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Infinite procedurally-generated city with the Wave Function Collapse algorithm

marian42.itch.io

141–145 of 145 posts

Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm

#141
post #22

Earlier quoted context omitted.

Here's my high-level understanding. You're going to tile (say) the plane with a set of tiles you've chosen beforehand. (In this example, it looks like the tiles are 3d.) There are rules for which tiles can go next to each other---the edges must match. As you go, there are two regions: a region in which you've settled on which tiles to use, and a boundary region in which you haven't. In the boundary region, you keep t…

Oh my....perhaps this backtracking to fix past inconsistencies could allow for a game environment in which "Mandela effect" events happen naturally from time to time. Could make for an interesting game mechanic.

It seems like it would work very well in a horror game. Though random generation doesn’t lend itself too well to horror.

Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm

#142
post #67

Anyone have any experience applying this to the generation of time series data? It's easy enough to generate random time series data but this looks like a promising way to generate interesting signals with prescribed shapes or features while still being "random".

"One of the dimensions can be time. In particular, d-dimensional WFC captures the behaviour of any (d-1)-dimensional cellular automata."

Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm

#143
post #96

Minecraft has an add on that does this called “The Lost Cities” “There are highways, bridges, tunnels, a subway system, tons of dungeons with spawners and loot and so on. ” https://minecraft.curseforge.com/projects/the-lost-cities https://youtu.be/OZYZ0kV7Uw0

Does it use WFC or another genration algorithm?

Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm

#145
post #42

Earlier quoted context omitted.

If possible, I'd love to be able to run it on a Mac, too.

If you (or someone with a Mac) wants to create a build with the Unity Editor, I'll add it to the itch.io page.

I do have a Mac, I don't have Unity Editor :-(
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