's stopping them from doing the same with Horizon?
Showing VR users awkwardly ignoring friends who are right next to them does run face-first into a talking point I've heard repeatedly from people who reject VR out of hand. While, I agree with you 100% that it was a poor choice of theme for the video, I've never been impressed with the talking point. It has always been presented to me as if they were arguing that the telephone was an isolating, anti-social device. "I…
But it is!
Re: Facebook Horizon
#143Re: Facebook Horizon
#144Is it just me or is their intro video disturbing? A world where your significant other is next to you but deep in their own virtual world? Hasn't Facebook done enough to disconnect people from the real world? Given the lengths Facebook has gone through to keep users engaged and addicted to their platform, what's stopping them from doing the same with Horizon?
Maybe it is just me getting old but when I was watching that part when she was talking about "getting out there, trying new things, making your mark", something really deep in me was screaming NOOOO!, this is not right :-/ I was always into tech but this video makes me want to throw all my devices away, move to some old house in abandoned Spanish village and grow my own tomatoes. And the disturbing part is that I am…
Re: Facebook Horizon
#145Earlier quoted context omitted.
They're possible now, but you also need expensive hardware to run them. This is meant to run on the oculus quest. Give it a few more years (and probably a few more) and portable ultrarealism will get here eventually.
You don't need expensive hardware to do better than glossy pastels, at least for desktop gaming. I don't know what the requirements are for VR, but even turning modern games down to low/medium settings can still look pretty stunning if you haven't gamed in a while. This reminds me of higher-res Mii's from the Wii, which was dated tech even at the time. That said, the most important thing people should be asking is: i…
I really don't think VR needs to wait half a decade for hardware to catch up. Existing systems can create beautiful experiences with the right artistic decisions
Re: Facebook Horizon
#146I'm getting Oasis vibes from Ready Player One. Life imitating art?
And now Facebook is going to take the honerable role of Halliday right?
Re: Facebook Horizon
#147This reminds me of Playstation Home[1] but somehow feels worse! [1]: https://en.wikipedia.org/wiki/PlayStation_Home
You were going be able to walk through a museum of your accomplishments. Slay a dragon? Maybe your trophy is a giant dragon skeleton to hang from the roof. Win the NHL playoffs? You can put the Stanley Cup in your achievement hall. You get the idea. Of course, that all ended up on the cutting room floor.
The question with these places is always, "why would I bother visiting them?" The Home trophy hall concept was pure vanity, but I would have enjoyed browsing through and reminiscing. That question remains unanswered for Horizon, at least for me.
Re: Facebook Horizon
#148I am so over goal-less MMOs with simplistic pastel graphics. We've done this so many times before. How is Horizon any different from Second Life? It's really unclear. Both are ugly. I am a huge fan of the idea of the Matrix, and I don't even think it needs to be gamified to be fun, but the graphics are such a big part of the appeal of VR for me. I would pay a lot of money just for a photorealistic VR house with a bea…
We don’t even have powerful enough hardware for that, let alone software. Give it another 10 years.
Re: Facebook Horizon
#149Earlier quoted context omitted.
I don't get this type of visceral reaction personally, even though I wouldn't use this type of app, but I understand why some older people would never touch it. I like to keep up with new tech and I was looking at the viral Houseparty [1] and Airtime [1] apps the other day. While I'd never do anything like that with my friends, when I checked the reviews it was mostly 12yr kids (some say their age in the review for s…
Me, an old fart, looks at Houseparty/Airtime: That's nice! I could see myself doing that with friends. I haven't really thought of how important It's to see peoples faces. The kids are alright! Me looks at a VR world run by facebook: Screeches and sees the worst imaginable dystopian future marching towards me.
But it’s true, Facebook ruins everything don't they? If it was anyone else I'd be more inclined to support this otherwise.
Re: Facebook Horizon
#150Earlier quoted context omitted.
They're possible now, but you also need expensive hardware to run them. This is meant to run on the oculus quest. Give it a few more years (and probably a few more) and portable ultrarealism will get here eventually.
You don't need expensive hardware to do better than glossy pastels, at least for desktop gaming. I don't know what the requirements are for VR, but even turning modern games down to low/medium settings can still look pretty stunning if you haven't gamed in a while. This reminds me of higher-res Mii's from the Wii, which was dated tech even at the time. That said, the most important thing people should be asking is: i…
Sometimes ultra-realism takes the fun nature out of things.
Simpsons and South Park could easily use high tech graphics but the simple nature of it all is what makes it appealing . Same with Minecraft or even Zelda.
It's also easy to build expansive worlds with breakable objects that don't require tons of physics and special effects to make something like a box exploding look realistic.