Earlier quoted context omitted.
The issue with Dayz, H1Z1 and PUBG was that they were made by developers that 1. knew very little about engine optimizations and 2. rushed to add features as quickly as possible with no foresight. This lead to all 3 games being laggy, which is quite bad for a shooter. It also lead to the pace of development slowing down to a crawl after a few months, which I assume was due to their spaghetti code being hard to work w…
PUBG has gotten a lot better the past month, it still has the best feel and fun factor of any FPS out right now. See you on Vikendi. Bring your snow jacket.
Epic Games banked a $3B profit in 2018
141–150 of 306 posts
Re: Epic Games banked a $3B profit in 2018
#142I'm surprised it made so much money. The game is free. Do people really pay much for the skins/characters?
Re: Epic Games banked a $3B profit in 2018
#143What does HN people think on the whole idea of stealing concept from PUBG? I am kind of divided on this topic.
I don't really see it any different than stealing the concept of FPS from companies that came before, or from stealing the concept of video games from the original creators. I see no issue with it, much like I see no issue with all sorts of games borrowing from LOTR (or from other sources that eventually trace their way back to LOTR). Even PUBG stole the concept from others. It reminds me a lot of Hunger Games actual…
Re: Epic Games banked a $3B profit in 2018
#144Earlier quoted context omitted.
It's almost certainly the other way around since Battle Royale was published in 1999 and the Battle Royale film came out in 2000. Both probably take some inspiration from Lord of the Flies
But why did the genre blow up only now? I think that the mass culture projects massive amount of anxiety present in todays societies, and it is also visible in video games. I don't see how a bleak and dystopian game of dog-eat-dog, everyone on its own, 1 player wins and the 99 others lose, would be so popular in say 1995.
Re: Epic Games banked a $3B profit in 2018
#145> ...has popularized the battle royale category — think Lord of the Flies meets Hunger Games — almost single-handedly... Almost single-handedly? This is a bizarre claim and it's like rewriting history.
Besides PUBG, who else has done this in a successful way? Fortnite wasn’t the original but it blows the success of PUBG out of the water at this point. I’m okay with “PUBG + Fortnite” ~= “almost single handedly”. I think the key word in that quote is popularized — even if earlier games did it, these are the two to demonstrate widespread appeal.
That's really downplaying the success of PUBG though. It was the #1 most watched game on Twitch before Fortnite overtook it. Sure, Fortnite is more popular now, but PUBG was literally the most popular game at the reveleant time.
Re: Epic Games banked a $3B profit in 2018
#146> Epic grossed a $3 billion profit for this year What does this even mean? Net income? Top line gross profit (meaning minus COGS), which is normally like 80% GM for heavily software enabled businesses? Ugh, tech reporters.
I had to read the article twice, because at first I was also confused as to whether they were referring to operating income or net income. Epic is a private company so they aren't making their income statements public.
Re: Epic Games banked a $3B profit in 2018
#147$3B profit doesn’t really seem consistent with $15B valuation. Tech companies these days seem valued at 20x revenue or more. Why would they bother raising $1.25B at that price? I suppose Fortnite is a fad, so there is a pessimistic case to be made to cash in as much as possible.
Re: Epic Games banked a $3B profit in 2018
#148Earlier quoted context omitted.
Maybe not compared to a free game like Fortnite, but 50 million copies is huge when it comes to video game sales. The 50 million number is from Xbox and PC only. GTA V is the top grossing game of all time and sold 90 million copies on 3 platforms. Minecraft has sold 150 across way more platforms and has been around way longer.
That's my point, Fortnite is bigger than a "video game". It's a legitimate cultural phenomenon. This isn't about video games anymore, it's about tapping into something bigger. Even Minecraft couldn't crack into the market segments Fortnite has.
Re: Epic Games banked a $3B profit in 2018
#149Earlier quoted context omitted.
Compared to Fortnite, 50 million isn't that much.
They're different pricing models. Fortnite is free to play and PUBG has an up-front cost. Copies sold/downloaded or peak active player-base is probably a more relevant comparison.
Re: Epic Games banked a $3B profit in 2018
#150Earlier quoted context omitted.
There would be no Fortnite if it wasn't for Brendan Greene aka PlayerUnknown, who is basically single-handedly responsible for creating the Battle Royale game genre. I see no problem in him attempting to make some money on his creation before a AAA giant comes in and sucks the air out of the room.
It's been a point of contention recently, the question of who created battle royale. Perhaps Greene is responsible for the modern iteration of it, but the last-man-standing concept has been around in gaming since Bomberman in 1983. And the concept of battle royale in general was popularized with the Hunger Games and of course the film named Battle Royale. And, "battle royale" as a phrase was used by Ralph Ellison in…