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Sandspiel – A falling sand game built in Rust and WebGL

sandspiel.club

141–150 of 193 posts

Re: Sandspiel – A falling sand game built in Rust and WebGL

#141

Is it really a "game" if there's no goal or "win" condition? Or is it a "webtoy" or "simulation" (or... "sandbox". Think it's a sandbox).

It's a sandbox game indeed [1]. This is standard terminology. [1] https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#S...

Funny thing is, it's literally a sandbox.

Re: Sandspiel – A falling sand game built in Rust and WebGL

#142
post #65

Wow! This thread brings back some fond memories. Long ago, I came across a tiny Java applet linked on Fark to a Japanese forum post. Everyone loved it but I found it annoyingly small. It was barely 300px x 400px. I had been coding my senior thesis in Java and had recently learned how to use a Java decompiler. So I downloaded the applet, decompiled it, spent a few minutes figuring out exactly where the dimensions were…

Wow, what a great look into internet history. Do you still have the original forum post? I wonder who the original author was.

Just found these:

[1] Original Fark thread: https://www.fark.com/comments/1826196/Draw-lines-to-alter-fl...

[2] My attempt to show others how to run this offline: https://www.fark.com/comments/1826196/17784666#c17784666

[3] My comment about the rehosted/recompiled 960x640 version: https://www.fark.com/comments/1826196/17784943#c17784943

[4] I'm smiling at Finger51's comment: Works great in FF1.5!

[5] My original blog entry a few days later: http://chir.ag/200512302250

[6] It's a bit sad that all the links to Digg, Reddit, and MSNBC are broken now. And I totally forgot about the traffic behemoth that delicious was! Here's a fixed version of the Reddit link, at least the page is up, even if the URL changed: https://www.reddit.com/r/reddit.com/comments/21509/

Re: Sandspiel – A falling sand game built in Rust and WebGL

#145
post #66
post #21

A nice bit of web programming. The smoke effects look cool. Pity solids don't conduct heat - the first thing I always try and do in these is boil a pot of water. If you've never seen this kind of thing before, the canonical PC example is The Powder Toy, which is so amazing I wish there a 3D Minecraft-like version. But it's really CPU-heavy even in 2d.

also.. mites don't reproduce..

They also can't be drowned, or killed by lava or acid.

Re: Sandspiel – A falling sand game built in Rust and WebGL

#147
post #21

A nice bit of web programming. The smoke effects look cool. Pity solids don't conduct heat - the first thing I always try and do in these is boil a pot of water. If you've never seen this kind of thing before, the canonical PC example is The Powder Toy, which is so amazing I wish there a 3D Minecraft-like version. But it's really CPU-heavy even in 2d.

Select Wall. Draw "bowl". Select Water. Drop water into bowl. Select Cloner. Click beneath bowl. Select Fire. Click beneath Cloner. Observe boiling water.

Interesting, I can boil water with fire directly.

But when I put oil (in a separate compartment) beneath the bowl of water, and light it on fire, the oil burns off, but doesn't boil any water.

Re: Sandspiel – A falling sand game built in Rust and WebGL

#149

Earlier quoted context omitted.

My point of view is that a game is something where you play within some parameters or structure.

Yes, rules are needed for a game. But is it enough? e.g. there are rules to writing a syntactically correct program; ways to drive a car; use a GUI. Does that make them games? If a user can make a game out of them, what do they add, to make it into a "game"? Is the thing added an objective of some kind (i.e. a win condition)?

>Yes, rules are needed for a game. But is it enough?

No, it should also not be tied to some productive outcome, which this does not.

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