> To preface the article, I primarily work on, and prefer, back-end code. I've been involved in both web and software development for over 4 years now Cool, cool. To preface this comment, I'm a user experience designer, and I've been doing web software development and design for over 20 years. In reality, your conjecture turns out to be largely untrue. Visual design quality does have an impact. Main principle you wan…
>People aren't idiots. They don't do this work for no reason. Citation absolutely needed. In my experience people are frequently idiots, and work gets done for no reason after someone with authority is convinced that it's a good idea by someone aching to do that sort of work. If it happens in so many other cases, it does happen in UI/UX as well.
UI redesigns are mostly a waste of time
141–150 of 290 posts
Re: UI redesigns are mostly a waste of time
#142Re: UI redesigns are mostly a waste of time
#143Earlier quoted context omitted.
Most redesigns I've dealt with are the result of someone wanting a promotion, which has nothing to do with whether or not they're an idiot. Many of those people ship bad or half-baked redesigns that waste everyone's time but get them a promotion, because you need achievements to point to in order to get promoted at companies like Google. That aside, your post mostly fails to address the critiques in the OP. Yes, a pl…
It is damn near amazing how fast old Gmail is did you know that you can still use it? It uses like a mb of ram and loads instantly.
Re: UI redesigns are mostly a waste of time
#144Earlier quoted context omitted.
>People aren't idiots. They don't do this work for no reason. Citation absolutely needed. In my experience people are frequently idiots, and work gets done for no reason after someone with authority is convinced that it's a good idea by someone aching to do that sort of work. If it happens in so many other cases, it does happen in UI/UX as well.
> In my experience people are frequently idiots, and work gets done for no reason after someone with authority is convinced that it's a good idea by someone aching to do that sort of work. You're contradicting yourself here. If someone with authority is convinced that something is a good idea, then they have a reason for doing it. It might be a misguided reason, but it's not just randomness.
Re: UI redesigns are mostly a waste of time
#145Earlier quoted context omitted.
>People aren't idiots. They don't do this work for no reason. Citation absolutely needed. In my experience people are frequently idiots, and work gets done for no reason after someone with authority is convinced that it's a good idea by someone aching to do that sort of work. If it happens in so many other cases, it does happen in UI/UX as well.
Job security, designers can only design, so that's what they do. And if there is nothing new to design, they will keep redesigning. Gotta keep up with the trends.
UI / UX redesigns should be tested with small amounts of users, with all key metrics measured, and see what happens to those metrics and user retention after a few months. Otherwise, UI redesigns has a chance of causing a lot of destruction both by loss of users and bugs. Fortunately for software this isn’t that difficult to do. Other tasks, less so or impossible.
Re: UI redesigns are mostly a waste of time
#146Earlier quoted context omitted.
if your product is a website, the average time on page is 4.6 seconds [1] (a lot of people bounce immediately, lowering the average) the first 10 seconds of ux is extremely important, since it's basically the top of your funnel. [1] https://www.weidert.com/whole_brain_marketing_blog/bid/11696...
Yes, fully agree. However, as people start to actually use the site, I think they care a lot less about a lot of cosmetic things.
That's definitely true, _if_ they start to actually use the site. You need something to hook them in the first few seconds.
Re: UI redesigns are mostly a waste of time
#147> To preface the article, I primarily work on, and prefer, back-end code. I've been involved in both web and software development for over 4 years now Cool, cool. To preface this comment, I'm a user experience designer, and I've been doing web software development and design for over 20 years. In reality, your conjecture turns out to be largely untrue. Visual design quality does have an impact. Main principle you wan…
Re: UI redesigns are mostly a waste of time
#148Re: UI redesigns are mostly a waste of time
#149The UI is the interface between your app and the customer. It's like an API. No one arbitrarily changes APIs and expects it to go well. But, perhaps because people are slightly more adaptable than code, UI gets changed without warning or choice all the time. This is a unilateral break in the implicit contract that we make with users. Of course people complain!
Re: UI redesigns are mostly a waste of time
#150Earlier quoted context omitted.
On the flip side, you could see a person selling their labour as having some right/stake in doing something which interests them. These outcomes are then compromises which give something to the producer, as well as to the customer.
I completely agree. This is exactly why I said, if this happens you didn’t choose the right person for the job. The same person who butchers your UI might be very good for creating print designs that above all need to sell the company CI. For critical redesigns you need a designer who is mostly about analyzing and rethinking the user experience behind it. Better even, split it in two: one entity should only do the an…
The main difference I've found between bad/good designers is flexibility and willingness to ask for help. There's typically a lot of organizational knowledge about where pain points are. If a designer addresses those, then people are generally happy.
Maybe splitting the job is a good idea, but it seems like you shouldn't need a split if the designer is listening to the whole team.
Also, sometimes the designer is fine, but they've been explicitly told by management what to do, so no designer would have been able to fill the position and do a good job. Even on my failed projects, I really couldn't tell you if it was the management or the designer that caused the resulting design issues.